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YouGroove

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Everything posted by YouGroove

  1. Perhaps your solution can be good if the guy making the game need a visual feedback in real time of the grid ! In this case i htink it's ok ot have it , to perhaps correct the position of a mesh that would block some node we wouldn't want
  2. Another option could be a button in the interface to "refresh" or "recalculate" the grid after placing objects. Caus some people will prefer to drop objects fast, move them etc ... in a first pass , than on a second phase say : "Ok my level will be that, now let's make the grid" I find that way of working lot more logic , than having the grid recalculated at each user action like entity drop or more ?
  3. YouGroove

    Cover Art

    Why the elf need to be naked ? She need some outfit or amor ! I'm not sure people here are kids needing sex to be attratcted by the engine For a cover and LE2 Engine , I agree, the dragon have a really good shape, but a normal map will make it look even more detailled and next gen. Normal map generation is just some plugin normal map generator to launch under Gimp or Photoshop or other program oding it ... !
  4. UT3 hae such feature i think, what you can do is to search in UT3 technical forums how it's done. With LE3 more open system , some of us could implement such plugin feature perhaps ! You should need some editor for loading ./ saving / modifying a cutscene, the cutscene could happen in your loaded level or a different one You should be able to do some basic tasks like : - Define several cameras, that will activate one after each other, each camera could go from point A to point B with any Rotation/zoom and with any sort of path (linera, bezier cure etc ..) or could be static - Have some timeline where you could : laod an entitie or effect or sound , and play it at different positions in the timeline - Re activate player camera after the cutscene is ended - load cutscenes and play them in game The more easy way could be to create some separated world that you load and that would contain the cutscene and models , effects etc .... After the cutscene is ended, you would load the world where you will play. Or it could be special cutscene during dialog system happening in middle of the game ?
  5. YouGroove

    Over the Hump

    Great news ! The books format is a good idea if we can do a search ! But if we want to have a fast view on some different stuff sometimes a simple scrolling bar is lot more faster on PDF format than having to do a search or instaed of haing to clik to turn the pages of the book format. For documentation , tutorials , code , we had some good ideas for the forum with some people , you can check it here if you have some time ! Off Topick thread on documentation
  6. Perhaps it will be some early beta (non complete version but allowing to make some things ) available for LE2 people ? I think some of us will be highly interested !
  7. You seem to think i nsome visual physic editor ! With LE3 open system, perhasp some of us will make such plugin ... We will see when LE3 will be available if we cab do it ! Not necessary to Josh to make all visual tools could it be Physics , addons or helpers for world editor etc ... he has enought work t od owith the engine and mobile now
  8. Will it include blocking ? You can make some static sword fight perhaps , if you make a puzzle game ! Goole for "Infinity Blade Iphone" , and you'll have some good sword system that can be done using keys or mouse , you can make such camera and system in a more simpler way also !
  9. I didn't know something like 21 Dec was important, just kidding, i want to make a game in 2012 , and another in 2013 could they be medium sized or bigger ! Yes Q2 2012 would be great, if it was available before, i wouldn't say no eventualy to already import my 3D art and make some earlier gameplay
  10. I agree that a stable version having all new things running , will be lot better than having some blocking bugs ! Q2 would be great, that way we could use it and perhaps make and sell some game , before Q3 that is the end of the world
  11. YouGroove

    GvB

    Some little example : These games are like yours : combat tactical based ! What they have for campaign, is some map for some, where you choose where you want to, or next battle , they have also shops to buy better weapons ! And simple 2D Dialogs for the story that is just a story to bring hours and hours of combat But itmeans, lot lot more work indeed, perhaps if your game would encounter big success and people woud ask for Single player campaign , like Might and Magic series also , and if you were motivated to make that campaign indeed ? For textures, try these i put in this post ! (and give us some screenshot ) !
  12. YouGroove

    GvB

    Another option , is that you could put some discrete things on the board , like some subtule green grass , for example : White blocks : bright grass Dark blocks : dark grass Another level you could have : Bright and dark subtle or not very pronounced rock texture, you can test it easily visually , it's just a texture change. I can give you some from CGTextures if you want to test ? And perhaps you could put a video or picture and aks in the forum what people prefer. But even like that it looks great and i like the units Will it have a campaign mode or it is too mcuh time and work to make it ?
  13. wow, very good , amazing work !
  14. YouGroove

