Jump to content

Vida Marcell

Members
  • Posts

    320
  • Joined

  • Last visited

Everything posted by Vida Marcell

  1. I mean, will i be abled to set sound for a material in the ui editor?
  2. I think RAGE is a bit old for making it look real, also, i'we been analysing the system of the gta 5 ai, mostly because i want to recreate Euphoria, wich is used by Gta 5. So basically, they didnt use any complex materials, because it would take too much data for a game, so they mostly used base color textures, and because the city was modelled in (around) 2013, the models arent high quality. For me Source engine looks real (notedly the LEft4Dead branch), here is why: they used Ray Tracing (baked) wich can make any game look realistic, also they added a noise shader to the shadows wich (i think looks very real) looks like how i see in the dark, also they give the characters expressions with shapekeys, and the physics: Havok does it well. Also the animations should look real, even if your model is poor the animation can make it look real, here is an example:
  3. I cant find any ways to do that Here is what im thinking of:
  4. Me and my friend decided to make a game engine to upgrade our programming skills, so when it comes to building a level editor, i want to bake AO and Global Illumination into the scene so it makes the games faster, how should i store these baked textures?
  5. So i was reading about the new game engine that Josh will release soon, and he said that it will be mush faster, what does it mean? What can you do wrong in coding that makes a whole software slow?
  6. Vida Marcell

    Voxel raytracing

    Can this type of RayTracing work on a weak pc or laptop?
  7. Its strange to see the person who can answer any c++ question ask a question.
  8. This is the most perfect response i have ever got.
  9. Hi, the integrated graphics are really bad, and i think Unity is not the best choice for making games, it has a huge community, but the engine is too complex. Also Unity's graphics looks better than Leadwerks, but Leadwerks is more simple. Anyways try out Flax engine its a lightweigh game engine, with great documentation!
  10. Vida Marcell

    VXRT Progress

    You're right, but the point is, you can see the light bounces enough to make a visible difference
  11. Hi everyone, so couple people here might know that i'm a beginner c++ programmer, and before coding i was working with advanced 3d graphics, mainly enviroment desing. And i tested many andvanced game engines like Unigine, Flax, and i see some footage of Frostbite. Now not a single of those engines could offer more than diffuse, normal, tesselation/displacement, roughness or texture maps. And as im baking textures with marmoset or xnormal i see many baking options that i can never use, because no software supports it, for example: cavity, curvature and detail maps, these are only for making the render faster so there is no vidual difference without them, but it wuld be cool if the new engine would support a wide variety of texture maps. So here is a couple of these not commonly used texture maps: convexity map smoothness map curvature map cavity map detail map bent normal map thickness map trans-maps Here is an example for with/without bent normal. http://i.imgur.com/ix9vf.gif
  12. Vida Marcell

    VXRT Progress

    Wow, thats so cool, Josh will the Ultraengine have animation and shader graph?
  13. Vida Marcell

    VXRT Progress

    Josh, where can i learn for shading in leadwerks, i mean, i found some glsl tutorials, but i dont know how to work with the integrated glsl.
  14. I can find Glsl shading tutorials but theyre are for plain opengl. Is there any tutorial for integrated glsl?
  15. Also i found a shading tutorial for Leadwerks! wich is very rare
  16. You dont have to, https://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html
  17. Allright, currently i'm waiting for approving my account on newtondyn, so i can ask Julio some questions.
  18. Thanks Josh, one thing i wanted to ask, so should i make this system with plain Newton Dynamics or with your built in to your engine Newton Dynamics?
  19. Hi, so i just saw that gta 5's game engine (RAGE) uses Bullet physics, and Euphoria (wich is what i want to recreate) uses Physx, back then on the website was that they can change their physics engine to whatever the company asks, but it would be too much work for a single person (me) for making compability to all physics engines. So can a game engine like Leadwerks use 2 different physics engine? Also i am going to use Newton, because im focused on Ultra and Leadwerks, just asking if later i want to add it to other engines. also the devlog for the animation/physics engine is coming soon maybe tomorrow.
  20. I'LL try, and Look what i found Josh, could be helpful https://developer.download.nvidia.com/SDK/9.5/Samples/3dgraphics_effects.html
×
×
  • Create New...