hey beo, you need to add this in the release function to make sure if the sound isn't nil before trying to release it other wise it will try to release something that is nil and crash the game all together (happened to me pressing esc to go to the menu map)
if self.openSound ~= nil then
self.openSound:Release()
end
@macklebee
there is, I used the leadwerks effect node which should export it to leadwerks correctly (and yes the edgeglow is from shadertoy, and modified to work in shadertool, (but it should have been converted to work with leadwerks)
I am having problems with getting a couple of shader's to work in leadwerks, uh there just not working, I am not sure if it is just my side or if they just don't work. (as they work in shadertool)
one of them is a edge glow
and the other is a fullscreen fake 3d shader(http://steamcommunity.com/sharedfiles/filedetails/?id=353301645) to use for my menu, be great for any help.
EdgeGlow.zip
well that wouldn't really make it a physic's based door though, I was thinking of like using
AddForce(0,0,0)
with the mouse position, like that.
I may or may not figure this out later, if anyone wants to help feel free to.
I'll assume it's just a brush or model attached to a hinge, and when you press E, it takes in the input of the mouse and depending if your going x or y it will apply the force to the physic's object for x and y with constraints. I've tried doing it some using a copied modified swinging door script with the motor disabled
still working on it, just be a nice thing to have in general as well.
well physic's based interaction with drawer's would be cool as well