Jump to content

khotan

Members
  • Posts

    186
  • Joined

  • Last visited

Everything posted by khotan

  1. it is possible to make motion blur in Lua or C++ with shader ?
  2. C++ has over advantage to lua, and if you know it you can make whatever games looks !
  3. If there is a example like tomb raider for character to move and camera move too from back... yea I will for that?
  4. There is a effect as motion blur created and controlled with C++ in Leadwerks ? Any code in pseudo code or code example ? Thanks.
  5. There will be have PBR and what tag price is for, please ?
  6. Free is good cause it can make game for commercial as ogre 3D and it looks professional ! But I don't know why ogre doesn't work correctly so I try irrlicht and it works nice. Other thing, Godot is nice but Eevee (Similar to UE4) from Blender is A KILLER to next generation for games LOL ! Don't get me wrong I love LE but Free is very good too because there a lot contributor to keep to update for nice open source software and for all never DIE you know.
  7. Yes, thank you. But Your FPS Game demo was shipped in leadwerks as you give me the link, I say as for tutorial 2.6 AI Pathfinding and events... When I create new project in Leadwerks I choose FIrst person shooter but where is his demo (the big demo?) ?
  8. How to retrieve before the tutorial in big FPS demo delivered to Leadwerks ? there are now small demo but I don't find it...
  9. Thank you sir Josh ! I will read this. I don't have specific but I try to understand on how to make and mix with lua/C++. Example can C++ trigger some event in lua ? Or can do Lua convert to C++ ? Can C++ control to lua programming ?
  10. Ok, thanks guy for tutorial A bit late to reply, sorry !
  11. How make a game for third person in Lua, and same for C++? Tutorial ? Code snippet ? please help me, thank you. I am interesting to 3d view as Tomb raider and I am very inspired from this.
  12. How to work in Lua with C++ ? Any there is examples or tutorial ? Thanks in advance.
  13. Great work team ! Hard work are rewarded. Thank for sharing.
  14. @macklebee : thank you for your help, i learned a lot from my mistake it is working by your way, you are right about missing material and uv map i was thinking is enough to work but it is no. Again sorry for the post xD @thirsty pathner : nice and many thank @shadmar : effectively yes it needs an animation shader, thank you
  15. Sure there are file that i would want to share with you. Box_anim.zip Contains fbx and mdl files Thank you.
  16. Sorry if it's not right to post here, but i think as FBX with blender is more dev than stable (https://developer.blender.org/T43613), so it may be broken something due of compatability and i don't know what version use Leadwerks but for Blender is fbx version 7.4. (2015?), i am sure they say leadwerks works with fbx from Blender. Thus thank you for your link, it doesn't solve my problem... According to you, how you doing for working animation ?
  17. Great ! thank you all ! I will go to learn more on this.
  18. Hello, There are tutorials with examples for shader ? I want to understand quite deep how it works on Leadwerks. Thanks !
  19. Hi, I created a simple cube to animate with two bones on Blender 2.75a, and exported on FBX animation... Importing with Leadwerks and i don't see animation but only with two bones already created, please help me how to see for animation, have i missing it something ? There is a file to check what is wrong.
  20. Great ! Nice you see to achieve that.
  21. Jorn Theurnissen is a nice guy thanks for his work. Best good luck for him !
  22. Good for links and followed and usefull but I know some basic of C++, I would just like to know more about Leadwerks with Visual Studio for creating games. However, thanks to all you I also find some more concrete as this I'm going to start over to use Leadwerks with these tutorials with some experimentation. If you have tutorials a little further like level to intermediate/advanced ? I am taking !
  23. Hi cassius, have you his link for C++ tutorials ?
×
×
  • Create New...