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Everything posted by Vida Marcell
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Thank you! perfect information
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Hello everyone, i've been vorking on a modular pipe set. And i'm going to finish the modeling in a clouple days. But i cant choose the correct type of material of it, should it be a shiny metallic steel, or painted metal like in mirrors edge. I imagine the pipes in somewhere mid-europe. So help me choose the correct material please!
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How to create a 2 point Bezier Curve? (Node Graph)
Vida Marcell replied to Vida Marcell's topic in Programming
This could help, thanks! -
So im searching for solutions to my node graph, and the first thing i want to solve is the curves that connect them. But i only found tutorial where curves ment to be used with multiple points, like road. So whats the math behind it?
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Oh well, okay
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Are there an archive of the genuine uak documentation, because i cant decide what components uak contains, after it got mixed with the Engines documentation.
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Real-time Global Illumination: Introducing Latency
Vida Marcell commented on Josh's blog entry in Development Blog
Now this pretty close to the fial release -
Thanks, also now i have to give something back. I want to work on a node workflow for uak. It would be helpful for complex softwares.
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Okay, i had to change the glew32s.lib to the x64 version, But now its running, thanks for the help!
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Yeah that would be good. Okay
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It doesnt build for me, but at least vs doesnt screaming for me for the libraries. it says: "The build tools for v143 (Platform Toolset = 'v143') cannot be found." So im gonna update that
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Oh, okay. Josh you never responding with yes or no, its not a problem its just interesting.
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Man, thanks you so much, I tried the blank c++ version aswell, and it doesnt work aswerll. Look if you need help with models or materials ask me, im not so good at programming as you see.
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But Josh, after you finished voxal cone step tracing, will it look like this metallic?
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I dont know what am i doing wrong, but you maybe. Can you fix it? OpenglGUI.rar
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Okay, i'll try my best, i will notify you, if its working. Also really cool and helpful tutorial!
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But this isnt the first time it happens, i've been following an opengl tutorial, and some times vs does the same
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i tried that
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