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Sooshi

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Everything posted by Sooshi

  1. any new updates on this?
  2. Sooshi

    Component prefabs

    This is awsome Rick, seriously, if I was only an artist, I would definetely be using this tool to make my games. But when your done with it I will definetely test it out, I know it will become useful in my workflow. Keep up the amazing work RIck.
  3. Yo ryao I will be releasing it soon, I wanted to get my webpage up first.
  4. Sooshi

    Net Wars

    are you going to release a demo for this?
  5. Thats awsome Rick, everyone updated on this.
  6. Thanks for your support everyone
  7. Thanks ryao! Thanks Kevin, ill definetely let you know. Thank you Pixel!! It was definetely a great learning experiance, I knew I always wanted to make games since forever. People used to tell me, "why dont you just look for a job at a game company, your art skills are really good, and no one can be good at all of this, your spreading yourself too thin". Lol but no one knows you like you know yourself, I proved them all wrong and im finally doing what ive always dreamed of. I didnt give up and I didnt listen to other peoples ramblings about how I should do things. Completing this game is like a dream come true for me. Thanks for your support Pixel, and everyone else who is supporting me.
  8. Rick this is awsome! Do you think it would be better to lay it out graphically like Kismet or the C4's script editor. I may be wrong, since it seems your really not done with this, you may have even better plans for this btw. Keep up the good work dude! Looks like you've got this covered.
  9. 2nd that. Will there be a collectors edition with some nice goodies NA? A Poster, fallout 3 style lunchbox, an art book, action figure, behind the scenes dvd?
  10. just a small video showing better resolution to get an idea of the lighting setup I did in the game before I release the official trailer. The last video I posted had crappy resolution.. comments plz!
  11. uber work as always dude....im really impressed. Can I shoot the trees and make them fall over?
  12. omg that looks awsome dude, please show more. I loved games like myst, silent hill, etc. This reminds me of those two games put together. Very Nice
  13. Pancakes you make a very valid point. I tested some of the lower shadow qualities, still was not up to my standards on low-end pc's performance wise. It needs to have great gameplay performence like metal slug lol.
  14. Yo! Ok...... Does anyone know how to do sprites really well? I need some help with creating weapons, enemies etc. I have started making them as we speak. But Me and my other sprite guy have a lot to do. We are making a 2.5D RPG Platformer similiar to Devil May Cry/CastleVania. I wrote a module that allows me to utilize sprite sheets, this is a little video showcasing walking and idle animations.... The game will have rich storyline, all characters, enemies and items will be 2d, and the scenery will be 3d utilizing leadwerks rich realtime lighting solutions. Will not have to worry about framerate with 2d sprites lol. If there are any good sprite artists, holler at me!
  15. I turned shadows off with the SetShadowQuality() command The shadows that you see were made using Giles, I threw away realtime shadows for best performance on low-end PC's. Unless however the engine is still drawing shadows even though they are completely naked to the eye.
  16. Thanks Pixel! I cant wait to see what your whipping up!
  17. There is no realtime shadow casting... light flicker is to compliment the continuous change of lightrange as fire blows through the wind, the size of the omni is actually different from what you currently see.
  18. Here is a video that I made earlier in the month showcasing about 60% of the game progress, forgot to post it. I will make a brand new one soon that showcases the other levels, weapons, the new 2d UI, and enemy types. In one of the levels, which is a marshy area, I have certain areas of the map where the player slows down if he gets caught in mud etc. A forest where broken tree logs are in the way which makes it harder to survive as your score increases etc. New video soon
  19. Man dude that is awsome, if your doing all this by yourself, I am even more impressed...
  20. wow that is awsome dude. Very Good stuff Naughty Alien, I cannot wait to play this game, I am sure I can learn so much from it. Very good stuff in the concept art gallery as well NA. Cant Wait!!!
  21. finally NA! Those beams look awsome, can you talk a little bit more about this scene and what is to be expected while in this level?
  22. ummm if you go and look at the third page you will see this is what I was trying to do Dammn and I thought I talked too much...
  23. who gives a shiit if you can code better than me! actions speak louder than words, I dont have to point out anything Your opinion of me being a nutcase = true me getting a game published = TRUE I can see youve run out of legitamite stuff to say mr. 3drad programmer, so on that note im done...youve wasted a valuable amount of my time Mike Hense, just like you did with your own time since 2 years ago. Only advice I can say is, if you want to be an indie then step your game up.
  24. Oh well hello there mike hense here you go everyone.... http://www.3drad.com/forum/index.php?topic=2862.0 http://www.3drad.com/forum/index.php?topic=3213.0 Now.... If thats so, how am I able to achieve great results with Leadwerks in such a short amount of time compared to most and I dont even ask for help on the forums? Please tell me... my goal is to make games and be damn successful at doing it! Now, you can think your so awsome because youve written stuff for 3dRad, but if thats your goal then fine. But its my goal to make games fool. How dare you say pathetically inept, you have no idea how hard I have worked to get where I am today. Like I said before Idiot, yes you may know more about me in programming, but I am light years ahead of you by far, and you know it. my point exactly Mike Hense My goal is to have my own studio making games. At this point in my life, I have overcome all my fears of even thinking I am not capable of achieving anything. Now go and try to do something thats even worthy of a game, o wait I forgot, you cant model, texture, rig OR ANIMATE! Hows that crappy submarine coming along? Is it animated, does it have a spec map? AND PLEASE BY ALL MEANS. show whatever 3drad posts I havent included
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