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Sooshi

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Everything posted by Sooshi

  1. Lol I dont know, I never understood that either..
  2. more ideas im coming up with, the grave digger.....
  3. Sooshi

    Pirate

    A pirate model that I recently started to give to the community for being patient with my concerns thus far. I appreciate the community.
  4. Sooshi

    Lua and LE

    I will PM you gordonramp
  5. Sooshi

    Lua and LE

    Yea I animated it to sync with a sound file. But no not yet, I am not studying Leadwerks art pipeline as of now. Im currently focusing on my last and final step, which is taking around 6 months to create a workflow for myself with Leadwerks and Lua so I can begin development on my game in the summer. All of my past Lua work has consisted of 2D game creation thus far. So right now im just trying to put everything in place...
  6. Sooshi

    Lua and LE

    One of my Facial Rigging examples
  7. Sooshi

    Lua and LE

    thanks gorfonramp, animation is very fun stuff..
  8. Sooshi

    Witch - Hunter

    Very nice concepts and I wish you every bit of success
  9. If you like what you see then I will animate the character for you Yoshi in a walk cycle Just some practice This animation is in its first step tangent phase, so its choppy because I was roughing it out, cant find the actual finished aniamtion file Trying to practice storyboard driven animations A custom rig I made for someones model in case you dont want to utilize biped for the soldier model One of my Facial Rigging examples
  10. Sooshi

    Lua and LE

    btw Josh, I cant remember where the post was, I remember you saying that you wanted someone to animate a soldier model for you, and that you wanted to see some examples. Because I know you said you wanted to incorporate that character into a tutorial Lua type game so im all for helping out. I have posted a few videos showing some animations that I have done, so let me know if you want me to animate anything to help out on that tutorial project. Yoshi in a walk cycle Just some practice This animation is in its first step tangent phase, so its choppy because I was roughing it out, cant find the actual finished aniamtion file Trying to practice storyboard driven animations A custom rig I made for someones model in case you dont want to utilize biped for the soldier model
  11. it wont be very long, I actually have a few design documents already typed out and explained for the characters and worlds. Im just having trouble deciding on which one I want to create first lol. Here are a couple of character bios that I have written down for a game concept called "Between Light and Darkness" I absouletely loved Okami for ps2 and I want to create an adventure game similiar to the art style from okami. I want the characters to be in high contrast to the 3d environments. Cell shaded material glowing characters with realisitc environments and textures. Similiar to ICO for ps2
  12. Sooshi

    Lua and LE

    in this particular case, you.... why thank you mackablee! Thanks for being generous for taking out a few seconds to show me what took you triple the time to learn how to do. But dont fret! , because there are things that took me years to learn, so if you ever need a video tutorial on modeling basic anatomy and forms for a character let me know! , afterall, two heads are better than one B) It will greatly improve the documentation for this community, which is exactly the whole reason behind this topic! lol! Ramble much I do And get a game published I will
  13. Sooshi

    Lua and LE

    Lol by saying the term "magic", I am assuming you mean I feel things should be handed to me. Well let me tell you something, people pay the price for knowledge that has already been acquired. Thats why they go to college buddy. If every teenager in high school thought the way I did, it would be a dream come true. Because instead of teachers getting upset at kids these days for free education that they dont take advantage of,(instead they skip class and smoke pot and worse drop out)it would make all the difference. And that statement you made about FPS creator, your just one guy lol. There are tons of people out there on tons of indie game engine forums who would tell you anyday of the week that proper documentation is KEY! Im not saying create me a game, are the examples on the Panda link a way for anyone to say oh, let me copy and paste!? No, its an EXAMPLE, a WORKFLOW lol... And let me give u a scenerio, lets say I currently know where one of my friends are located. And you try to guess, it takes u forever and a day, you waste hours guessing. All I had to do was tell you the answer, and if I would have just told you where he is located from the begining, you would have saved hours of your time that you have wasted from trial and error. Trial and Error is left for people who want to perfect a craft. Ill say it again, trial and error is left for people who want to "perfect a craft" There is a thin line between hard and easy my friend. They are both illusionary words. Because either you know something or you dont. And there are only two ways you can figure something out, through trial and error or through a source. A source is where the knowledge is CONTAINED. I am just using basic common sense to decide the route I should take with this whole thing. And besides, I can come back and learn the entity scripts when the proper documents ARRIVE. And believe me they will arive, because you know why? Because after all the trial and error being put into obtaining the knowledge from people like you, It will finally be understood to where it can be explained in dept for everyone to understand. In the meantime, I will be learning other things bro... Like 95% of people on ALL endie game engine forums never see the realese of a finished published game, im making the decisions that I feel I should make in order to map out the best possible route for me. If I was so in a rush to get a game made by the weekend, I wouldnt have taken out years to study art so I can have my game look good next to the competition. I had my goal set in mind years ago, im just at the final stages, and thats choosing a good game engine with great documentation. My goal is to achieve my lifelong dream to make a game, not to become a master of art, not to become a master at programming. But to make a game and express my ideas on what makes a cool game and get it published for everyone to experiance my ideas.
  14. Sooshi

