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Posts posted by cassius
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Not an expert on this subject but its shader model 4 which should be fine with le.
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You can build terain in the le editor and add models and lighting and physics. Modeling is done in a 3d app such as Blender(free) . You can design levels in 3d world studio or caligraphy shop(free)and load them into the editor. Then you can hit game mode and move around in your level. I use Blitzmax for programming but many use c++ which is free.
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Yes. I have my own textures folder and maps folder inside my projects folder. I rarelly need to kook in the SDK folder.
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Nice one aggror. Very clear instructions.
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Does blender accept the dds format? I had no luck with it, in fact I still can't figuer how to get a texture onto an object in Blender.
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I do not have max but I have never had a problem converting obj or fbx format either with the supplied tools or with Ultimate Unwrap
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I would certanly be interested if they can be converted.In fact I think I may have a pack from some years ago somewhere on disk.
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When I did a bookcase I used 6 cubes. looks like I have a lot to learn.
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Can you describe whats involved in getting them into gmf format? Thanks.the
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I don/t get a problem with other forums such as Blitz forum.
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Every item I click on on this forum takes an age to come up. is it just my pc or are others experiencing it?
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Its the glowing material that does the trick.
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There was an ambient light bug but it was fixed some weeks ago.Maybe a clean install is needed.
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A slightly bigger ont would help.
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Very usefull tut, exept I struggled to read the code. Maybe its my eyesight.
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Tutorials don't have to be a complete runnable program, they could just be a function we can slot into our existing game code.
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A tutorial on guns and how to fire bullets in a game would be wecome.
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Yes .Great idea. I always find video tuts hard to follow, but short ones could be watched several times.
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I dont know what blender is like as a game engine but I have been learning to use it for months and am beginning to like it, but I still can't figure how to get a texture onto a model. I have to go into ac3d to do the texture.So how about a tut on that?
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As a hobbyist my motives are different to commercial developers. They need a team, a plan or design and a structure.I chose adventure game partly because I can make it up as I go along. I get ideas for puzzles when in bed or at the supermarket or anywhere.I have been known to get up in the night to try something out.
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I am going to stick with it. The 2 years is partly cos early updates sometimes ruined work already done and I kept changing my mind about level design and other things that were not good enough. I don't like arcade games, for me it has to be big so I can relish the achievement when its done.
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I did a google searh on this model and there are lots of places you can upgrade memory but so far I see no mention of gfx upgrade. try a compac specialist dealer.
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I have been working on an adventure game for nearly 2 years. I chose this genre as I felt it was something i was capable of doing, but what is your opinion?
What type of game would you advise someone starting out to tackle first?
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I am doing an adventure game, or rather a send up of an adventure game with the accent on comedy. Trying to do the lot,both proggamming and artwork. In the last few months my artworkhas improved more than my programming.
Hello from Egypt
in Tech Talk
Posted
welcome.I was in egypt for a year a long time ago. In the nile delta area.Never got to see the pyramids nut had a good night out in cairo.