BES Posted November 15, 2014 Share Posted November 15, 2014 2 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Michael_J Posted November 19, 2014 Share Posted November 19, 2014 The culmination of my initial celestial art pass: Might take a couple days before moving on to the next task to check out this whole Oculus Rift "thing" 5 Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
BES Posted November 21, 2014 Share Posted November 21, 2014 I made this glass ...looks pretty good to me. 3 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Michael_J Posted November 21, 2014 Share Posted November 21, 2014 I'd suggest maybe a nice specular map to give it scratches and nicks, but yes--looks good... Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
BES Posted November 21, 2014 Share Posted November 21, 2014 I'd suggest maybe a nice specular map to give it scratches and nicks, but yes--looks good... I added a few details..its only a slight difference but it looks more like glass. 1 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Dan22 Posted November 21, 2014 Share Posted November 21, 2014 Dont ask xD http://youtu.be/BDWfL40dxQ8 6 Quote Link to comment Share on other sites More sharing options...
BES Posted November 21, 2014 Share Posted November 21, 2014 Dont ask xD But now I want to ... Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Josh Posted November 21, 2014 Share Posted November 21, 2014 I've got to modify the EULA... 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted November 21, 2014 Share Posted November 21, 2014 jeez, it only takes one to ruin it for the rest of us :/ Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
f13rce Posted November 21, 2014 Share Posted November 21, 2014 gr8 game m8 i r8 8/8 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
gamecreator Posted November 21, 2014 Share Posted November 21, 2014 Oh my god that's exactly how I imagined Snoop's life to be! Now I can live the dream! Quote Link to comment Share on other sites More sharing options...
tjheldna Posted November 22, 2014 Share Posted November 22, 2014 I'm sure that would be hours and hours of game play if you were stoned. Quote Link to comment Share on other sites More sharing options...
Dan22 Posted November 22, 2014 Share Posted November 22, 2014 New Logo and New LSD Level preview! http://youtu.be/eq8y8oOIrto 2 Quote Link to comment Share on other sites More sharing options...
brndx Posted November 22, 2014 Share Posted November 22, 2014 I've just finished some models for my game. The tentacles work to propel the alien weapon which is only one of many at your disposal in my shooter + stealth + strategy + exploration mash-up. http://www.leadwerks.com/werkspace/page/games/_/enshrouded-world-r67 2 Quote Link to comment Share on other sites More sharing options...
Dan22 Posted November 28, 2014 Share Posted November 28, 2014 Beautiful, my life long dream of sprites added 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2014 Share Posted November 30, 2014 Yeah, they look quite good. You can also add a lens flare at the light source. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
f13rce Posted December 3, 2014 Share Posted December 3, 2014 Snowball fights incoming 7 Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Dan22 Posted December 3, 2014 Share Posted December 3, 2014 Main Menu for my Christmas game: Has this main menu music: Will post gameplay soon! Hoping to get this done in time for you guys to play way before christmas! Quote Link to comment Share on other sites More sharing options...
Michael_J Posted December 4, 2014 Share Posted December 4, 2014 A new RogSys vid--was in the shader frame-of-mind after the planetary work, so I did a bit on the Viewport Monitor System. This isn't all that it does, but should give you an idea: 7 Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 5, 2014 Share Posted December 5, 2014 A new RogSys vid--was in the shader frame-of-mind after the planetary work, so I did a bit on the Viewport Monitor System. This isn't all that it does, but should give you an idea: Very nice work Micheal. Keep up this amazing work. Quote Link to comment Share on other sites More sharing options...
Michael_J Posted December 5, 2014 Share Posted December 5, 2014 Very nice work Micheal. Keep up this amazing work. Thanks Quote --"There is no spoon" Link to comment Share on other sites More sharing options...
BES Posted December 6, 2014 Share Posted December 6, 2014 This is a continuation of the terrain map I was working on in a previous post: Convex Map: Flow Map: Normal Map: Slope Map: Wear map: *EDIT* I made a change in the Device View for a different method of splat map output: Splat Map: Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Averice Posted January 11, 2015 Share Posted January 11, 2015 Currently porting my GUI lib to leadwerks and decided to port my console over. It took a few tweaks but overall it was really easy to port over. The text entry does move and clip text so you can see what you're doing if it's out of the boxs bounds, it also has carrat positioning, line wrapping and scrollbars are there too. Parenting and dragging are supported. Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet? 2 Quote Link to comment Share on other sites More sharing options...
macklebee Posted January 11, 2015 Share Posted January 11, 2015 Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet? If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z' 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Averice Posted January 12, 2015 Share Posted January 12, 2015 If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z' GetMousePosition().z is what I was looking for, thanks! Quote Link to comment Share on other sites More sharing options...
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