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AnthonyPython

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Everything posted by AnthonyPython

  1. if you can please attach the map that your having it trouble in, it's a bit hard to help without it.
  2. well that is not the problem then hmm well ok glad to hear your not having to many problems with it. I don't own the c++ dlc so I can't help you there. But i think Josh will be able to help you more on this than me.
  3. That is very odd, but uh the problem might be caused by it by intersecting into the walls or what ever as in general you don't want most things intersecting into something. make sure it's not intersecting. I've also heard that the Linux App version is pretty buggy as well right now and uh I don't think Linux Mint 17 is considered supported, only Ubuntu 14.04 LTS 64-bit was it?(correct me if I am wrong haven't used Linux in a long time) has been tested.
  4. yea, sounds like a file is missing. of course if you have a large game and only one file is missing this can take while to track down
  5. I Already know about the leadwerk effect node, but all it does is copy/paste the code you feed it, so even if it works in shader tool, it doesn't mean it will work in Leadwerks so it's not as easy to just copy and paste.
  6. they are aware of this issue and in the coming week a new update will come out providing project example's for leadwerk user's as well the fixed issue with the node, and correct leadwerk reference to help convert the shader's to work properly with leadwerks
  7. Mine is like the one of the lowest end graphic's (since it is a APU) but i run leadwerks just fine, Glad the issue isn't happening to you any more wolf
  8. you have to use .lua (instead of .txt) with sand box on for when publishing with it or else it wont work you mean on the steam workshop publishing? right?
  9. eh, well the effort is what matter's, so you can't say you haven't tried.
  10. it's fine I guess, but don't get your hopes up, since i say josh wants to get more High priority stuff done, like the carving tool, or the vegetation tool etc.
  11. this is certainly a interesting subject rick. neat
  12. same thing happens with aggror's turret if you don't have a box over the character, and set a pivot for it to look at the character chest to shoot at (if not it shoots at the player's origin at the feet)
  13. I dunno, pick does have issues with the character controller
  14. watch aggror's tutorial on the turret you have to make a box for the character for pick to find the player easier, as with out the box it can't hit the player.
  15. be better than death animation for it to be death ragdoll (hehe jelly joints and death cramps forever, )
  16. snap object to object be nice as well
  17. It doesn't do anything just copy and paste into a .shader file currently there going to release a fix and with new nodes this coming week and will provide example leadwerk shader's and a reference for the leadwerk commands. but they said its fixed. (they did have trouble with post processing effect's in leadwerks) Basically when it comes down to it ATM Also Thanks Shadmar your great
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