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Posts posted by cassius
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Got oildrums working. Looks like I was using old oildrum file.
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Installed update. Seems to be working fine exept for physics. Updating phy files now,but can't get Le oildrums to work. Are their phy files updated?
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You need to be an Le owner to get stuff. Have you purchased the engine?
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Blender is nt too hard to learn. I also like ac3d which is cheap and works well with Le.
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Never heard of Ron Paul but here in the uk we have an election next thursday.The government here bailed out the banks when they failed while the main oposition would have let nature take its course, bit like Ron Paul.
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check out the tutorials on the wiki such as the character controller tutorial. They are written in c so you should have no problems converting to csharp.
Start with a simple level at first the learn from it.
Only a minority of people are using csharp and the header files are third party designed.But you will find example code on this forum.
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Thanks for replies. I thought there might be a built in way of doing single shot anims as in Blitz 3d but I will use the code you suggest.
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How do I make an anim perform 1 sequrnce then stop?
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This sort of thing has been going on from time to time for too long. It is not always Leadwerks fault but people need to feel confident about buying software online.reg keys should come within a short time after purchase.
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When I bought blitz 3d a long time ago a macazine review said " Theres nothing better out there at tha moment", but the moment has gone,it's long gone and I doubt many people would want to go back.
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The gun and bullets setup code is in the framewerk include files. i could not figuer it out but mayb you can. The demo as a whole will not run in le 3.1 but some of the code probably will.
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Sorry. i meant you can download le 2.24 and find the demo in that.
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There was a demo of this in le 2.24 written by Josh in Blitzmax code. it is still downloadable.
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I would like some help on this too. I have a gun set up with sound effect and muzzleflash, but how to fire bullets????????
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Thanks Marley. Very helpfull.
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I loaded ninja into editor and animated it but textures were wrong and so was movement.
idling sequence just looked like a fast jerky movement. Textures were black. Think I forgot the mat file.
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no just the selection. Will try scene. thanks for help.
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When I scale down the Ninja character in uu3d the skeleton does not scale down. Is this normal or is it best to scale the gmf in code.?
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I have just downloaded some free anims from psion website. They are a ninja character and a zombie. They have been around for a few years in b3d format and 2 other formats. Has anyone tried them with Le and are there any probs?
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Nice one Gimpy. Thanks . Another one to go in my folder of usefull bmaxcode.
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I am not sure what category this question comes under but is it possible to have an animated character run across a scene and knock over an object such as a oildrum or crate etc?
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Yeah thanks . I am getting there slowly.
Trouble is I am 86 and in a hurry.
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Yeah I did that and got anims working now.
Just need to figure out firing bullets now.
This is the translation
frame = (frame Mod (frameend - framebegin)) + framebegin
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Are these tuts going on the wiki or should we download them all now?
Version 2.32r4
in General Discussion
Posted
The firepit is not working properly. The texture billows up as a white blob.