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Rekindled Phoenix

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Everything posted by Rekindled Phoenix

  1. Ya, the flexibility is awesome. I have been playing APB a lot and studying how they layer all hundreds of images. It seems it's procedurally created in memory and applied to the texture of the model. I was trying to accomplish this in Leadwerks, but the decal bug kept killing my framerate... *cough* texture rotation *cough*
  2. *insert witty comment about GIANTS software related to those images* hehee
  3. you should google " tree[d] " Its a wonderful application, you should try it!
  4. Doing this with more than a couple dozen object causes a huge FPS drop. Updating the positions is the way to go. In order to get a speed increase, I first checked if the object moved beyond a minimum threshold, usually "0.1". That way updates to the object happen evey once in a while and not every frame.
  5. I've been wondering whether it was Lua causing this issue.. guess I was wrong. Seems that decals cause quite an FPS delay. (No decals) 190FPS - Looking at floor (why lower...?) 209FPS - Looking at cube 236FPS - Looking upwards (3 Surfaces, 15 decals each) 135FPS - One surface visible 156FPS - Looking from opposite side (no decals visible) 65FPS - Close to one surface (25+ decals on floor entity) 25FPS - Waaay slow
  6. Interesting. When I submit you the content and the Lua scripts, I would like to request the files for me to test on my fiancee's HTC GalaxyS. Would this be possible? New goal: 5K polys... shouldn't be too much of a problem.
  7. Neat! Could you elaborate on the technique used?
  8. Can you run some tests for me please? ...even with the alpha LE Android engine Even a wide estimate is fine. 2K polys? 5K polys?
  9. I am creating the test setup in LUA, and was wondering... how many polys can the standard Android device support with 30FPS minimum? (Since my computer runs at 500+ FPS it's not accurate to compare against a mobile device)
  10. Rekindled Phoenix

    Greetings

    I've been creating an Android app in the hopes that my code may help provide as a testing platform for Leadwerks3D. Glad you could join us!
  11. Great stuff Josh! Are we going to be able to submit Lua apps for trial runs while the mobile version is still at an alpha state?
  12. Josh is going to flip when he sees that this demo can work with dynamic objects. Great proof of concept getting it to work with Leadwerks!
  13. I would think that your time would be more valuable in getting other parts of the upcoming game engine polished. Marley's Ghost and myself have both created reasonably solid libraries in a reasonable amount of time, both in C# and Lua varieties. I would think with your advanced knowledge, and the assistance of the community, you could create an entirely custom pathing system that is optimized for your engine!
  14. It's sad that such a library can't handle dynamic environments or objects with different radii. Makes me want to dive back into my pathing libraries just to help you guys... MarleysGhost also has a decent library as well
  15. This looks great! I really like the random visible waypoints to create a sense of realism for scouting NPCs patrolling a given area.
  16. By the way the controllers work, I didn't think it was possible to be affected by physics. You would just have to update the position, but still keep the relative velocities...
  17. Got it to work! Actually I wanted to draw an image on the screen, as a GUI. I discovered after some tweaking that the texture is only rendered if it is a multiple of 2, like the creation of DDS texture files. Is there a way to re size them within the DrawImage() command, or is that OpenGL only ?
  18. Thank you for the detailed response. Seems that my assumptions are correct in that the standalone script editor doesnt like add hook. Should this be reported as a bug? I will be able to test this further tonight. Thanks for your help macklebe
  19. Yes . Using the standalone Script Editor l want to be able to add a Fliphook. Seems i can only do this in the editor when overriding an object script. What gives?
  20. As the title says, is it possible to add a Flip Hook inside the Script Editor that is NOT in the Sandbox? If so, could you post sample code?
  21. While using blender I usually have only one, maybe two camera views on a scene at a particular time. I find adding two others just takes up wasted space. Would it be possible to select the number of camera views, like 1-4?
  22. I think Vetal meant for you to see those and add them yourself since he was having issues with the upload feature.
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