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Rekindled Phoenix

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Everything posted by Rekindled Phoenix

  1. I'm really anticipating the fix for the picks in 1.2!
  2. Hey that's my post! That never was resolved... at least for me. The team completely redesigned the project because of this hastle.
  3. This is awesome. Foam and caustics are a nice touch. I sure hope this will be released for the LE community!
  4. Has the pick (struct) in the LE wrapper been updated? I haven't seen 1.2 released yet.
  5. It sounds like everything under the sun that you'd find within an normal city! I saw you requested the large green desk, which came out nice. Are there any specific types of props you'd need?
  6. I'm really enjoying this little app
  7. getting new version now... v16 can be found HERE: http://www.leadwerks.com/post/chat16.zip
  8. This is really exciting! What method do you use to sync all of the objects within the world? (started a server)
  9. I try to join, but it's just an empty list. No one is here...
  10. That sounds wonderful! This will help a lot with what I was trying to develop: an entity-trust system between client and server. Certain games put no trust in the client, while others rely on the client's app for running most of the code. I can't wait for a demo
  11. I try to connect but I don't see a list of Servers. Everything is just blank. Am I too late? Also tried to create one. Got an error "Failed to publish server"
  12. I've found that LE will write to the console if you run the application outside of VS2008. Not while you are running the application through the debugger, release or not.
  13. I'm looking for ideas to practice my modeling skills. What is the community in need of in terms of 3d models?
  14. Leadwerks is the best game engine I have seen yet. The upcoming and newly released features within the engine (along with the community of dedicated individuals) make the license worth every cent. Think about other engines like Torque which costs a grand, (with hundreds of followers...) yet have been out 5+ years without even current generation features like dynamic lighting! Most of the 'shiny' additions to other engines come at an extra cost, or are created by the community only. I've learned that (literally) minutes before getting a Torque license, and then I found Leadwerks. This engine comes with everything that is next-gen out of the box. All you need is a dedicated programmer, content for your game, and you're good to go. For a low-cost indie game engine for commercial use, this is the engine to use.
  15. Wow this is great! Thanks for providing this template Josh, this is really helpful when you are creating multi-player games.
  16. This is wonderful! Will there be a demo in the near future?
  17. No problem! I tried to make models that could be used in a variety of different rotations together. Thanks for the comment.
  18. For some reason 2.28 isn't showing any specular at all in the Sandbox... I don't see the seam bug you are talking about, but I will definitely look into the specular changes and add an options for those that want it. I actually like your specular changes a little better than my version. Thanks for the help. EDIT: Added your DDS, and a ReadMe.txt giving you credit.
  19. I've now released the set of three rocks with one LOD model each More coming soon! Get the rock set here
  20. You're welcome! Glad to see my work being used in LWE.
  21. File Name: Rock Set - Dirt File Submitter: Rekindled Phoenix File Submitted: 03 Jan 2010 File Updated: 07 Jan 2010 File Category: Models Triangles: 480 (80) Everyone needs ground cover! Comes with an additional low-poly for each size. Here is a simple rock set using a dirt texture. Comments, additional requests, or suggestions PM me. This model set can be used in any Leadwerks built game, Indie and Commercial. Click here to download this file
  22. hehe. I'll think about it. Caves are always fun, especially if they are modular like the TES Construction Set. BTW is there a way to change the MAT file that the GMF is associated with? It seems to be a key in the file itself, not just based on the modelname Nevermind, found it. Blender's export defaults to the UV texture as the MAT filename.
  23. Great, I'll be creating more of the same type and releasing it for download. Sand, Snow, and Grass types will be available in the future.
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