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AggrorJorn

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Everything posted by AggrorJorn

  1. Are you using the softparticles shader in your emitter material?
  2. Closing in on the release date. Only 2 more days. Road generation has been optimized a lot. Example scenes are ready. Side geometry: banks Todo: Terrain alignment still needs some work. Odd scenarios Sometimes textures get strange artifacts. Rotation mode: spline alignment is not as smooth yet.
  3. Hi 한강너구리 (google translate says: Raccoon) We need a little bit more info in order to help you out. What kind of errors are you getting? What are the steps that you have taken so far to set things up Anything that helps us understand your problem. Perhaps attach a screenshot, or the script(s), assets and map that you are trying.
  4. fyi, the file I mentioned is called Leadwerks.cfg and located in your Documents/Leadwerks folder. There you change the option to 0: openlastfile=0
  5. The last line states the main reason you opened this topic. Error: Entity mass must be greater tha.... However that does not explain the editor crashing unfortunately.
  6. On Windows 8: From the Start screen, click the Desktop tile. Once on the desktop window, press Windows + R keys simultaneously to initialize the Runcommand box. In the available field in the Run command box, type %TEMP% and press Enter.
  7. His editor crashes on startup, so he can't change that option. Thats why he needs to change the config.
  8. I must be missing something. With a third person camera, what you can interact with is also based on the camera and a pick. Ricks suggestion on making a larget hitbox can do the trick or the the radius of the pick can be bigger.
  9. Also check what it says in the log file: AppData\Local\yourgame
  10. I am not at home right now, so I can't check. I will get back on this, unless someone else knows the answer.
  11. I don't know what the file is called from the top of my head, but I think you can change the leadwerks config file, so that Leadwerks does not start with the last loaded project/map.
  12. Last attempt before creating a bug report: - If you create a new project, do you get the same errors? If not, then there is something wrong inside your current map. I create a bug report and attach your map. Export your project and see if the map opens when there are no models in exported project.
  13. just a longshot, but try deletin leadwerks and reinstalling it.
  14. This used to be possible but is currently not supported by the character controller physics type. Making physics behave exactly like you want to can be really tricky. I know that Josh has spend a huge amount of time over the years trying to get the current character controller in its current state. If crouching is supported again, it will added to the third person script.
  15. I guess the "use" function is common enough to implement it in the third person player as well. However placing a block would still involve using a raycast from the camera. The only thing that would be different in comparison to a First person script is the radius of the raycast. The C++ video Cassius mentioned is what I still use as a base for the third person script. This new script is just more advanced with a lof of extra options.
  16. Those are some odd errors. Make sure you have the latest graphics drivers. Could you also post your specs.
  17. Doing this per update cycle is rather expensive. This is where shaders come in to play.
  18. I would not expect this to happen. Josh main attention lies on Leadwerks 5 en small updates for Leadwerks 4. spending time on achievements would be a waste of time for him.
  19. Hi Santiago, First of welcome to the forum and to Leadwerks. As for your question As Thirsy Panther stated, there is a projectile script available that you can use. If you want to try it out on your own start with something like this: --pseudo if key.space then local bulletInstance = bulletPrefab:Instantiate() --You can use prefabs to load an entity that has a script. --if it is just an entity, set the script for this newly created bullet bulletInstance:SetScript("bullet.lua") end I would also recommend making a new topic in the programming section where you can clearly state your question and possibly give some more info like current scene setup, what you have in code so far etc. The more info you provide on what you want, the better we can help you.
  20. I mean the actual project files, so that we can try it out ourselves. Additionaly a screenshot of your player structure. To which object is your player attached. Your previous screenshots show the script tab, but not the actual entity it is attached to in your scene.
  21. Hi community, I would like your opinion on a question. I have been working on an advanced third person controller. The original idea was to sell this script on the workshop for a few dollars. What happened next is that I got contacted by @Rick and @Roland about converting this script to the Leadwerks Component System (LCS). In case you are not familiar with it: it is this really cool component and event driven system that makes creating gameplay so much more fun and managable. You can read more on it here and here. LCS To kind of help promote this cool system, I converted the third person controller to their system (which I call the RickRoll system). That means it will be opensource, and thus free to use and alter by anyone who wants to use the LCS. My question to you is, should I still put the third person script on the workshop as a paid item? Note that this script works without using LCS. This one would really be drag and drop from a prefab and you are done.
  22. There is a hole underneath your matress. So you have to drag the mattres away.
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