well that is not the problem then
hmm well ok
glad to hear your not having to many problems with it.
I don't own the c++ dlc so I can't help you there. But i think Josh will be able to help you more on this than me.
That is very odd, but uh the problem might be caused by it by intersecting into the walls or what ever as in general you don't want most things intersecting into something. make sure it's not intersecting.
I've also heard that the Linux App version is pretty buggy as well right now
and uh I don't think Linux Mint 17 is considered supported, only Ubuntu 14.04 LTS 64-bit was it?(correct me if I am wrong haven't used Linux in a long time) has been tested.
I Already know about the leadwerk effect node, but all it does is copy/paste the code you feed it, so even if it works in shader tool, it doesn't mean it will work in Leadwerks so it's not as easy to just copy and paste.
they are aware of this issue and in the coming week a new update will come out providing project example's for leadwerk user's as well the fixed issue with the node, and correct leadwerk reference to help convert the shader's to work properly with leadwerks
Mine is like the one of the lowest end graphic's (since it is a APU) but i run leadwerks just fine, Glad the issue isn't happening to you any more wolf
you have to use .lua (instead of .txt) with sand box on for when publishing with it or else it wont work
you mean on the steam workshop publishing? right?
it's fine I guess, but don't get your hopes up, since i say josh wants to get more High priority stuff done, like the carving tool, or the vegetation tool etc.
same thing happens with aggror's turret if you don't have a box over the character, and set a pivot for it to look at the character chest to shoot at (if not it shoots at the player's origin at the feet)
watch aggror's tutorial on the turret you have to make a box for the character for pick to find the player easier, as with out the box it can't hit the player.
It doesn't do anything just copy and paste into a .shader file currently there going to release a fix and with new nodes this coming week and will provide example leadwerk shader's and a reference for the leadwerk commands. but they said its fixed. (they did have trouble with post processing effect's in leadwerks)
Basically when it comes down to it ATM
Also Thanks Shadmar your great