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Really liking VR lately. Wondering if I should try starting a project before the final version of the engine comes out, or wait until the final version.
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The C++ Math::Cos function seems to be broken for me? If I put in any number from 0-360, times pi divided by 180, it always comes out with something above 0.99. Wot?
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Is it possible to get a pointer to the current object(s) with which another object is colliding?