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Weekend Workshop #7
Streams and Events - Started by Josh,
New rendering backend is up and running.
3-9-24.zip
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GLTF animation
Work in Progress - Started by Steam Community,
Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53 -
19 .
Work in Progress - Started by Steam Community,
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WatchaMaCallit 3D Inventory Test
Work in Progress - Started by Steam Community,
This is a 3D inventory test for my new game I'm making with the Leadwerks game engine. idunno what to call it yet 'cos I'm still making it. But I do have weapons, it is FPS ,RPG, driving and inventory that is 3D ! 3D spinning inventory objects for inve -
Tutorial Easy Character Creation
Work in Progress - Started by nick.ace,
This is a video of a tutorial for easy character development. -
Mages Alchemy
Work in Progress - Started by tjheldna,
A quick look into my project 'Mages Alchemy'. Showing elements such as cutscenes; educational elements; casting and basic gameplay. Thanks for watching.
http://www.indiedb.com/games/mages-alchemy
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Atmospheric Scattering
Work in Progress - Started by klepto2,
A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.