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AnthonyPython

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Everything posted by AnthonyPython

  1. hey beo, you need to add this in the release function to make sure if the sound isn't nil before trying to release it other wise it will try to release something that is nil and crash the game all together (happened to me pressing esc to go to the menu map) if self.openSound ~= nil then self.openSound:Release() end
  2. one of them I like is the blue freeze that is a pretty awesome one, there are quite a few skyboxs
  3. check this article out guys about steam greenlight by kotaku http://bit.ly/1EWOhrV
  4. @macklebee there is, I used the leadwerks effect node which should export it to leadwerks correctly (and yes the edgeglow is from shadertoy, and modified to work in shadertool, (but it should have been converted to work with leadwerks)
  5. I am having problems with getting a couple of shader's to work in leadwerks, uh there just not working, I am not sure if it is just my side or if they just don't work. (as they work in shadertool) one of them is a edge glow and the other is a fullscreen fake 3d shader(http://steamcommunity.com/sharedfiles/filedetails/?id=353301645) to use for my menu, be great for any help. EdgeGlow.zip
  6. Oh don't worry josh I've been telling people to vote for it
  7. I upvoted it right away when you first posted about it, this will help developer's greatly.
  8. in a way yes, but the game I am making is lke a cross between fallout 3 + Amnesia + portal (best way I can describe it)
  9. well that wouldn't really make it a physic's based door though, I was thinking of like using AddForce(0,0,0) with the mouse position, like that. I may or may not figure this out later, if anyone wants to help feel free to.
  10. I'll assume it's just a brush or model attached to a hinge, and when you press E, it takes in the input of the mouse and depending if your going x or y it will apply the force to the physic's object for x and y with constraints. I've tried doing it some using a copied modified swinging door script with the motor disabled still working on it, just be a nice thing to have in general as well. well physic's based interaction with drawer's would be cool as well
  11. I Modified it a bit to allow the Font to be changed in the editor, anyways good job beo6
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