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cassius

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Posts posted by cassius

  1. I hve been using EntityDistance to trigger off events mainly because I don't understand collisioncallback. So maybe someone can halp.

    :ets suppose I have a character called mycharacter and a door called door01.

    I want door01 to open when mycharacter collides with it.

     

    I know the code for opening the door its just the callback code I need.

    I have checked the wiki but I need actual code.

  2. I put some trees from vegetation folder into my terrain and when I move the camera there is a flickering effect which is annoying. How can I fix this? also the color saturation in my bmax program is much less than it is in the editor.

  3. I started this topic some time ago and since then I have moved on to third person style game.The problem with first person games is there is no visible hero character and that deems to rule out close combat scenes like sword fights etc.My current game has a very simple plot. "rescue the hostage" after overcoming many enemies and obstacles.

  4. Yes I too have tried mixing animations and it does go some way to acheiving what I want.

    The main purpose of this thread was to find out how other people are handling the mixture of physics and animation and maybe give me a few tips.

    One unexpected thing I find is that enemy characters tend to push my player character across the level.This surprised me and while it is fun to watch I would like to find out how to have more controll of it.

  5. I have been experimenting with animation and physics. I find that if I give my character a cube shaped body and set mass to something like 8.0 I get a lot of movement in fight scenes ( with sword or axe) some of it unexpected but fun to watch., but if I set mass to 0.0 it is more static but more controllable so I thought I would ask what most of you do in this respect with regard to animations and physics.

  6. I purchased a character from arteria3d which has the normal single track anims. It also has multitrack animation. I never heard of this. Can someone tell me is it relevent to le anims?

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