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Posts posted by cassius
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nice work. Thanks again.
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Whats up? Is someone having a baby?
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Hey that was quick. Very nice,thanks.
and I even learned to spell medieval
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Thanks. Very usefull. I am doing a medieval type game and am struggling to imagine what objects they had in medieval times.
I suppose a cart with wooden wheels would be one thing along with swords,shields and huge wooden catapults.
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The poblem only occurs when I go directly to the forum. Iif I go to home page first and then click on Forums I am already logged in.
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I gst no problem on blitz website
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I am having to sign in enery time I visit this site now. it ignores remember me.
Is this a new feature ... or what?
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You have to be an le licence holder.
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I I would say forget python.use c+= or Blitzmax along with lua script.
Any other route would depend on third party header files and a lot more hassle.
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Thanks puki. Some interesting ideas.
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Are you designing your buildings in 3dws and placing your models in those buildings in the le editor.?
If so then there should be no problem ,
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ah. Thanks. looks like I got work to do.
When making a third person game it soon becomes obvious that the animations that come with game packs are limited and you need to add some custom ones of your own if possible.
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I am just getting into animation and hardly know what I am doing. I have got a cube moving around the screen which works ok in uu3d'
I have put a dae plugin into uu3d plugin folder but it does not seem to have registdered.
What other formats in blender are ok for animations?
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Can someone confirm that blender 2.5 fbx exporter works ok or not?
My anim works fine in uu3d but not in le.
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I am a retired butcher.
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Thats beastly nice of you narley. many thanks. Theres a good ninja character at the same website too.Comes in about 4 different colors.
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Very usefull. Thanks.
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Although I am not too bad with phygen I would like to see someone produce an alternative that would be less time consuming to use. Maybe something that shows a view of the object and the physics body that can be adjusted with manipulators
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You can create normal maps in gimp or photoshop ( dot3)
You need to generate mipmaps when creating dds textures.
I leave it to someone more expert to explain more.
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use ultimate unwrap to convert animations to gmf format.
Convert textures to dds format in gimp or photoshop or paint.net or with converer in tools folder.
create a mat file for textures (like this for characters.)
texture0="abstract::nskinbl.dds"
shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag"
shadowshader="abstract::mesh_shadow_skin.vert",""
Use genmat to generate mat files for background textures etc
EDIT:THere is a gmf plugin for uu3d.
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Thanks both.
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In my third person game there are several sword fights.In every case if the player disengages and walks off the enemy remain static.Sometimes I need the enemy character to run after the player and re confront him. How could this be coded?
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You can do 2d games with blitzmax and also use it with le for 3d games.
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In 2003 a free version of cinema 4d called cinema 4d ce came out on a magazine cover . I purchased it and still use the software.
I saw last night that this free version can still be downloaded via rapidshare.
I am not sure about legality of this download but if its legal it is well worth having.There is an x exporter plugin available too.
Medieval Starter Kit promotion
in Tech Talk
Posted
Be nice if formats included gmf. But maybe le3 will have a new format.