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josk

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Blog Comments posted by josk

  1. I think paid items in the workshop is great and I will no doubt buy a few, my modelling skills are very limited so no additions to the paid workshop from me i'm afraid.

     

    I do think that a good asset workshop will bring in new LW customers as well as be benificial to current users.

    Also with no more paid updates it should help produce a good addition to income.

    I believe the asset store of another engine has helped in their sucess, hopefully the workshop will help LW grow.

     

    Anyway good work.

  2. The idea behind the game launcher is great, we now just need to get games on there which the Summer tournament should help do.

    I plan a little game myself for that.

    The fact that anybody can get a game played through the Steam service is a great selling point for leadwerks.

     

    Maybe you could pick a game and do a hot game of the week to promote via the launcher. So its in no1 place maybe taking out the top line with a small feature. Maybe talk to the indie developer about where its going etc.

     

    Interested in where the launcher will be promoted.

     

    Anyway its down to us to get it filled now.

    • Upvote 1
  3. Game templates are great and the soldier for the next DLC makes sense.

    Looking forward to decals, I know these can be done as such already but an out of the box way woill bo good.

    GUI commands or an offical add on are essential. Looked at Noesis but it would take me a lot of time to get that working (not enought xp or time).

    FlowGui is good though not updated recently as Aggrors busy.

  4. Yeah I am ttrying to make them user friendly, plenty of comments.

    It's actually making me think more about my coding and making it clearer.

     

    The waypoints work similier to how you do it but more drag and drop. The scripts are really generic so can be dropped into any game.

     

    Also the camera is further away to show the npc's navigating the waypoints.

  5. Interesting read, taking the key config out of the controller script is a good idea. Might do that myself now.

     

    There's a part in my game where the player relinquish's control for a bit, fairly basic in my game but again I should put this in another script.

     

    The more advanced my game gets the more I see bits that needs rewriting and done in a better way. Will update my blog.

     

    Look forward to seeing your game on the Game Player

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