Jump to content

SlipperyBrick

Developers
  • Posts

    543
  • Joined

  • Last visited

Everything posted by SlipperyBrick

  1. All done and ready to go up on the Workshop on Steam
  2. Just a little update on something I've been working on. Inspired by the Assassins Creed soundtracks. https://soundcloud.com/dev_dave-james/memoirs If anyone wants it I can finish it. Otherwise it will be going in a big collection of others I've worked on to upload to the Workshop on Steam
  3. Just a suggestion for a feature I'd love to see in Leadwerks. Similar to Unity's vertex snapping where you can hold down the V key and move the vertices of an object to snap to the vertices of another object in the scene.
  4. Is there a way to do this vertex snapping with custom models imported into Leadwerks? I know in Unity you can press CTRL + C I think and then drag your model which will snap to the nearest vertex. Can this be done in Leadwerks?
  5. Any chance of a date for the DLC?
  6. Photoshop CC is great, I pay a tiny amount a month for it for however long I want and I have all the features. I recently downloaded that dDo and its amazing, very fun to work with. Effects that would take you hours to draw in by hand only take a few minutes. Here is something I picked up not that long ago, only cost me a £10 and I've been using it a lot lately. http://frozenflamecorp.com/site/pages.php?page=entryview&category=products&entryid=2 Very cheap software and the results are awesome. It's similar to B2M but for not even a fraction of the price
  7. I dont think they are taking the money route. They are mainly looking for funding from the public to pay the developers/artists to make the film. I think the advantage people like us (game devs) have over the tutorials they offer is you can see the tools they use and how they navigate around Blender. The OP was asking for tutorials and the tutorials through this project are from professional users, they may be doing film/animation but you can still transfer that knowledge into game animation and modelling. You can have all the tools in the world to create whatever you want but they are useless if you have no clue how to use them
  8. Just to let you guys know, if you really want to learn Blender and you got money to spend they have this 'Gooseberry Project' which is going to be a huge film project where developers all around the world will be joining in to make a feature film using Blender. If you pay something like $12 a month then you get access to the Blender Cloud which allows you to watch the developers work and have access to ALL of Blenders existing tutorials (you can even get your name in the film credits ). Anyway here is the link: http://cloud.blender.org/gooseberry/ For just $12 a month you get access to watching the films development, access to all of Blenders tutorials (that's worth $240 worth of tutorials ). Not trying to sell this here guys but if your really interested in learning Blender then this seems the right place to be
  9. Thanks tjheldna I did find those tools last night (you learn something new everyday ). I would love to know though how you use the smoothing groups. I can see 31 buttons but no difference. Is it the angle of how it smooths the edges the higher number you pick? I'm unsure on how to use it properly and I can't find any documentation on it, seems to be buried in the Leadwerks manual
  10. This is sounding promising. Looking forward to the future
  11. I would love to go commercial. Although I am still learning, it's kind of my goal to get to that stage.
  12. Just dropping a quick post on how the smoothing groups works when your in face mode and using the brushes in Leadwerks. I have tried searching the documentation and cannot find any info on it anywhere. Would like to know how it works. It looks like it takes a similar approach to the way Max handles smoothing groups.
  13. So I posted at the Allegorithmic forums about native support for Substance Designer in Leadwerks. Not to sure whether I am leaking information here but I spoke with Jeremie Noguer who is a Technical Artist at Allegorithmic (he provides support and does product design for Substance products). This is what he said: Jeremie Noguer Global Moderator http://forum.allegorithmic.com/index.php?action=dlattach;attach=84;type=avatar Posts: 865 Re: Leadwerks Game Engine and Substances « Reply #1 on: March 29, 2014, 05:09:13 PM » Quote We are talking with the Leadwerks guys. Things are moving forward even if still early, stay tuned. I don't know if I should be sharing this but just to let you guys know. I wouldn't get to excited though just in case it doesn't happen. Link to the post is here: http://forum.allegorithmic.com/index.php/topic,1134.new.html#new
  14. How will the Standard Edition work on Steam? May sound like a dumb question, I've been waiting for an upgrade path to the Standard Edition on Steam for awhile. Will we need Visual Studio installed for C++ etc?
  15. Ok, that seems to be a lot more involved than I thought haha. Fingers crossed. May be we can start a thread as a voting poll for users who want this in LE to just reply in the thread with a +1?
  16. Ahh I see. I can totally understand where Josh is coming from as well. Trends are something that come and go. He definately has his priorities right. This isn't really a bad thing, it's not like we can't use Substance Designer at all in our workflow. It would be nice to have the native support I suppose the only way to go about this is if, loads of LE users ask for it or a user decides to make some sort of plugin for it although I won't know how that or if that would work.
  17. I would love to be able to get Substance support in Leadwerks. In my opinion thats another selling point for the engine. I'm not sure how much work is involved and to be honest I wouldn't have any idea on where to start to be able to intergrate this in (is the Substance Engine the SDK for Substance?) If we could get some sort of voting system on here for people who use Substance Designer just to get some figures on who would be interested in this feature then I think that would show just how many people use Substances and would like to be able to use them Leadwerks. I know Allegorithmic are really pushing their products for indie developers so maby in time we will see more users who use Leadwerks that want this feature
  18. In regards to changing the parameters of your texture or sbsar file you can actually animate these parameters as well. To be able to expose parameters and tweak them within the engine saves a lot of time (no jumping between programs) . There is just a handful of things you can do in the first video of 'What is a Substance'. Tools like Maya and Max provide a live link to Substance so if you changed something in your model then brought it back into SD then your textures will automatically be mapped to your new model (thats any changes as well, sculpting changes, retopo changes, UV changes.) I hope that it is considered to have the engine able to read native Substance files because that will speed up the texturing workflow massively, Substance files are also very very lightwieght (in most cases your talking kB). So at runtime there isn't a lot of information to process because the Substance files are so small. You can still use your Substances in any 3D application by exporting as bitmaps for your different channels such as diffuse, spec, normal etc. I'd just prefer to have native support for the full functionality
  19. Ahh very cool. Will have to read up more about this, as I'm not entirely sure what it does I'd just love to be able to expose parameters and tweak in realtime in Leadweks
  20. So I've got Substance Designer 4 and Substance Painter. I wanted to know if anyone else uses these with Leadwerks? I have been trying to get my sbsar files into Leadwerks but they aren't working. Is there any plans to get native Substances to work in Leadwerks?
  21. Just a heads up but 4.1 for 3D - Coat Steam edition was released today
  22. Please do more YouGroove. Love the character very Borderland looking
  23. Something I worked on today. If you've watched the movie Tron then you should recognize this
  24. Here you go dennis It was done pretty quick I can work on it some more though.
×
×
  • Create New...