    Lua and LE

    lol, yea and then once I accomplish this, I am going to get someone to create a workflow for me to do my art assets, character rigging, concept art and my animation for me step by step. Because I dont know how to work hard towards accomplishing anything for myself. keep fiddling around with the code, you will get a game published one day
  15. Sooshi

    Lua and LE

    It all depends on who you are, If doing things this way isnt a waste of time in your eyes, then thats all on you. Everyone has to follow their own path. I took out 3 years to study Art and animation. But some people would think thats a waste of time in itself. And some people who just want art jobs or programming jobs at a studio would think that I am wasting MY time because I am trying to become good at programming, art AND animation. You just have to do you. I dont like whats going on with the documentation for the LE as of now. So im not going to utilize my time to mess with it right now. And as for video tutorials, the panda 3d tutorials arent videos. Its not about rather its a video or not. Its about providing a workflow with examples to build a foundation off of.
  16. Sooshi

    Lua and LE

    Yes and I actually prefer doing things this way. I have been studying the c++ tutorials while coding in Lua and its a breeze. All I have to do is memorize the functions and parameters and I can do the rest for setting up my logic. Everyone has their way of doing things I guess....
  17. Sooshi

    Lua and LE

    Oh ok that makes more sense, I have never done any coding where I didnt have to create a single line from scratch. Thats what has concerned me the most this whole time.. I have never just copied and pasted code and not concern myself with what it does.... But if you guys say I shouldnt worry about this code, then I guess I shouldnt, thanks for trying to help me out this whole time Niosop and macklebee, you guys have been very helpful and patient with my concerns. A much appreciated quality in this community.
  18. Sooshi

    Lua and LE

    thanks for the encouraging words bro, I just like the idea of a workflow tutorial laid out for me, simliar to the c++ tutorials and the panda 3d examples, those are perfect. I know a great deal of Lua aside from metatables and metamethods. But that being said, I come from a background of learning by starting off very simple with a workflow and working my way up step by step, there isnt anything like that for the LE to guide me, so I dont see myself staring at code that I have no idea of whats going on and trying over and over to get the answers when all that needs to be done is document the knowledge behind it, I would just rather wait and study other areas of leadwerks. Because im still new to this engine anyway..
  19. Sooshi

    Lua and LE

    there is, that issue is that there is no in depth docs on the class entity scripts, so I would rather not waste time trying to "figure stuff out", that is going to take lightyears without some official tutorials explaining that stuff...
  20. Sooshi

    Lua and LE

    well lol i was after documentation simliar to the c++ tutorials for doing things in the editor. But the editor and its class entity scripts arent explained in detail simliar to the video tutorials. So what I am doing is watching the c++ tutorials and transfering that knowledge into Lua code. Thanks btw Josh...
  21. Sooshi

    Lua and LE

    No this is the way I am going to do it, im not using the editor for now...
  22. Sooshi

    Lua and LE

    No you do have a point, because everyone is different....
  23. Sooshi

    Lua and LE

    Having to do trial and error(without documentation) to me is very very frustrating and it wastes so much of my time. To me, time is everything. I bought LeadWerks to create my game because I feel its the best indie game engine out there. But without tutorials and instructions, none of that matters. And I understand the documentation is being worked on, so on that note, I cannot sit at my computer for hours at a day nitpicking at code that isnt explained in depth. In the end, it will waste tons of my time and get me no where, I need something like this.. http://www.panda3d.org/wiki/index.php/Main_Page which are documents that have the instructions clearly laid out for me. My way of thinking wont allow me to nitpick at the class entity scripts like this. Because I can utilize that time to work on my art assets, learn other things etc. I dont mind brainstorming with you all on the forums with Lua, but without documents to study at the exact same time while brainstorming, its pointless. I learned art at a good pace from studying gnomon dvds, watching tutorials of youtube videos. Going to different websites like 3dtotal.com and looking at their tutorials. I didnt even go to school for art, I went to school and got a degree in animation while studying art. I taught myself all on my own. Because I studied the recourses. And it still took a long time to do so because I had to exercise the knowledge that was being shown to me. But without anything being properly shown and explained, it is a complete waste of time in my eyes. I need documentation in order to continue...
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