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Blog Comments posted by Yue
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Beta Branch Updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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I have no idea what they're talking about, but I suppose it would be great to have features that allow us to do that without really understanding how it's done behind the scenes.
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It's unfortunate, this doesn't work for me, it doesn't go up the inclined ramp.
-- Script Spring. Script.chassis = nil --entity "Chassis" Script.llanta = nil --entity "Llanta" --Spring local suspension -- motor local motor local vel = 0 function Script:Start() --Slider. suspension = Joint:Slider(self.entity:GetPosition().x, self.entity:GetPosition().y, self.entity:GetPosition().z, 0, 1, 0, self.entity, self.chassis ) --suspension:EnableLimits() --suspension:SetLimits(-0.01,-0.05 ) suspension:SetSpring(200) --suspension:EnableMotor() --Hinge. motor = Joint:Hinge( self.llanta:GetPosition().x, self.llanta:GetPosition().y, self.llanta:GetPosition().z, 0, 0, 1, self.llanta, self.entity ) motor:DisableLimits() self.llanta:SetFriction(10, 10 ) end function Script:UpdateWorld() motor:SetAngle( motor:GetAngle() - 100 ) vel = vel + 100 motor:EnableMotor() motor:SetMotorSpeed( vel ) end
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There's definitely something wrong here, and I might have to start over.
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My forklift doesn't go up this ramp. Any suggestions, my friend?
-- Script Spring. Script.chassis = nil --entity "Chassis" Script.llanta = nil --entity "Llanta" --Spring local suspension -- motor local motor function Script:Start() --Slider. suspension = Joint:Slider(self.entity:GetPosition().x, self.entity:GetPosition().y, self.entity:GetPosition().z, 0, 1, 0, self.entity, self.chassis ) suspension:EnableLimits() suspension:SetLimits(-0.01,-0.05 ) --Hinge. motor = Joint:Hinge( self.llanta:GetPosition().x, self.llanta:GetPosition().y, self.llanta:GetPosition().z, 0, 0, 1, self.llanta, self.entity ) motor:DisableLimits() self.llanta:SetFriction(1000, 1000 ) end function Script:UpdateWorld() --if self.entity:GetKeyValue("type", "Suspension0") == "Suspension0" then motor:SetAngle( motor:GetAngle()-100) motor:EnableMotor() motor:SetMotorSpeed(100000000) --end end
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Thank you, the problem has been solved, undoubtedly something new to learn about "Debris" that translates into Spanish as rubble, very small things.
Thank you very much.
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I have a problem, when I want to put the tires in the respective place of the chassis of my vehicle, the car starts to jump like crazy. Any suggestions?
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I understand that the slope goes up with enough momentum, however if you stop on a slope like that, you will most likely not go up. Then I thought about the gears of a car and the question is how realistic is the question
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Listen to a question, how is it possible that you climb steep hills, in my case the car doesn't get in, it runs out of strength.
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Ok, I've already understood something, and I really appreciate your help, as the google translator isn't that helpful with the documentation.
With this broken hinge.
if self.motorspeed>0 then bisagra:SetAngle(bisagra:GetAngle()+100) else bisagra:SetAngle(bisagra:GetAngle()-100) end
And with this I set the speed of rotation.
bisagra:SetMotorSpeed(self.motorspeed)
I feel that I have learned something new today, tomorrow will be another day and I will realize that there are things that I still don't know.
Thank you very much. -
2 minutes ago, Charrua said:
yes, for a tire you have to place the hinge at the same position of the tire (which is it's center also)
And now the question is, how do I give the tire the power it needs to have engine effect in the car?
When I activate the engine, I see it only goes in one direction.
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30 minutes ago, Charrua said:
bisagra = Joint:Hinge( 0, 0, 0, 0, 1, 0, self.puerta, self.entity )
you are creating the joint at 0,0,0 so it will be at this position (bisagra = Joint:Hinge( 0, 0, 0, 0, 1, 0, self.puerta, self.entity )
you have to place the hinge in the correct position, to the left of the door. If you decide to create the hinge by code, then, look on the editor whic are the x,y,z world coodinates at the left of the door and use these values on your code.
Okay, thank you very much, I thought if the father was set, he'd take the father's coordinates to set the hinge coordinates.
Now then I just have to create the hinge in the middle of the door, this would work like a revolving door, am I right?,
is for the purpose of creating a tire.
bisagra = Joint:Hinge( self.entity:GetPosition().x, self.entity:GetPosition().y, self.entity:GetPosition().z, 0, 1, 0, self.puerta , self.entity)
bisagra:EnableLimits() -
I can understand many things but I can't apply them correctly, I want to make a simple door with a hinge, but it seems that the center point is at the global level of the scene and not in the door frame.
-- Puerta = Door.
-- self.entity = Frame
-- Bisagra = Hinge
bisagra = Joint:Hinge( 0, 0, 0, 0, 1, 0, self.puerta, self.entity )
bisagra:EnableLimits()
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I'm really impressed by anything, those images look great, and it's really amazing what a person who is a real multimedia-focused system developer can do.
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I think Leadwerks is a brand already positioned, original and recognized by many. If it's about doing something new, then the right name, I think, would be. Turbo Engine Leadwerks, (TEL), or Turbo Leadwerks.
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My point of view. I'm from Colombia, I have two products in Steam APP GAme Kit and Leadwerks, the way to access these products is through a third party that resells games in Colombia, he earns a commission and sends me the gift product in steam. Unfortunately I have no other payment options.
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Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
And they have not thought of the word "Speed Engine Game", ("SEG")??
I think the word Speed is more convenient. Am I mistaken?
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Something to apply for, since Leadwerks will have support for a few years, and will last forever at Steam I think it is necessary to have help documentation to download with the engine and use it in Local.
For now we can only hope to see the birth of TEG. ( Turbo Engine Game)
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I join in the questions raised by reepblue
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I was thinking, as it is a product created from new TGE, Leadwerks will continue to receive updates? Or does he die with the birth of Turbo Game Engine?
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Turbo Engine.
New Physics Features in Leadwerks 4.4
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
I can't get my vehicle to reach a decent speed as it starts to bounce, am I ignoring any settings for the tires?