Jump to content

Sooshi

Members
  • Posts

    245
  • Joined

  • Last visited

Everything posted by Sooshi

  1. Hey Rick yea the camera logic is as you have guessed. I also have some cams that are by certain key points like switches and treasure chests. The logic runs through a loop to check if the player is close to these first. If not, the regular setup of the scene cameras are then checked. I wanted to go for dynamic camera angles, my inspiration was God Of War III, all the cameras are predefined with nice setups...Thought this would be cool for an RPG.
  2. Hey thanks DreamHead, yea the goal is to get to steam for sure..
  3. those car models are awsome
  4. Sooshi

    Moth AI

    thats awsome aggror, I like the swaying of the moths...keep it up bro.
  5. hey macklebee yea my bootleg Lua techniques that are being integrated into my LeadWerks workflow are doing just fine lol . Thanks for your comment, I wanted to do something different and achieve a different art style Hey diedir thank you so much! We are working hard on this game as we speak. Lol yea Flexman we are trying to give a real fun factor. Thanks everyone! More to come!
  6. I think this is the best bang for your buck in my opinion, is what I am using. http://www.daz3d.com/i/software/carrara_5?
  7. Hello everyone. This is the official thread to my companys first videogame called "Whats Buggin You!?" It is an Adventure RPG game in which you play as a Junior High School kid who must traverse through the game world killing overgrown insects from a terribly wrong science expirament. Dev Team: -Kevin: Project Manager -Eric: Artist -Andrew: Sound Engineer ENVIRONMENTS -The environments in the game range from a freeway underpass to a large garden, forst, underground sewers etc- He will also come across a mountain that he must climb in order to investigate a strange house that resides at the tip. CHARACTERS The characters in the game are from two different types. 1. Human characters - The main character which is the boy named Josh - A school friend that aids josh on his journey named Rebecca 2. Enemy characters - NPC's range from ladybug insects to grasshoppers to centipedes etc. GAMEPLAY MECHANICS -The game will be borrowing elemens from The Legend of Zelda and Mario64. Centered heavily on exploration like Mario64 with a rich story and battles between the enemies in a more action RPG style of gameplay such as Zelda. ART STYLE -The art style in the game will have rich and colorful scenery with a theme geared more towards nature. Here is a first video of the first level. This level is more like a tutorial to get your feet wet in the game, Rebecca will give you a briefing on what you must to in the game. P.S. forgot to fix sliding before I recorded, so nvm that. Any feedback is much appreciated on the development of this game. Much thanks to everyone for viewing..
  8. man thats awsome, good job on the cockpit model Flexman..
  9. this looks good Flexman, and the name, its really catchy....
  10. your UI looks cool whisper
  11. yes that is definetely awsome...
  12. that rocks Marley, who did the spiders?
  13. Sooshi

    Messin around

    , I told her and she was like what!?
  14. Just a character that I may put in my game, not sure..
  15. Sooshi

    Messin around

    Thanks MrIslomaniac, nvm my crappy assets , they are just there to get the point across of whats going on in the program. Thanks Pixel, what I am going to do next is add an A.I. character in the scene to do some basic A.I. stuff. I hope my A.I. doesnt come out weird like the A.I. in this example lol... Dumb NPC Oh yea, thanks for that Marley. B) Thanks Richardsimpo123456!!
  16. Sooshi

    Messin around

    Just a few videos of me messing around in Leadwerks.... http://www.youtube.com/watch?v=h2Vk28ql_Ww http://www.youtube.com/watch?v=sB3GYSDfJz4
  17. Sooshi

    Siggraph Contest

    im all over this, already building the first model for a demo of a zombie hunter who will ride his chopper into a zombie infested town.. but dont know if I will have enough time to finish something because I am currently studying A.I. But oh man I would reaaaally like to create something for Siggraph, maybe if I got together with a more experianced programmer we could create something cool using LeadWerks, Rick, Pixel, Niosop, Marley, Whisper you guys we should join forces and create something cool for Siggraph
  18. thats awsome Aggror, I am playing with the balls B)
  19. Sooshi

    Raycasting

    playing around for a few hours, I figured it out, thanks for your help guys..
  20. I cant speak for everyone, but from my experience, examples with in depth explanations are the best way for me to learn. And it saves so much of my time, which is a critical factor when developing videogames.
  21. Sooshi

    Raycasting

    oh yea wiki...thnx bro
  22. Sooshi

    Raycasting

    Oh ok I see, what about CameraUnproject(), what is that doing exactly?
×
×
  • Create New...