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Sooshi

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Everything posted by Sooshi

  1. Sooshi

    Bug-fix week begins!

    jesus christ i need to catch up..
  2. LOL GO AHEAD.....point is, I will be successful, and thats all THAT MATTERS LOL. LMAO as a matter of fact, would you like me to start a new thread about me so itll give you a head start while your doing all your research about me? lmao and not only that, what the hell were you doing on the Rad Forums lol? Plus, If I can come from wanting to use 3dRad to leadwekrs and accomplish this much in 4 months and a lot of people on these forums have been here for a year or more that should tell you something eh Red? So do what you will... lol I serioisly didnt know you knew so much about me, lmao thats hilarious The guy who came from 3drad, and the guy who probably has a better chance at getting a game published than most ppl, how ironic dedication
  3. Sooshi

    Bug-fix week begins!

    better compile error notifications for LuaScript Editor wait did Josh already do that? Ive been so busy I havent taken the time to research if he has or not..
  4. also I must say, this topic is about stranded, so i think this topic of bugs should go elsewhere, if Pixel wants to express his concerns over leadwekrs in his own thread then thats his choice to do so, but I dont think this topic should be continuously discussed by everyone on Pixels showcase thread...
  5. You are 100% correct, I havent been around long enough to form an opinion..
  6. Yea your right, which will probably be around eh I dont know....tommorrow maybe? Actions speak louder than words Mr., I travel at lightspeed compared to you because of my dedication. So tommorrow, I will be better than you at what you do best..... Yea sure, I will show you the same amount of support you show me
  7. except me I cant speak for everyone else.. time spent complaining, can be time spent training
  8. Man Pixel, I hate to see you go dude, best of luck to you... And judging from your "screenshot", your game looks amazing Damn I just realized something, ive only been using Leadwerks for 4 months ..im such a newb
  9. The mouse.. Hey thanks Rick!! How is everything going on your end? Thanks Pancakes! KABOOM!!(grenade launcher)
  10. Another update... You must stay alive while trying to collect as many coins as possible for the highest score. In this video I chose not to allow the players health to decrease because I would have probably died lol. I wanted to focus on showing how the game plays so far. The core gameplay is almost complete then I will be adding particles, animations, better GUI and artwork, this is where the game will start to shine.
  11. I salute you NA, you are very talented. I cannot wait to see your game when you are able to show it. I will definetely support you and all of your hard work...
  12. Sooshi

    Aerora

    ........ Here you go Broken Pillar, I thought you might find this helpful... http://www.amazon.com/Color-Theory-Watson-Guptill-Artists-Library/dp/0823007553/ref=sr_1_2?ie=UTF8&s=books&qid=1273598849&sr=8-2
  13. those 2d menus r fuxin badass oh and who cares anout realism, its about making great games that play well, I dont know if this is a game or not but it for sure doesnt have to be "real"
  14. Sooshi

    Aerora

    that music is pimp, I was almost about to bust out a rhyme but I had to contain myself. #1. A suggestion, the suns hue is too yellow, it looks like Zeus took a whiz on your scene. If you tone it down just a notch and add an ambient complimentary. It would be more visually appealing in my opinion. Again, this is just my opinion.... #2. Where did you get those house models?
  15. Yea I totally agree, that would add much depth to the gameplay. Your setup you have right now is quite nice tkunze... Also if you dont mind me asking, what other monsters do you have setup for this game? I am such an RPG fanatic lol so I must know. Leadwerks is a game engine and thats what you are using it for, good job on this project dude and please keep it going..
  16. well said Naughty Alien, you gota stay persistent
  17. I think blender is the right choice for you..there are tons of tutorials that can get you started learning everything there is to know about blender. You may find the UI kind of overwhelming at first. But just focus on the tutorials and you should be fine.
  18. Yea I am shooting to make the game really intense and action packed, trying to build a high-fun factor for the game. I have a little update on another weapon I implemented in the game.
  19. That is awsome tkunze, your models look great too...
  20. This is freakin awsome!! I loved oblivion...reminds me so much of it. What kind of quests do you have lined up tkunze?
  21. took some time away from the art assets to implement weapon spawning and random zombie spawning functionality... Once I attach the proper meshes to the player and NPC's. The zombies will come out of the grown and then begin to chase the player rather than pop into the scene at an instant... http://www.youtube.com/watch?v=QjeP-CAPIv8
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