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Vida Marcell

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Everything posted by Vida Marcell

  1. Damn, these are the best assets i have ever made. thanks for the help.
  2. Hello everyone, i've been vorking on a modular pipe set. And i'm going to finish the modeling in a clouple days. But i cant choose the correct type of material of it, should it be a shiny metallic steel, or painted metal like in mirrors edge. I imagine the pipes in somewhere mid-europe. So help me choose the correct material please!
  3. So im searching for solutions to my node graph, and the first thing i want to solve is the curves that connect them. But i only found tutorial where curves ment to be used with multiple points, like road. So whats the math behind it?
  4. Are there an archive of the genuine uak documentation, because i cant decide what components uak contains, after it got mixed with the Engines documentation.
  5. Damn this looks awesome
  6. Thanks, also now i have to give something back. I want to work on a node workflow for uak. It would be helpful for complex softwares.
  7. Okay, i had to change the glew32s.lib to the x64 version, But now its running, thanks for the help!
  8. It doesnt build for me, but at least vs doesnt screaming for me for the libraries. it says: "The build tools for v143 (Platform Toolset = 'v143') cannot be found." So im gonna update that
  9. Oh, okay. Josh you never responding with yes or no, its not a problem its just interesting.
  10. Man, thanks you so much, I tried the blank c++ version aswell, and it doesnt work aswerll. Look if you need help with models or materials ask me, im not so good at programming as you see.
  11. But Josh, after you finished voxal cone step tracing, will it look like this metallic?
  12. I dont know what am i doing wrong, but you maybe. Can you fix it? OpenglGUI.rar
  13. Okay, i'll try my best, i will notify you, if its working. Also really cool and helpful tutorial!
  14. the code is allright, now the compiler has a problem
  15. But this isnt the first time it happens, i've been following an opengl tutorial, and some times vs does the same
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