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Blog Comments posted by Roland
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Hmmm.... this is what I get when I visit FSR Company homepage
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Is this leadwerks game engine in action?
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Then I was correct hours before Rick. I won :D .... Whats the price then ?
Gravity works Y is decreasing -
I know why Josh doesn't tell. If he does, we all will make our best to destroy that happiness with and endless list of arguments against what he was happy about. Let us enjoy that Josh is a happy programmer because those makes the best results
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Gravity works Y is decreasing
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Hard to say besides LE3 run on Android.
Anyway. Great that you are happy
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Looking forward to use this. Previously I did not actually use 3DWS, mostly because it seemed to simple or ... well I don't really know why. Anyway I have lately (better late than never) discovered how good that tools is. So I really look forward to this super-3dws-thing.
Question
Is there any kind of snap to object function in this new beast. That would be sooooo great and end of trying to get things (like walls) built together will endless small movements with either the mouse or editing the positions values.
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Though Josh said it was fun, not breakthrough
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I also want to have fun.... Hurry up Josh
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I'm really exited about this. Really interesting.
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Love to see the words "works with all supported languages".
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Following this with great interest.
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Absolutely amazingly clever.
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This series of tutorial is more or less designed for my as I'm working on my game CELL's Good work.
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Great Aggror. Totally awesome to have a VLOG instead of a long boring BLOG.
Very nice indeed.
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This looks really great. This week I have just rediscovered the beauty using 3DWS. Its actually very fast and nice. And now with those new features it will be really great.
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Looks like home to me
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Just love to see that scratch paper... I have a bunch of those my self . Also I'm happy to see that your papers ends up in something useful. Mine usually only ends up in the trashcan.
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Relly nice idea with the animation groups.
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No VS2010! ... how strange.. .. Well VS2008 files will probably convert to VS2010 without problems ( I hope )
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... copies a Visual Studio project from a template, into a "Windows" subfolder in your project folder....
Just a reminder. You must generate unique project GUID's in the project file.
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3DWS didn't have that either, and I never missed it.
Maybe because you didn't have it And this is not the same thing. In 3DWS you had no scripts to debug, right-
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Regarding the debug thing. Maybe a simple UDP socket on localhost would solve the problem of sending info from the program to the editor. Just a suggestion.
ZombieTime
in Development Blog
A blog by Josh in General
Posted
As I'm currently trying to achieve some AI-Pathfinding on on LE2, this make me hate the fact that I don't have LE3 already.... Awesome Josh.