Olby Posted February 4, 2015 Share Posted February 4, 2015 Yes, in the editor everything seems to be treated equally (i.e. like a model/entity) however when engine loads the map in game CSG meshes are collapsed into static optimised level mesh. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Averice Posted February 8, 2015 Share Posted February 8, 2015 Woo adding caves in the terrain generation, still very early. 4 Quote Link to comment Share on other sites More sharing options...
BES Posted February 12, 2015 Share Posted February 12, 2015 Menu is slowly getting there. Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Averice Posted February 12, 2015 Share Posted February 12, 2015 Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog.. Probably is, It's from the unity asset store. Quote Link to comment Share on other sites More sharing options...
Dan22 Posted February 12, 2015 Share Posted February 12, 2015 http://youtu.be/Rqqlq-lblfA Quote Link to comment Share on other sites More sharing options...
BES Posted February 12, 2015 Share Posted February 12, 2015 Probably is, It's from the unity asset store. Ah ...now that I realize that people actually use those assets im trying to change the coloring a bit ...among other things ... will just make my own space ship furniture with ProBuilder or whatever.. Good job on all the work you have been doing in Leadwerks though...I went back a bit in this thread . Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
YouGroove Posted February 12, 2015 Author Share Posted February 12, 2015 @BES : Try a real modeler, you will work better and faster. @Dan22 : Snoop is copyrighted, but if you call him , who knows he could perhaps even sponsor your game Quote Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 14, 2015 Share Posted February 14, 2015 working on a fallout 3, Amnesia, portal cross over parkour/puzzle game. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
wardtf Posted February 18, 2015 Share Posted February 18, 2015 Creating a small apartment with some stuff from the workshop: a table and chair, and a SSAO shader. 4 Quote : : i7 4700mq : : GT 745m : : 8GB : : Steam : : Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Creating a small apartment with some stuff from the workshop: a table and chair, and a SSAO shader. looking great Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Using the modified edgeglow shadmar made for me, and the thermal shader results in this: 3 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
awgsknite Posted February 18, 2015 Share Posted February 18, 2015 Nice Anthony ! Quote http://steamcommunity.com/profiles/76561197977392956/7977392956/ Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Nice Anthony ! I'll call it Fiberoptic Vision Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
xenonus Posted February 22, 2015 Share Posted February 22, 2015 Since water screens are needed now, here's some sneak peek I'm working on All used shader/posteffect credits go to Shadmar 3 Quote Link to comment Share on other sites More sharing options...
xenonus Posted February 22, 2015 Share Posted February 22, 2015 And another view from the front during sundown. Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 23, 2015 Share Posted February 23, 2015 working on my player's model. mostly for promotional art, (except the arms/hands/legs/feet will be used for parkour) Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Guppy Posted February 23, 2015 Share Posted February 23, 2015 Adding enemies to Leadwerks comunity project 3: [Work in Progress] Shown in cycles renderer as I'm having a bit of an issue getting it imported correctly into Leadwerks 1 Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Dan22 Posted February 26, 2015 Share Posted February 26, 2015 Feast your eyes on the best weapon ever created on leadwerks.... ...The Nyan Cat Gun!!!! 5 Quote Link to comment Share on other sites More sharing options...
shadmar Posted February 26, 2015 Share Posted February 26, 2015 Isn't there something in the EULA against this Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 26, 2015 Share Posted February 26, 2015 Feast your eyes on the best weapon ever created on leadwerks.... ...The Nyan Cat Gun!!!! You sir, are a genius. 1 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 28, 2015 Author Share Posted February 28, 2015 An animated gate for some forum user. Funny to make and easy to animate. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted February 28, 2015 Share Posted February 28, 2015 An animated gate for some forum user. Funny to make and easy to animate. YG you should record some Blender tutorials for LE users. You seem to know it more than anyone else here. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted February 28, 2015 Author Share Posted February 28, 2015 @Olby : I use the very basics of Blender : Armature, rig and animations. Nothing special or advanced is used to make these door animations. If you are interested i can make step by step screenshots for that door system ? Like these ones : http://www.leadwerks.com/werkspace/blog/119/entry-1204-blender-modular-assets-making/ http://www.leadwerks.com/werkspace/blog/119/entry-1200-blender-making-curved-tubes-and-pipes/ I made some quick overview how to make any translation animations in Blender, just take a look at the pictures. 3 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 1, 2015 Author Share Posted March 1, 2015 I will make some particle map example using LE3 default materials showing cool effects using different parameters on particles or combining particle objects. 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
beo6 Posted March 1, 2015 Share Posted March 1, 2015 Coded a Camera Dolly Script for moving a Camera along a Spline path for the Community Project: http://steamcommunity.com/sharedfiles/filedetails/?id=401012514 That can be useful for Tutorial camera moves or cutscenes. (at least i hope so.) 5 Quote Link to comment Share on other sites More sharing options...
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