    GvB

    I just seen your Blog Rick, it has a beautifull banner The turn based choice is a great one, and there is a huge amount of people even today taht likes a lot turn based games where you can make your choice without instead of full pace action, some people finded some game like "Last Odissey" some of real Next Gen RPG ; i'm not far from the end and i can say, it is arel strategic turn based RPG, where good choices is vital to survive . Finally you'll keep simple White and Black chess ? no fantasy on it ? caus your game deals with some fantasy characters in some sort ! Keept it up !
  15. If it does and you likr it then play atound with the editor for a while and then consider purchase' I would just add some little thing : You could try to make some little playable tiny prototype first with some simple Cube for the player and some stupid Ennemies (Cubes models why not). If you succeed , makinsg something playable than buy it ! Caus there is no real game framework, it will be to you to load your models and manage their actions. I'm more 3D artist than programmer , and that's not so trivial. But perhaps you'll find that easy ? In the other side, i can assure you that LeadWorks is one of the most easy 3D engines in the programming side, even if it don't propose a game Framework or you have to load your level and entities by hand ! The syntax and commands are among the most simple and clear to use , similar to Blitz3D that i used some 10 years ago or more
  16. It could become some official new Game Framework for LE2 I will be first interested if it would happen
  17. YouGroove

    GvB

    I give you some inspiration to make the chessborad a little more attractive Perhaps you have already seen these videos and been inspired for your game already ? In fact that's just detailled materials for the chessboard texture that makes it great and detailled. Will you put some 3D Background or skybox , or another color than black ? Perhaps a more top down can make us look less at the black color ?
  18. Actually an object must possess a file for it's physic description. It would be great in LE3, that file to be generated when importing the object in the editor and editable in a panel also under the editor. Editable in two ways : We could choose generale collision options by using checkboxes and sliders ,or eidt the file (just a tex editor would be call form the editor)
  19. Why not proposing two frameworks for LE3 , but not 1000 lines of code ... just simple game Framework incorporated by checking a checkbox under the Editor, it would generate a project including it. It could be Physic based framework or non Physic Framework. It could be for non Physic game methods like : Init() Update() End() Methods available for each entity after level loading. For physic we should find : InitWorld UpdateWorld UpdateEntity() FreeEntity() etc .... It could be an option , some people prefering to manage all by themselves in their own way like actually.
  20. My answer have evaporated with the server bug ? @ Naughty Alien : It's really original in terms of world and characters, with a good bunch of imagination (like the living plants). It looks really professionnal and good , i don't knwo if i could do as good looking ? Did you use photo sources for textures ? cgtextures site ? Keep making it
  21. YouGroove

    WITCHGATE

    I find the normal map good on the scene, perhaps it lacks some clean plane / or flat stones with only some small cracks ? The overdone thing here is the specular map that gives that non realistic look to the building, reducing it to 0 or low value and keeping the normal map as it is can give a good result ? I use specular for shiny materials (like iron) or for viscosity on some monsters for example.
  22. Thanks a lot. It could become some official new Game Framework for LE2. I don't have BLitzMax so i'll stick lot more with C++ or C# , but the code is very inspiring , i had already the idea to do as well the update() function also to otehr objects would inherit. I'll dig that code and see what i can achieve with it.
  23. I tried the demo , and the game is really beautifull. Thes ground smoke effects when walking, jumping is just great ; and the gameplay is fluid and fine. It would be cool to find some horizontal flying ennemies like in traditionnal platform games where you have to be carefull before jumping ! Put it on steam and i'll buy it I found that similar filters about Gimp also : Gimp filters Could you share some code ? Like Entities loading and management for example ? It's not to steal the code , but to see how to do ?
  24. strange , but i prefer Without Cell color + Correction : It looks more precise, less dirty, less dark !
  25. YouGroove

    GvB

    Really good. For the chess board , black and white is borring , and your game is not chessBoard rules or its is finally ? Caus if it isn't Chess rules, you could change the colors and hwy not use some slight alpha texture like bu reg grass, and some lighter grass, or dirty ground for other squarres ? Keep up the good work B)
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