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Yue

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Everything posted by Yue

  1. A better alternative to this?
  2. I have to put a glass crystal in a vehicle, as I can get transparency and shine effect.
  3. That implies that your objects are very small, the solution is to create larger objects.
  4. "When you don't understand what they're talking about but you find it fascinating. "
  5. ; Lua Sandboxing Disbled??? Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Error.lua" Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Main.lua" Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/Menu.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 1050/PCIe/SSE2 Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawprimitive.shader"... Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Panel.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawtext.shader"... Deleting script "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Button.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Tabber.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Tabber.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Label.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/Label.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/ChoiceBox.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/Scripts/GUI/ChoiceBox.lua" Loading map "C:/Users/Yue/Desktop/Montacargas/Maps/start.map"... Loading texture "C:/Users/Yue/Desktop/Montacargas/Materials/Common/bfn.tex"... Loading material "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo.mat"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/diffuse+normal.shader"... Loading texture "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo.tex"... Loading texture "C:/Users/Yue/Desktop/Montacargas/materials/escenario/suelo_dot3.tex"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Editor/wireframe.shader"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/chassis.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift.mat"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/diffuse.shader"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_d.tex"... Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_underside.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_underside_d.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/chassis.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_wheels.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/montacargas/forklift_wheels_d.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta2.mdl" Loading shape "C:/Users/Yue/Desktop/Montacargas/models/montacargas/llanta2.phy"... Loading model "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.mdl" Loading material "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.mat"... Loading texture "C:/Users/Yue/Desktop/Montacargas/models/pallet/WoodenPallet.tex"... Loading shape "C:/Users/Yue/Desktop/Montacargas/models/pallet/woodenpallet.phy"... Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/objects/player/spectator.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/objects/player/spectator.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/pivotechassis.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/pivotechassis.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiondelantera.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiondelantera.lua" Loading component "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiontrasera.lua..." Executing file "C:/Users/Yue/Desktop/Montacargas/scripts/game/suspensiontrasera.lua" Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Lighting/directionallight.shader"... Loading shader "C:/Users/Yue/Desktop/Montacargas/Shaders/Drawing/drawimage.shader"..
  6. There is an alternative to creating realistic pallets that are not made with the Convex Decompotition collision type, the question is the only way to create a realistic pallet to put the shovel between its holes and lift loads. But now there is a problem with this type of collision and everything flies away. The same applies to a realistic forklift shovel with a two-point fork that goes into those pallet openings. Any suggestions? Translated with www.DeepL.com/Translator
  7. When I was testing, I activated that thing, and it didn't launch the executable in full screen, only from the Leadwerks editor. So I turned it off and it worked correctly but it doesn't solve the problem.
  8. self.suspension.script.llanta:Hide()
  9. Wanting access to the variables, but this doesn't work for me. self.suspension.rim:Hide() Any suggestions?
  10. In Turbo, will it be possible to add multiple scripts to one entity?
  11. How can I access another variable that is in another script?
  12. This is the configuration that I think has served me well in envy, but all I have to say is pure speculation.
  13. The strange thing is that this was apparently not a problem in Leadwerks version 4.3.
  14. Another thing I notice is that if I change from 100% to 125% or another value, maximum on my screen of 175, some screen resolutions will work.
  15. Returning to the topic, the only way I see it here is the percentage of windows in my case 100% and it solves the problem, besides moving one or another parameter in the nvidia control. Now, I will never publish a game, however the question is if any user of the game comes across this must be a nightmare to tell him to do one thing, to do the other.
  16. I don't know if is is of any use, in another engine at a low resolution, you see bands on the sides of the scene.
  17. Well, I've learned something new. Those terminologies always end up killing my ignorance.
  18. I don't know if it's 4k, I guess you can tell by the maximum resolution of the monitor. The only thing I can think of is to do a test with another video game engine that uses OpenGL and see the results, so we can rule out a local error.
  19. I have the problem, but I had to set the scale to 100% and move the scale of the gpu screen. It's something to do with high-resolution monitors. The test project works well at the top of the screen resolution but if I start to lower the resolution I see the following.
  20. Now the collider in my chassis has a son, originally named Mesh1, that didn't come out before.
  21. //Load any zip files in main directory Leadwerks::Directory* dir = Leadwerks::FileSystem::LoadDir("."); if (dir) { for (int i=0; i<dir->files.size(); i++) { std::string file = dir->files[i]; std::string ext = Leadwerks::String::Lower(Leadwerks::FileSystem::ExtractExt(file)); if (ext=="zip" || ext=="pak" || ext == "iso" || ext=="dll" || ext=="lib" ) { Leadwerks::Package::Load(file,"pass"); } } delete dir; }
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