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Posts posted by cassius
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I am trying to do bmax version of animation tutorial and am stuck on this line of c code.
frame=fmodf(frame,frameend-framebegin)+framebegin;
What is the bmax version of this line of code. Thanks
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if you do a mirror then presumeably you would have to show an image of a human when the controller is in front of the mirror or whatever the controller is supposed to be. Intiguing but not easy.
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I just ran the exe on my machine and did have the same problem. The oildrums are not seen falling over unless you pull back the controller quickly, but they should be falling forward away from the controller.
Some people may not see this as a problem but I do. As I said before a clean re update solved the problem for me after weeks of altering values to no avail.
EDIT: I have run your example several times and sometimes it works fine and sometimes not. Strange.
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When it comes to the requirements of Le 3ds max represents overkill. You will never need many of its functions.
But its worth getting at a students price.At full price no thanks.Try ac3d,that works well with Le.
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Firing bulletets in the required direction is my only prob in this thing. I got the gun set in position and sound effect. I suppose you could use an entity of a bullet and make it invisible, you could also have crosshairs and use that as a target.
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In the editor about 25000 polys as far as I can see but my eyesight is not brill.
I have a screen size of 1400 by 900.I have tried 800 by 600 full screen which improves fps but messes up my desktop
ie changes colour and taskbar moves up to middle of screen.
EDIT: I get fps 300 on 800 by 600 fullsdreen
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Your graphics card should be well capable of handling things. Directional lights are the most costly but not really needed in interior levels.I did a huge level with 3dws and put it in editor in 1 big chunk.Currently my fps is 90 to 120.I only have 5 pointlights and 37 spotlights.
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Thanks for replies. I am surprised there hasn't been more interest in this subject considering the number of people who use a gun in their game.
I would like to see some code either in c or Bmax. A demo of a firing gun.
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Do you have lighting? Pointlights can slow things down, spotlights less so.
What graphic card do you have?
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This happens a lot. Is it fixable by Leaswerks?
EDIT: I mean the editor path problem not running under admin.
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I only use lua script to get into an objects propertise. Just 2 lines of code that never changes. I can't see what the problem is with that. I can still write my program in Bmax or c++ and easily reference all objects placed in the editor.
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Got it to install as admin. I had put the old reg number in by mistake.Though it never complained about that.
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Don't need it after all I had forgotten I saved the bmax code before updating to 2.3
I was going to check out the bullet code as I can't figure out how to fire bullets in my game.
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I tried to install le 2.24 last night so I could look again at the bmax demo code that came with it but although it accepted my reg number the server would not work, so I wondered what a proxy server is and where to get it.
Anyone know? thanks.
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I see . So if I move a bullet in the z direction it will always go where the gun is pointing ?
Also do I actualy need a bullet? Is there some other way?
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This is a question I probably should have asked right at the start of my 3d aspirations.
I need to get some bullets fired from a gun in my game so am I right in supposing that the z coord is the one thats always in front of the camera?
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Shades of gangxster. Here we go again. B)
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Use photoshop or gimp ( which is free ) to make normal maps. There are plugins for both available.
If you have a texture called "wood.dds" for example call its normal map "wooddot3.dds"
When your texture is loaded into your program ts normal map will be loaded automaticaly. Then you need to make a mat file. You can do this with genmat. Place a copy of genmat into your material folder, where the texture is and double click on it.
Genmat is in the tools folder.
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Thanks I will do that. I won't bother with recoil just keep it simple until I get it working.
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Ok I have my gun set up and in position with sound effect and muzzle flash.
I have two problems.
1: The muzzle flash looks good on the gun but produces a sharp round reflection on walls.How can I make it less foccused?
2: I have no idea how to make the gun fire bullets. Any hints would be welcome.
I have studied the lua controller script but can't understand the bullet firing bit.
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Yes you can use gimp or photoshop With plugins
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Thanks. Got it working but its a lousy looking gun.Back to the drawing board.
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My problem was that the objects hit by the controller fell toward the controller and when pushing against crates they flew behind the controller rather than in the direction pushed. Sometimes the controller would pass thru the level walls and fall out of the game. But as I said updating le solved the problem
Actualy I was using the wrong updater at first, and not the latest one.
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This is what I have got so far.
Local gun:TModel = LoadModel("abstract::gun08.gmf")
EntityParent(fw.Main.camera,gun)
PositionEntity gun,EntityPosition(fw.Main.camera)
Tutorial 15-17: Animation, Sky, Collision, and Raycasting
in Programming
Posted
Thanks a lot,just what I have been looking for,you must be a mind reader.