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AnthonyPython

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Everything posted by AnthonyPython

  1. the whole darkness/light stuff like how thief was done.
  2. This is what I have so far, if there is something being used incorrectly of something or something isn't right let me know. Script.target = "" --entity "target" Script.Range = 2.0 --float "Range" Script.MinNormal = 45 --float "Min Normal" Script.MaxNormal = 120 --float "Max Normal" function Script:Start() end function Script:UpdateWorld() local pickInfo = PickInfo() local castPos = pickInfo.position local NormalInfo = pickInfo.normal local playerPos = self.target:GetPosition(true) System:Print(castPos:DistanceToPoint(playerPos) <= self.Range) --Is the player within the range? if(castPos:DistanceToPoint(playerPos) <= self.Range) then local point2 = Transform:Point(0,0,self.Range, self.entity, nil) if(self.entity.world:Pick(castPos, point2, pickInfo, 0, true)) then if (NormalInfo >= MinNormal and NormalInfo <= MaxNormal) then --set or call something here. end end end end
  3. i know motionbuilder had a way to solve this issue, not sure about blender though
  4. I haven't been able to look at all the animation's(there are a lot of them), and yes they can be used in blender
  5. oh I so prefer krita over Gimp any day not only the photoshop stylish interface but it has a seamless texture option which is awesome, and more
  6. yea they do need some work, but they are awesome, I've used some of these before. and most likely will again.
  7. I am sure you may be able to but I don't own the c++ DLC right now, just working with Lua only
  8. Agree having it Independent is a wonderful thing to have, but also allowing the usage of joining a player on to the server within steam is a great feature to have as well. just be able to use the steam overlay, i love watching and reading all the steamwork documentation, any one else love to do this (Inventory system released seems awesome btw)
  9. you need a real appid on steam to be able to use multiplayer with steamworks and to use other steamwork features
  10. here is a great place to get sound/music as well, http://soundimage.org it's free to use even commercially, just make sure you credit them correctly and that is it
  11. This is some great Info guys thanks I'd rather have this instead of hard-coding them, and I love complex stuff, so this will be a valuable thing to learn and do for me.
  12. don't worry parkour in my game will be a element in which the player is going to use quite a lot. how do I check if the edge is at least 45 degree's and is perpendicular? could you give me an example
  13. I was wondering how would this be done to detect edges and allow the player to jump and grab edges then lift them selves up.
  14. Blender i am pretty sure supports this, motionbuilder does a great job to as well, but Blender is probably the way to go. look around on youtube/web, I would for yea, but I need to get some sleep
  15. great to know, now if you want to use other animation's not from mixamo you will have to retarget the animation to your character's as just a heads up
  16. you might be on to something there, but I don't know anything about the publishing through leadwerks. so I guess it's possible ?
  17. Using the modified edgeglow shadmar made for me, and the thermal shader results in this:
  18. Really? you tried to use the Crawler Animation? I wouldn't expect for those animation's work isn't the named bones different? I havn't tried Importing my fuse character as of yet, I will though.
  19. thanks for the clarification on that, Guppy I am a noob when it comes to Linux/MacOS stuff
  20. yep make sure have that Manuel activate set to true xD
  21. They are acting really strange O_0
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