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khotan

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Everything posted by khotan

  1. Great ! Thank you and I will buy it for sure
  2. Josh, in futur are you considering to make a product as UltraEngine on Steam for easy with license ? Thanks in advance.
  3. Cool it works !! Thank you so much Ttiki
  4. No, I don't know... It is my first try in Lua for learning because I used before in C++ that work fine. How to setup for startup map in main.lua file ?
  5. When in Leadwerks editor the game lua work fine but when i create a standalone it shows nothing and doesn't work, why ? How to create a game lua from specific into executable ?
  6. i vote for 3D engine but i would like the 2d games stuff side too
  7. Maybe it needs a vote for a new forum "team for project" to talk and to join when they are ready ? Is it good or bad idea ?
  8. Great ! I am looking forward this engine
  9. What it is difference between leadwerks 4 and 5? What it is featuring in most from last? Is it a rewrite engine? sorry I don’t follow all news for this new version. Can give me a recap what offer leadwerks 5? thanks in advance.
  10. Is it support for vulkan as well ?
  11. Great ! So Ultra Aplp Kit can work with LE and OpenGL for what I read from documentation ?
  12. Ok, even if it is not easy I am looking for it to integrate in... Any example to access OpenGL with Leadwerks, please ? How to access for polygon with glBegin()/glEnd()?
  13. Hi long time not to see you Yue ! You are working as cool your project Are you planning to make open source your project ? Because I am interesting for learning so I looking for it
  14. khotan

    Smooth Heat Haze

    great is it the same post as you show in topic for showcase ?
  15. Can mixing to call Opengl in Leadwerks for more control ?
  16. Thank you Josh ! Any support with Vertex morphing for later ?
  17. Well, I need to all control my character for several animations as walking, running, jumping, climbing etc... . How to control and to rotate this characer at 90° to left or right? How to make a transition between walking to running and then back to walking by changing in C++ with interpolation if possible? What about the control for vertices from mesh and to make a expression on face of character ? I mean it all are all control behavior from character and making coding and controlled by C++ ? This link is what I am looking for as inspiration : Can you help me with example or make a pseudo-code to try and to understand it ? Thanks.
  18. I am looking to new shader examples with Leadwerks 4.X ? Please not old source code if there is a link ( is it working with 4.X??) but the new that I am searching it...
  19. Nice effect ! I like it
  20. Hi, How to switch animation from TPS Character for walking, crouching, running, etc.. in C++ ?
  21. Some update is fixed ! Porject_Mars_1b.zip
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