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Yue

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Everything posted by Yue

  1. // Nice!! auto window = CreateWindow("MyGame", 0, 0, 1280, 720);
  2. I love that new way of writing the code, it's much more readable. auto window = Turbo::CreateWindow("MyGame", 0, 0, 1280, 720);
  3. I created the animation run, now it's just implement it in the game.
  4. As a note, I'm just using Diffuse + Normal in the materials.
  5. I didn't do anything, I just put a cone light hooked to the character and made my flashlight. And it seems to work well.
  6. Where documentation SetResponse??
  7. -- Lua Script function Script:Collision(entity, position, normal, speed) end
  8. colRay = World: Pick ... System: Print (colRay) It also checks whether the material is for collection.
  9. It's a mistake in the documentation, here I have three spheres, each with different sides. 24, 12, 16. It's the same for the cone, the fewer sides the more it will look like a pyramid.
  10. I am referring to the sides, a high number implies that the sphere looks more detailed and more perfect, low values make it look more rustic. This can also be seen in the editor.
  11. The translator doesn't help me much in the documentation to understand this function. To confirm, this only acts on the entity to which the script is hooked, right?
  12. I'm using the character controller, and it looks like it's floating.
  13. Pawn 0.0 _ Alpha 02_06_2019 19_59_06.mp4
  14. In the texture editor you have that option, but I have no idea what it's used for. Besides, it doesn't seem to work, the program crashes.
  15. It's possible to put several filters, I've tried everything but I can't do it. Script.textura = "" --path "Textura" "Texture File (*tex):tex|Texture"
  16. Yue

    Leadwerks and C#

    One question: Are compilation times equal to c++?
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