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Posts posted by cassius
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I designed my own gun, a rifle but cannot remember the code for letting the player carry it. Should I parent it to the controller or the camera?
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I found that a mass of 60 worked too well for me. a mass of 30 looks more natural in mt case rvl's description is exactly what I was getting.
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I had this problem but found that it was because I had not updated the files in my project folder when i did the last update.
Worked perfectly after I did so. Maybe not your problem, I don't know.
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I use this routine
For Local e:TEntity = EachIn CurrentWorld().Entities
Select GetEntityKey(e, "Name")
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There are a couple of minor irritatios with the editor. It doesn't remember to open up full screen ie 1680 by 1050 and theres no shortcut for Select none.
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2008? I don't know how you could hold out so long. First time I saw Le I knew there was no going back to blitz 3d even though at the time there was no Sandbox or tools.
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Thanks I will translate the lua code.
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I can't answer all your questions but I can say this is a very friendly and helpfull community. Wether this engine is for you is for you to decide after checking it out. Most people here are using c++ or csharp or Blitzmax. You will always find a bit of language snobbery but here it is no big deal. Le was mostly written with Blitzmax.
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Torque has horrible scripting and is hard to get into so buy Leadwerks and save yourself a lot of hassle and money.
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Stealing or receiving from a pirate is still piracy.
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I would like to use the weep gun in my bmax program. What is the best way to go about this? I see the lua script that loads in the gun in the example. Is there a way I can use this or should I translate it into bmax code? Thanks.
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I would hope anyone intelligent enough to use 3ds max would be bright enough to see through this kind of thing, but who knows.
Not that I have much sympathy with autodesk and there high prices.
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I took alook at neoaxis demo out of curiosity and it was good but I saw nothing there that cannot easily be done in Le by an average ability coder.
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I think that thread about 3dws not being supported anymore simply means it is completed and there will be no more updates to v 5.52.
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There are header files in le for c# so you will be ok on that count and several people are using it here.
3dws files have to be converted to the le format (gmf) using the supplied converter.
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3d world studio works well with Le, I was using it a few minutes ago.
lua scripting is mostly optional exept for a couple of lines to set up an objects properties.
You can use any coding language that supports a dll but most are using c++ or Blitzmax.
EDIT: I don't know where you saw that thread about 3dws no longer being supported but I can't find it.
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You can use blitzmax with Le, its a much better version of basic than dbpro and just as easy to use.
EDIT: By the way, you need a goood graphics card to run Le. sm3 at least.
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Glad it worked out ok.All blitz products need an update as soon as yo buy them.
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I rember in le 1.13 there was an example of a rope implementation. Is this still feasible in le 2.31?
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Why not use Blender to make your models? It has obj file format and it is free.
There is also a free version of truespace but I don't know if this has obj format.
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I don't know what 3d world creator is , but 3d world studio does export b3d files.
There IS another b3d format which is nothing to do with Blitz 3d.
EDIT: I just checked and found that there is a freeware program called world creator. I
Does anyone know if it is usable with LE?
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Bleder 2.5 alpha 2 is now available.
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Just changed from avg to microsoft essentials ( for other reasons) but no prob with either.
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psu seems a bit weak for a 9800 gt but that shouldn't be the problem.
Controller issue AGAIN
in Programming
Posted
This line can also be relevant, particularly the iteration param.
UpdateController(player, camrotation.Y, move * 5.5, strafe * 5.5, jump, 500,10)