Jump to content

The Blog of Yue

  • entries
  • comments
  • views

About this blog



Entries in this blog

Exploring New Horizons: My Journey with Ultra Engine and Realistic Map Development

In the thrilling world of game development, I've had the incredible opportunity to work with Ultra Engine, a platform in early access that has opened up countless possibilities for creating impressive worlds. My latest project focuses on mapping, a process that has allowed me not only to explore the capabilities of Ultra Engine's map editor but also to actively contribute to its development by identifying and reporting bugs. From the start, I have created numerous prototypes, experimenting

My game in development | Astrocuco

We are already in 2022, and we continue to do things in order to learn, to understand how to design a video game. To date, Astrocuco is the result of many intermittent years of learning where the challenge is always the same, to create prototypes of how programming works. What I have learned, I have managed to master to an acceptable degree the subject of programming, understand concepts of classes, objects and most importantly apply them when writing code, in this case Lua Script. Thi


Yue in Astrocuco DevLog

Scripting tutorial in Leadwerks development environment

I do not pretend that this tutorial is an absolute truth, it is just how I have learned to do things, very possibly I am wrong, but always willing to learn.  When programming, it is extremely necessary to plan what you want to do, a coding project should be divided into blocks, function files.  It is like writing a book, by pages, by chapters, I speak of a book of modern times, those books that you can touch and pass its pages with a finger wet in saliva, of course because of the pande


Yue in Tutorial

Prototype of Mars!!

It's interesting that when you become an expert on something, you're not sparing any effort to see how something works, but rather you're focusing on creating something. And so everything becomes easier. At this point of learning there is a glimpse of a low idea of creating a game, but the secret of all this is to keep it simple and to be very clear that a game is a game, and not an exact simulation of the real world. For example anyone who has a low idea of the red planet, will understand



A simple prototype

Coming to the end of my prototype of a 3d game, and with background music by Hanz Zimmer ( Time ). I saw my progress in many aspects, always something to learn, always something to improve, I didn't intend to make a game, that has never been the goal.  Rather, the effort and dedication immeasurably, was to improve on something learned. And here I was with the powerful leadwerks engine, where his greatest power lay in making everything very easy.   About the project The prototype i



Shock absorbers !!

There is always something new to learn, and when my native language is not English, there is a way of learning called brute force, this leads to two things, first, you learn, and second a high percentage is learning to do things wrong, of course not always. Today I had a kind of Eureka, I actually discovered how to properly implement the sliding joints to create springs for a vehicle, the point here is to get to understand how this should work and I think I've achieved it. In the end I'm le



  • Create New...