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Rekindled Phoenix

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Everything posted by Rekindled Phoenix

  1. Is the rocks shape decent? Any critiques on the normal shading?
  2. I don't know for sure. I can't see any specular lighting on the model within the Sandbox either. And I just did an LE refresh last night.
  3. Oh... then how does it handle model specular textures?
  4. 2.28 Handles specular using the Alpha channel of the Normal Map DDS. As far as I know...
  5. In the Model Viewer and Sandbox [2.28], specular lighting isn't being displayed as expected... or at all. Is there something you can recommend that might fix this?
  6. Modeling simple objects, unwrapping them and applying textures, creating normal maps are all cake. Making the model look good in Leadwerks (with the right MAT file settings) seems to be difficult for me. Please tell me what I should modify to make this rock look better. Here is a RAR file with all files for this very simple rock. Rock Files Does the alpha layer in the normal map need alteration? What adjustments would you make to the MAT file?
  7. Guess I could use some of that Christmas money...
  8. I currently have LE 2.28 (recently updated) and added this code into my solution: VB.net Framework.Effects.Water = True Framework.Effects.Parameters.Water.Height = 2.0F And I get this error:Unable to find an entry point named 'SetWater' in DLL 'Engine.dll' Once I comment the Graphics Framework code, the app runs successfully. I know from this error that the Engine.dll is accessible to the app, and for some reason it can't find the method within the C# Header API. Others don't seem to have this problem, any suggestions?
  9. For the modelers / designers creating a world with symmetry, this is a great idea. Syncing color by use of a unified palette helps from making an app have what you called 'random color syndrome'.
  10. I wish I could give rep points! This is wonderful progress Ubu, thanks for sharing your hard work. I'm going to try out v1.1 tonight.
  11. It's the holiday season again. As the forest air reaches freezing temperatures, I break out the ice shaver for my windshield. It's a time for celebrating family, sharing thanks for what we have, and behavior sets. That's right, fuzzy-logic for AI in-game. Since the world designers for the game won't have access to the direct behaviors, (nor the programming skills to code such things) I've managed to find some use for the custom Entity keys on objects in the Sandbox! Each entity will have actions assigned to a set of situations. Think of it like 'IF' statements that world builders have access too. This Enumeration of behaviors gives the designers flexibility to alter the NPCs actions easily within the sandbox. Global preset behavior collections, or custom sets per situation. For example, and NPC who follows the player may have something similar to this DefaultTarget = Player DefaultAction = FollowTarget Now if the NPC needs to defend the player... GuardTargetAction = KillAttacker Or... GuardTargetAction = HealTarget
  12. I appreciate you releasing the source. I can't wait for the wrapped Framewerk
  13. Thanks! I didn't think that Casting the object would actually work, but I forgot they all inherit the Entity class... and thus never gave it a try. I use this to convert all my code to C# and back for use on the forums. CSharp to VB / VB to CSharp VB equivilant (I inserted a zero because the method takes an IntPtr): Dim mesh As Mesh = DirectCast(New Entity(Core.CreateMesh(0)), Mesh)
  14. I'm creating a mesh from scratch and wondering why the default empty Constructor is not accessible. Here are the available constructors: Protected Sub New() Private Sub New(ByVal entity As IntPtr) Why are they not accessible? If this is done on purpose, what is the best method for creating a new mesh using the header library? I can't seem to create one from scratch.
  15. Lazlo just released his managed C# Library for use with Leadwerks! C# Headers The Object-Oriented layout of this library is wonderfully organized, just like a game engine library should be! With this code the objects aren't stored as pointers, but classes. All of the same features are structured, and each object has related functions to the types of entities per Namespace. Every .Net Leadwerks developer should download this library.
  16. I am so glad I'm not the only one who has noticed this.
  17. This is a great way to handle the button GUI. Something similar to what I have done in the past, but more structured. Good stuff.
  18. You should post a separate thread with source of your app so we can debug the error.
  19. Thanks so much for releasing this. I'm going to try it out on my next build.
  20. My vote counts for C# Headers, but the language is VB.net
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