Jump to content

Yue

Members
  • Posts

    2,371
  • Joined

  • Last visited

Everything posted by Yue

  1. Yue

    Prototype completed.

    Good point of view, a storm, solar radiation, things like that will give a twist to the mechanics of the game.
  2. I don't consider myself a programmer, but I feel more comfortable writing code in lua script. My knowledge in modeling and animation are good, however far from being someone professional in this aspect, so I always resort to look for models on the Internet for free and create animations with Fragmotion, going through Blender to apply modifiers to download polygons to those models. Lately I don't make my own animations, I rely on the use of external tools like Fuse, which is free and then I upload those models to mixamo that allows you to create very professional animations. I can easily create architectural models, cubes, columns, houses etc, but I find it difficult to create organic models. You can also manipulate images with corel Draw, Gimp and paint.net, nothing else, create alpha masks, change colors and create very basic figures. So I'm more inclined to write lua code, I think that's my forte, plus I know to a sensible degree the Leadwerks development environment.
  3. Yue

    Prototype completed.

    The prototype is finished, and the mechanics of the game can be given way. It has established a desert terrain in the form of dunes, this implies that there are no cannons or anything similar, because Leadwerks does not allow a terrain to cast shadows on that same terrain and this looks visually rare. So the terrain is like low-slope dunes. On the other hand, I think the texture of the terrain is already the definitive one, with the possibility of changes and suggestions on the part of those involved in this project. On the other hand we have taken the model of a habitat of the nasa, which certainly looks very nice. The next steps, are to establish the starting point of the player, this must start near the capsule return to Mars somewhere on the map of 2024 x 2. And think about the first thing you should do, repair your suit? Seek a shelter? things like that.
  4. Whether history can be changed on the basis of ideas that adapt to development. On the theme of the game, it would be to keep this as simple as possible, and Mars a desolate place only with rocks, helps a lot. So it would be a survival game, based on the basic needs of the character, vital signs, initially oxygen, life bar and energy bar. The starting point of the game would be next to the rocket, when and return to the planet, his friends of the scientific mission have died and therefore the mother ship, has been scattered in a very large sector offering resources to survive, food, water, and artifacts that improve their resistance and their ability to breathe. The idea is to make this as simple as possible in order to finish.
  5. I thought, something like the astronaut was in orbit with more companions in a larger spacecraft, but an accident happened, and everyone had to evacuate in an emergency, however everyone died, and our man managed to escape in this capsule and return to the planet Mars. On the subject is: Who were those people, a scientific research team, What were they doing before the accident, the return to earth was planned. It is not that it is the definitive idea of a history, anyone can contribute improvements or suggestions, having this as initial point, we pass to the method of work. Translated with www.DeepL.com/Translator
  6. Many things come to mind when you want to implement a game, based on what was done at the time, it would be nice to have a reasonable brainstorm for the game. Starting from being reasonable in thinking about what we could do and what we couldn't do. So initially we need a story...
  7. I'm going to update the Club blog.
  8. If anyone wants to help, you're welcome. Now I only have a terrain on Mars, a character moving on that terrain, a base, a first aid kit, and a rocket where that character arrived. For now I'm trying different terrain options, to find the best possible balance and performance.
  9. Well, this is a hobby for me, however I think my biggest limitation is that I don't speak English, and I have to be using the translator. About my project, something happens and it is that with time you have to learn to do everything a little, of course, it gives the impression that all of us who are here are amateurs, not all of them, those who make LE games are surely doing it out there and we don't even know it. Then, we could planetar. What is the motivation?, the one who makes a product like a video game engine must have one, and I suppose it is to sell its product, but to make something in team you must have something that drives us, for lack of money there must be something that makes it possible to start a project and finish it. I guess in the end it's easier to create an engine than a game. Translated with www.DeepL.com/Translator
  10. What format is best for creating a terrain by importing a height map? (points for and against) Something I can't implement in my game is canyon-shaped terrain, because it looks weird when you can't cast shadows from the terrain itself. So. What's the best option to create a terrain, plane, dunes, for a terrain with a stone there, and another stone here? And finally the more layers of textures for the terrain, the more performance can be affected?
  11. It's strange, a saying says, "A lot of boss and little employee", it seems that no one is willing to unite their knowledge in pursuit of a single goal to make a game, I think the problem is more attitude, because being part of a team is crucial responsibility and when it is done without profit, that is not that it makes much sense.
  12. Yue

    Mars!!

    Working on the final map.
  13. I want to put a text on top of the box, which for example says "Food". And I want it to be seen from a certain distance but above the box.
  14. How can I put a label on top of the box but in 3D?
  15. Yue

    Mars!!

    Capsule Lading...
  16. Yue

    Mars!!

    Bar energy... The fundamental idea is that if the player runs, the energy bar is exhausted, if he reaches zero and continues running, his health will be affected. Another bar will be implemented but will be oxygen, when it runs, more oxygen wastes. This ticket is sponsored by Josh's energy drink. xD And it is that thinking about the gameplay of the game, if you find a drink in the field, your energy bar would last longer. ( I am inspired and creative ). xD
  17. It's interesting that when you become an expert on something, you're not sparing any effort to see how something works, but rather you're focusing on creating something. And so everything becomes easier. At this point of learning there is a glimpse of a low idea of creating a game, but the secret of all this is to keep it simple and to be very clear that a game is a game, and not an exact simulation of the real world. For example anyone who has a low idea of the red planet, will understand no matter the colors of the scene that is a terrain of Mars, even if it is not very real what is transmitted, a game, that's just it. At this point I already have an astronaut character who runs from one place to another on a very large 4096 x 4046 terrain that would surely take a long walk. My previous prototype projects involve a vehicle, but I didn't get the best implementation prospect in that time and I always found performance problems in my machine, something that isn't happening with the character controller for a third person player. As always, I think I'm a scavenger looking for game resources, that's where this community exposes links to websites with interesting hd textures, and one or another model searched on the net, but what I've greatly improved is learning to write code, I have a better workflow, writing Lua code focused on the paradigm of object programming. Something interesting is the system of putting rocks, all very nice from the point of implementing them. And it works very well with the character controller if you put collision in cube form. I've been thinking about implementing a car system, I think it would be necessary in such a large terrain, but I think it's not the time, my previous experience, involves deterioration in performance and something I think is the physics of the car with respect to the terrain and rocks that in the previous project involve deterioration in the fps. Although if you implement a car would have an option would be to remove the rocks, but I prefer not to have a car and if you have rocks.
×
×
  • Create New...