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Blog Comments posted by Yue
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I'm in trouble. They closed my steam account for downloading spacewar.
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I can not understand, to create the server I need to have the steam account open, otherwise it does not work to create a server.
The file you idces has a number 480.
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I think I don't quite understand the concept of online in leadwerks.
I mean, can you only play players who have a steam account?
If it is correct, how can I create a game and test it?
It's trying to create a server on another computer and I got a "we couldn't create the server, fails" sign. -
Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Okay, I'll create it from the outside. "Test Server Yue"
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Test Server Yue, One thing I've noticed is that pressing the jump key crashes the game.
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I have released the online player example, but I don't know how to test it locally. I have a "Test Yue" server
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
One question, to use the online multiplayer, do I have to have steam with all the privileges
This is because my account is limited to steam. -
Here Test problem body concave.
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Incredible, if I agree, for vehicles that do not pass a certain speed looks great, a scooter, a shopping cart and so on.
A question Josh, the forklift looks very good, have you tried if it is possible to lift a pallet that has a concave body assigned to it, that the fork between its holes and lifts them? Also if you can pass over that pallet. In a while I tried but everything flew away. -
Yes, I agree, I agree, too, to include the work in the release with the limitation that it is for vehicles below 25 kilometres per hour, with the limitation made on the vehicle template that does not exceed that speed.
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At that point, it's better to sacrifice something in favor of other features that are more important, I think that's fine.
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The other possibility is that leadwerks c++ has a door for the user to use a third party engine. That implies two things, that some experienced users create a plugin or the same user make the link with another engine of their choice. I think it was the same for the network system.
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1 minute ago, reepblue said:
¿Aún estará disponible el nuevo parámetro de resorte? Parece que puede tener otros usos.
Yes, the springs are available, but in the case of cars it is for very low speeds, like a baby carriage or something similar.
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The drawback is that time and work on Josh's part, time that must be invested in the new Turbo engine, really a shame, but I guess that's the reality.
So, already said, focus your efforts on Turbo, surely with the experience you have gained over the years the results will be great. Looking forward with Turbo.
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This implies that vehicles are also not viable with joints, right?
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I think the best thing to do is to leave leadwerks without a vehicle system, to migrate to another physics system at this point, it implies disconnecting all the functions established with Newton, and that implies work and time on Josh's part, something that some at this point think should be invested in the new Turbo Engine.
And yet it's bad news, but I guess if leadwerks has been a while without a vehicle system, they can do it another time.
Translated with www.DeepL.com/Translator
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Peer-to-peer Networking in Leadwerks Game Engine 4.6
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Nice!!
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Creating Realistic Skyboxes with Vue
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Where module exporter?
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Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
:) -
Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
good luck!!
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Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I wish you the best of luck in the project, and don't forget the users of LE 4, we are always waiting for an update or two.- 1
Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
I got a steam message that I've been banned by something called VAC.
Valve Anti-Trap System (VAC)
VAC locks are permanent, non-negotiable and cannot be removed by the Steam Support team.
If a VAC lock is determined to have been applied by mistake, it will be automatically removed. If you would like to discuss Valve's anti-cheating system with the Community, you can do so here.
Because my account is limited and I did not purchase five dollars.
:(