Jump to content
  • entries
    2
  • comments
    18
  • views
    5,546

Dead Anyway Dev Diary #2


tjheldna

2,406 views

 Share

Recently we made the choice to use Trello to map out our current workflow. We are using a loose implementation of Agile with a backlog of the tasks we need to complete. We have 2 week sprints in which we aim for a certain amount of task points in each sprint to complete.

 

We have found this system works quite well given the fact that we work on this part time for now and this also gives us good flexibility as to what jobs we feel we need to do in the sprint.

 

We invite you to browse the Dead Anyway’s Trello progress as the board has now been made public. Commenting and voting on features will give you the latest in a of series public spaces where we want your input. Trello will become more relevant to you as we progress into a public prototype build as the community can vote on features you want us to work on. At some point we will take ideas from the community and vote on which ones make it into the backlog to get the community more involved in shaping the game.

 

Our previous method of documenting in Google Drive needs to be migrated fully over so expect the backlog to keep on filling up.

 

Take a look at our current progress here: Dead Anyway On Trello

 

What’s new since the last update?

  • Twitter Account has been set up. Link
  • Indie DB Page setup. Link
  • Trello account setup and in use. Link
  • At least fifteen new models ranging from houses, trees, props, and weapons.
  • Integration of NoesisGUI and Lua.
  • Cut scene functionality.
  • Two Story house navigation between levels.

  • Upvote 2
 Share

4 Comments


Recommended Comments

Trello looks interesting, might use this myself, for work as well. Thanks.

 

Will keep an eye on this, Why no Facebook?

Link to comment

It would be great to have a LE3 Trello wink.png

 

I agree actually. It would be great to just look at the ideas floating around. We are doing this to try and build a community who has a little bit of say in some features. They could have a sense of ownership in the direction some of the game does into really.

 

It would be interesting to make a game from scratch with something like this. Like just a big list of features are available and people vote on what they want and that's what gets worked on :)

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...