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Sooshi

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Everything posted by Sooshi

  1. Sooshi

    Raycasting

    I have just come from out of town for valentines day and I have decided to do the raycast C++ tutorial(but coding in Lua) and I am having trouble followng it. I feel it isnt being explained properly for me to understand the concept. I have searched the forums and I cant seem to find any examples to help me get started. I was wondering if anyone could offer some help as to giving me a better example with in depth explanations of doing simple raycasting using cubes and the functions provided. Like for instance this bit of code is whats confusing me, the sprintf....is that a function? If anyone could provide a simple workflow(perferably in Lua) with doing simple raycasting that would help me out quite a bit. Thanks... I dont really understand the code below because sprintf is where I got lost.. --Test and display visibility between two points result=PointVisible(Vec3(4,0,0),Vec3(-4,0,0)) sprintf(temp,"Visible: %d",result) DrawText(0,0,result) --Display the tested line point0=CameraUnproject(cam,Vec3(4,0,0)) point1=CameraUnproject(cam,Vec3(-4,0,0)) SetColor(Vec4(1,0,0,1)) DrawLine(4,0,-8,0) SetColor(Vec4(1))
  2. Niosop couldnt have said it any better Aggror, I was once a grasshopper like yourself... Specialize in one and get your feet wet in the others..... And ask for Jack of all trades as VicToMeyeZR has stated, there is totally nothing wrong with that either, because as Niosop has said, how can one go wrong if they enjoy whatever it is that they do. $ should never be a factor that you should base your creative decisions around... Do what makes you happy, rather its learning only programming, or learning programming and art, or learning animation and concept art, or doing anything, the absolute hardest decision you can make is deciding WHAT TO DO. That is a very difficult task. And deciding what to do will waste lots of your time if you underestimate that concept..
  3. I was currently skinning my character when I took that pic, the topology is fine. It was more of me needing to finish adjusting envelopes, thanks for that advice though Fredrik
  4. Thanks Marleys Ghost, going to try that out when I get home from work tonight.
  5. whoa that looks awsome dude
  6. kinda lame.....but its a WIP anyone have any suggestions beside fixing animations and adding a jump animation? 3rd person Also, how can I keep a character controller from sliding, I tried adding damping but it doesnt seem to do anything..
  7. Roughing out animations, sorry too much Bioshock 2
  8. The texturing looks ace BrokenPillar
  9. yea I think I may fix the shoes before its all said and done. Thanks graytest
  10. I like your IK setup Fredrik
  11. Its coming along slowly because I have been preparing for my Super Bowl party. Saints taking the crown baby Just a short video of his idle animation, His shotgun, and oxygen tank are seperate pieces which will be in the 3rd person demo as well. Decided to do away with the pistol, it looks too babyish for such a mean guy
  12. Hey thanks Rick, but I have a buttload to learn :-( Hey thanks bro, I am also itching to get this character inside LeadWerks myself! The shoes actualy kinda look fine in my opinion, I only wanted to add enough polys to rough out the form and the scale I was intentionally going for. But if the scale makes the character look wacky I might change that. I also still have to normal-map the shoes as well as the vest. Thanks for your critique!
  13. I absolutely love the head bust, you put some nice fine detail in the wrinkles on the neck.
  14. Almost done... have to rig and pose, animate and texture up some more stuff then its LeadWerks time 5,216 polys...
  15. Hey Eternal Crisis this model would be perfect for your game, I havent started making my level for this character to run around in yet (its going to be an underground sewer prison), but im dying to get him running around. Only thing is I wont be able to work on this project again until friday, so much to do at work.
  16. Thank you Annika yes Annika you are so right, like this chick from Half Life 2..
  17. Had to take some time away from Dragon Age lol, a small update...
  18. Sooshi

    Pirate

    Richardsimpo123456 thanks man I appreciate the compliment.. Thank you for your compliment Annika..
  19. yea i thought that was zbrush A little update on the lowpoly mesh.. I absolutely cannot wait to get this guy inside of Leadwerks...
  20. Thanks Gimpy73, Pixel Perfect, I also want to incorporate an assault rifle into the animation as well, so it will give me a base to practice some raycasting and collisions.. Hey TLD do you use mudbox or zbrush?
  21. I have been studying the docs for leadwerks and I am making good progress. I came across the Animation tutorial yesterday and I cant seem to acquire the files needed to do the tutorial. So I have decided today to start working on my own character to do a 3rd person test with Bones and Animation in Leadwerks Engine, called the Militiant....
  22. Another concept, an Orc General, I am going to have another version with clothing for him....trying to brainstorm here..
  23. I agree, I have already ran accross this problem and even asked Rick for advice, does anyone know a way to solve this problem?
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