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Everything posted by Yue
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A better alternative to this?
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I have to put a glass crystal in a vehicle, as I can get transparency and shine effect.
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That implies that your objects are very small, the solution is to create larger objects.
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Three Massive improvements the new engine will make in your life
Yue commented on Josh's blog entry in Development Blog
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"When you don't understand what they're talking about but you find it fascinating. "
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; Lua Sandboxing Disbled??? Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Error.lua" Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Main.lua" Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Menu.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 1050/PCIe/SSE2 Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawprimitive.shader"... Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Panel.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawtext.shader"... Deleting script "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Tabber.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Tabber.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Label.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Label.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/ChoiceBox.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/ChoiceBox.lua" Loading map "C:/Users/Yue/Desktop/Montacargas/Maps/start.map"... Loading texture "C:/Users/Yue/Desktop/Montacargas/Materials/Common/bfn.tex"... Loading material "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo.mat"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/diffuse+normal.shader"... Loading texture "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo.tex"... Loading texture "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo_dot3.tex"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Editor/wireframe.shader"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/chassis.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift.mat"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/diffuse.shader"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_d.tex"... Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_underside.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_underside_d.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/chassis.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_wheels.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_wheels_d.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta2.mdl" Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta2.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/pallet/WoodenPallet.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.phy"... Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/objects/player/spectator.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/objects/player/spectator.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/pivotechassis.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/pivotechassis.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiondelantera.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiondelantera.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiontrasera.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiontrasera.lua" Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawimage.shader"..
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There is an alternative to creating realistic pallets that are not made with the Convex Decompotition collision type, the question is the only way to create a realistic pallet to put the shovel between its holes and lift loads. But now there is a problem with this type of collision and everything flies away. The same applies to a realistic forklift shovel with a two-point fork that goes into those pallet openings. Any suggestions? Translated with www.DeepL.com/Translator
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When I was testing, I activated that thing, and it didn't launch the executable in full screen, only from the Leadwerks editor. So I turned it off and it worked correctly but it doesn't solve the problem.
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self.suspension.script.llanta:Hide()
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Wanting access to the variables, but this doesn't work for me. self.suspension.rim:Hide() Any suggestions?
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In Turbo, will it be possible to add multiple scripts to one entity?
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How can I access another variable that is in another script?
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This is the configuration that I think has served me well in envy, but all I have to say is pure speculation.
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The strange thing is that this was apparently not a problem in Leadwerks version 4.3.
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Another thing I notice is that if I change from 100% to 125% or another value, maximum on my screen of 175, some screen resolutions will work.
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Returning to the topic, the only way I see it here is the percentage of windows in my case 100% and it solves the problem, besides moving one or another parameter in the nvidia control. Now, I will never publish a game, however the question is if any user of the game comes across this must be a nightmare to tell him to do one thing, to do the other.
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I don't know if is is of any use, in another engine at a low resolution, you see bands on the sides of the scene.
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Well, I've learned something new. Those terminologies always end up killing my ignorance.
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I don't know if it's 4k, I guess you can tell by the maximum resolution of the monitor. The only thing I can think of is to do a test with another video game engine that uses OpenGL and see the results, so we can rule out a local error.
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No, I only have one monitor. AOC
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I have the problem, but I had to set the scale to 100% and move the scale of the gpu screen. It's something to do with high-resolution monitors. The test project works well at the top of the screen resolution but if I start to lower the resolution I see the following.
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Now the collider in my chassis has a son, originally named Mesh1, that didn't come out before.
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//Load any zip files in main directory Leadwerks::Directory* dir = Leadwerks::FileSystem::LoadDir("."); if (dir) { for (int i=0; i<dir->files.size(); i++) { std::string file = dir->files[i]; std::string ext = Leadwerks::String::Lower(Leadwerks::FileSystem::ExtractExt(file)); if (ext=="zip" || ext=="pak" || ext == "iso" || ext=="dll" || ext=="lib" ) { Leadwerks::Package::Load(file,"pass"); } } delete dir; }