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Posts posted by cassius
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I had forgotten my interest in Hexagon,ihave had ac3d some time but may also get hexagon.
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Ok ack.my apologies.
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Is there something wrong with physics in 2.3?
When I push against an oildrum it falls towards the camera instead of away from it as it once did.Objects get jammed under the player and when I push an upturned oildrum it rolls toward the player instead of away from it.
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Well 2.3 was announced as an UPGRADE in which case older versions are usualy regarded as complete and bug fixed.
I think the lure of lua has taken over the thoughts of Leadwerks.Myself I don't find lua very alluring.
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ac3d is exelent and very le friendly.
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Sometimes after running my program it changes the desktop background color to purple. Its a minor problem but I would like to prevent it. My program sets graphics window to graphics 800,600,32
my monitor screen is 1680 by 1050.Not sure if this is relevent. In addition to changing the color it puts the taskbar half way up the screen.
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Thanks josh. Working fine.
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Range settings can be changed for pointlights but thats about all.
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The pointlight script seems to be the latest one starting with "Require"
Collisions are also going wrong ( in my bmax prog)since the update. I had fixed this before by adding some body force to the player and it worked perfectly.
Now the oildrums spin around crazily again.Oildrum mass is 6. Player mass is 4.
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I too have done a clean update a couple of hours ago.
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Since the latest update to 2.3I have not been able to edit spotlights and pointlights. I go into properties and alter values such as intensity and color but get no response. Cagebulb works ok.
Am I missing something that didn't need doing before.
They also have no distinct name.
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I don't get it. What do I enter in script to replace
dofile("Scripts/base.lua") so I can get into an objects properties?
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Anyone know where to get free sound effects, thanks.
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I just found that adding a little body force to the player fixes the problem I had when the player seemed to go thru the oildrums. Now it makes them look solid and works just like in the editor.
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The uu3d site is working ok.
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Is it possible to set an objects stepmode either in the editor or in code?
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Whats the best way of copying and pasting these listings without destroying the formatting?
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Thanks for advice. Setting flip to 1 has helped. I had it on 0. Collisions now less violent.
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I am still having the same collisions problem even with macklebee's corrected code but since around 50 other people have downloaded it and noone else has reported a similar problem I can only assume I am getting something wrong elsewhere, possibly in the editor, but I can't see what.
the game runs fine in the editor. I am using the version of phygen that came with 2.3 and all my models have new phy files.
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problem solved
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Let us know what happens as I am considering windows 7,
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i have had no such problem when using obj format.
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I use convex hull mainly cos its such a pain doing anything else. Takes me ages to do spheres and cylinders.
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I got rid of the cube (playermesh and changed entitytype player to 3. thanks again. It worked.
Rock
in Game Artwork
Posted
Thanks for the model. As a matter of interest,did you start with a primitive?