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reepblue

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Blog Comments posted by reepblue

  1. Gonna be real. Once Ultra Engine/App Kit goes Linux, I'll probably be using Linux as my main OS. I already converted my software suite to Free/Open Source Software.

    I also perfer Mint these days as the cinnamon desktop is very close to Modern Windows and doesn't force everything to download as snap.

  2. I never had success with social media. I always saw it as evil, and here we are. I had a Twitter but stopped using it in early 2018. 

    Quote

    In addition to uploading free games, you can now sell your games in the Marketplace. I have plans to attract a lot of new traffic to the site in 2021, so maybe your games can get more sales at the same time. The same 70/30 split we use for Marketplace assets applies to games.

     

    Fantastic. I think that's great being Leadwerks/Ultra users are always willing to check other's projects out and support them. Maybe you can get @Ghost's Concealment on there as the first paid Game.  I may consider releasing my project on this store first rather than itch.io. 

    BTW, I couldn't find an easy way to get to the game's section from the menu.

    • Like 1
  3. Quote

    Raw mouse input measures the actual movement of the mouse device, and has nothing to do with a cursor on the screen. Windows provides an interface to capture the raw mouse input so your game can use mouse movement with greater precision than the screen pixels. The code to implement this is rather complicated, but in the end it just boils down to one simple command expose to the end user:

    This is a good step into turning the mouse look into an axis which can be set via an action binding system. You can also make a multiplier value for sensitivity. Thanks.

    Also, hopefully you got hold of an XInput device since the initial implementation of controller support. :)

  4. 2 minutes ago, gamecreator said:

    I know it's not the same thing but since Leadwerks supports multiple custom password-protected zips (which I appreciate maybe even more that Steam and analytics support), you can make each zip only a few hundred megs or however small you want.

    I know, I plan on doing this for my project when the time comes. However, I'd need to create a way to do this automatically. Closest I got was I compiled an app that makes zip files, but I couldn't get password encryption to work. If you know of a good command line app for zip files, let me know.

  5. Yeah. We can always write the particle script once and attach the script to a particle entity. I could do a wrapper function like LoadParticle(<scriptpath>) and have it return an emitter.

    Still suggesting a visual editor in the future. Doesn't have to be in the 1.0 release, but it would be a lot more efficient in work flow. ?

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