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reepblue

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Blog Comments posted by reepblue

  1. 2 hours ago, Josh said:

    "Speaker" is definitely a better name for the class than "Source". I'm taking that.

    Good. But now I need to find a new name for my class. ? 

    Maybe you can modify EmitSound to have a parameter so it'll do the copying of the Speaker for you. IDK I recall that "feature" making me upset using Leadwerks as I didn't expect it to auto release my objects 

  2. Quote

    Sprites are no longer a 3D entity, but are a new type of pure 2D object. They act in a similar way as entities with position, rotation, and scale commands, but they only use 2D coordinates:

    So, what about the 3D sprites? What would they be called? Billboards?

    Overall, this seems much more easier to understand. With SVGs, we can now have round HUD elements without fears of rasterization! :D

  3. While I think we should have less tutorials, example content is a must. I myself learn things by looking at examples, and then modifying those samples to make it do what I want it to do. Samples should both be freely available and on the market place.

    We should also have a tutorial on the editor, and where everything is/what it does. But otherwise I agree; no "How to make an FPS shooter" this time. Give them a template and let them be creative. ?

  4. 3 hours ago, IgorBgz90 said:

    Thanks. In fact, everything is very simple?

    Not a C# user, so bare with me.

    From the looks of it, it seems you need to export every fiction call via a wrapper function. Wouldn't that just be silly in real use cases? I'm sure there is a better way. 

    Still neat tho.

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