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Sooshi

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Everything posted by Sooshi

  1. thank you all for helping me out, got it working now. I really really appreciate it!
  2. Nice, thanks Aggror and ZioRed, I am going to give these a look over..
  3. basically it boils down to this.. what do I need to do so that my game can be installed on other peoples computers with an icon on their desktop to launch my game? is there an official leadwerks way or method of doing this? I need a tutorial or an explanation, a pdf..... somehting, that gives me an example from A-B on doing this... And quite personally, I dont understand why this topic has not ever been discussed before hand in the forums or in the documentation. All games must be compiled, so there needs to be official documentation on how its done just like there is official documentation on how to export to a gmf ......
  4. Hey man thanks for your help, but I have another question if you dont mind. I have named my file to start.lua and placed it inside the SDK folder, and I can run the engine and my game runs automatically. But what do I do to distribute it? What are all the files necessary that I need in order to make it its own exe? All I want really is to distribuit it so people can install my game onto their HD with an icon on the desktop to launch the program, so what would be all the files that I need to put together in order for this to work? Also Is there an official method that all leadwerks users use to compile their games into a standalone exe? Thanks for helping me out ZioRed
  5. Yea I just saw it for the first time not to long ago as well, funny movie lol..
  6. Oh man bummer, if you happen to find it out, let me know...
  7. after spending some time trying this method, it does not seem to be working. I hit the compile button in the script editor it generates my LUAC file, but what next? What are the necessary files that are needed to bring it all together to make a standalone exe? Is there a turorial I can read somewhere to get my game compiled? There is like nothing in the forums or worse, no info whatsoever in the documentation section. I figured this would be a very important topic to document, can someone please explain in a very simple way whats needed to be done for me to have a clickable icon of an exe on my desktop of my game demo...
  8. Thank you kindly Lumooja!
  9. ah ok ok, thanks a lot Lumooja, I appreciate your hastly replies.. So this is all I do right, nothing extra is needed to be done with this step?
  10. hmm im confused So I just pack my lua scripts along with all my media files and the engine thats inside the SDK folder into a single sfx archive? Also I dont necessarily want it embeded in a webpage, I mainly want a standalone exe that you can just click on an icon on the desktop and the demo of the game launches, but I will have it accessible to be downloaded from a webpage, if that makes any sense.
  11. I want to put a demo of a zombie game that I am working on up on a website, but how do I do it to a standalone executable?
  12. awsome Aggror!! We need more people like you on these forums.
  13. Yea but very very action oriented, sort of like Metal Slug, just straigt action from start to finish in order to stay alive lol. Assault Rifle ammo is very limited btw. Thats awsome, what was the name of the show? lol well they can hug on these grenades
  14. Naughty Alien your dragon looks awsome dude..im digging the wings...
  15. cool stuff foolish I definetely cant wait to see more, I am really glad to see more and more people on this forum working towards developing their own games..
  16. Sooshi

    A few words about me

    No problem RVL, Hey I subscribed to you on youtube also.
  17. Sooshi

    A few words about me

    Good luck with everything RVL and dont give up, and I am looking forward to seeing what your new game is all about. I will also become a fan of your facebook page, because believe me I know,a little support can go a long way.....
  18. Yo Rick, long time no see bro. It will be a 3rd person shooter with a camera that will be sort of at an angle, sort of in between a top-down and behind cam, if that makes any sense..?
  19. Most Recent Footage: 5/27/10 First gameplay video: 5/9/10 A zombie game I am developing, your goal is to kill zombies and collect cash in order to purchase weapons so you can kill even more zombies to make even more cash. 3 different types of zombies from slow to fast... 5 different types of weapons from assault rifles to grenades 10 different stages..
  20. im digging the tropical scene, you should throw this scene into leadwerks and re-light it..
  21. Yup, which is why the graphics in CE3 is the only thing its good for...$ is the name of the game. I knew in the back of my head that the word "free" has a catch these days....
  22. People will gravitate regardless if its free and/or easy to use or not, because it says you can "make a game" which catches everyones attention. But most people dont realize the time and effort it really takes into making a complete playable game that looks descent. So it is an epic fail alltogether. Doesnt matter which engine it is really, or the software being used to create the assets, or the programming language being used to code the game, because heres whats going to happen... 1. You will dl the engine 2. You will mess around wit it 3. You will give up 4. You will dl another engine 5. Reapeat steps 1-4
  23. also I am really itching to see how water and fire looks with this
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