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reepblue

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Blog Comments posted by reepblue

  1. You can use the _msc_ver preprocessor.

     

    MSVC++ 14.0 _MSC_VER == 1900 (Visual Studio 2015)

    MSVC++ 12.0 _MSC_VER == 1800 (Visual Studio 2013)

    MSVC++ 11.0 _MSC_VER == 1700 (Visual Studio 2012)

    MSVC++ 10.0 _MSC_VER == 1600 (Visual Studio 2010)

    MSVC++ 9.0 _MSC_VER == 1500 (Visual Studio 2008)

    MSVC++ 8.0 _MSC_VER == 1400 (Visual Studio 2005)

    MSVC++ 7.1 _MSC_VER == 1310 (Visual Studio 2003)

    MSVC++ 7.0 _MSC_VER == 1300

    MSVC++ 6.0 _MSC_VER == 1200

    MSVC++ 5.0 _MSC_VER == 1100

  2. Really cool man. You should think about adding in controller support. If anything, pick up a Steam Controller and bind said keys to it before you go. I haven't played with the controller in Leadwerks, so it's something you gotta look into. I wouldn't bother with native XInput as I believe that Steamworks is eventually gonna take care of that.

     

    You might feel frustrated watching others play, but watch them play until they totally give up. You might have a person or two that might not notice something, and you might consider reworking a part to make it more clear.

     

    At Dev Days, some people just wanted to watch a Dev play and talk about it, which is fine too.

     

    One word of advice is don't make any last-minute changes before the show. I have seen people coding their games during shows because they broke something!

     

    That reminds me of a few stories. One, before we went to Dev Days in October, The PUNT team was almost panicking to finish the demo level. It was like 10 at night and something was like really broke and the main mapper wasn't on to fix it. It was pretty funny, I was on the Discord laughing :D

     

    I on the other hand finished the Blue Portals Demo a week in advance. :)

     

    Also, while we were showing Jeep Alive and Kicking, Chamber 07 didn't work. A real disappointment, but it was just one chamber which I'm sure he played 100 times before.

  3. You could have your testers record their game play then have them upload it to YouTube but have it set to private. Then they email you the link.

     

    The Source engine has a demo system which records players actions in a small file. I might implement a system so demos record automatically for the next update.

  4. I only plan to meet up with you Josh (If you want) and a few Valve employees to talk about Steamworks and Source engine stuff. If I don't get a chance to, I can do so when/if I go to their HQ. I'm talking to Jeep about scheduling a visit while I'm there there. (I'm flying across the ocean, might as well.) If I don't get to talk to Gabe at the event, I can always do it then. smile.png

     

    I want to get some shirts done, I know a place where I can do it on the cheap. I talked about it with my other team members but they got the idea that we'd look like some MLG gaming team. Still out to lunch with it. It also depends on finances. We're kind of all penny pinching.

     

    I might need to borrow one although I don't work for Leadwerks Software. tongue.png

  5. I gotta agree with xtom and Crazycarpet. I was stoked to see the banding issue fixed, but I still see banding with the spotlights, just less of it. So I might just remove banding in the point light and the directional light if I get to a point where the grain is very visible.

     

    But great update overall. Really happy we have reflections now. :)

    • Upvote 1
  6. When will we be receiving these improvements? I noticed the lighting shaders where updating, but the banding still exists. smile.png

     

    EDIT: it seems that on the left wall of 02-FPS Controller, you can see the left wall, the banding isn't apparent, but the right wall, the banding is still noticeable. Weird part being is that the spotlight is centered, but only one side has the banding.

  7. The editor sprites were actually based from the top icons. Again, I'm sure the old editor sprites and the left side icons were made during the sametime period where everything used gradients and was very colorful. Today, it looks very tacky imo.

     

    I can whip up some replacements and approach Josh with them. This way, all icons will have a flat look to them.

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