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Blog Comments posted by Yue
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Testing the beta, in 3d view, icons representing entities such as the camera, the lights do not turn in the direction of the camera.
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1 minute ago, gamecreator said:
Sure it's a tool but a better tool gets better results. If you can write 10 lines of code instead of 1000, that's hours of work saved and usually more likely that you'll end up with something nice to show off.
I agree, and that's why we're not creating video game engines, talent has another for that, all the tools are usually great, but no matter how much I install UDK, CryEngine, Torque, Unity, they don't do anything by themselves. Then comes something that I think, and I can be wrong, make us right on a tool, see its advantages and focus on it, and know how to deal with their mistakes.
Now, we could be creating games directly from c++ and Vukan in a Visual Studio environment, but for that you need talent, and that's what professional studios and famous games pay for.
In the end my point of view is simple, I use Leadwerks, because I don't have the talent needed to make a video game engine, or create with other development environments. Here it's easy, in other parts they throw you an immense api and defend yourself as you can and in the same way you find problems, errors, difficulties, but the question is how to have the ability to solve them.
It's just what I think, and most likely I'm wrong.
Translated with www.DeepL.com/Translator
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Leadwerks is a great tool, the problem is that a tool does nothing, if there is no one to push the talent, work, development.
Then any bad worker will blame the tools. I also rest a while and came back with a fresher mint and I share what some say, learning is my hobby and improving my skills is a challenge that somehow allows me to advance to the next level.
Übersetzt mit www.DeepL.com/Translator
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Thanks You!!
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I think, undoubtedly a good tool must have good documentation. That is to say imagine that you buy a powerful appliance to use in your home and you don't see any explicit documentation about its respective functions. I think it can ruin the product, it's just what I think.
Now, the simple example is based on for example a C++, lua, or C# template, something very simple like creating a simple window. And the rest is left to the user's mercy when digging into the documentation structure, or asking questions in the community.
Translated with www.DeepL.com/Translator
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Some will survive the new changes.
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// Nice!! auto window = CreateWindow("MyGame", 0, 0, 1280, 720);
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I love that new way of writing the code, it's much more readable.
auto window = Turbo::CreateWindow("MyGame", 0, 0, 1280, 720);
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One question: Are compilation times equal to c++?
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The good thing about all this is that to create a simple triangle, you might pass us a function that is "CreateTriangle" with some parameters. And save us a lot of pain...
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That confirms my suspicions, you are a programmer, I play to believe that I am, I know that you will succeed.
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No, I don't consider myself a real programmer, that is to say the magic is done by the engine, I have no idea how to create a light, I have no idea how that light casts shadows on a static or dynamic mesh, I think that in this era of globalization we are made to believe that we are programmers when we use powerful tools such as Leadwerks, where the greatest work is already done, on the other hand we are users, creators of possible games, but the programmer in all this riddle is really you, the one who has the necessary tools for people like us to think we are programmers and create something fun.
Translated with www.DeepL.com/Translator -
The best wishes in this project will surely be very pleasant results for users like us who are not real programmers.
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I want to support the project, but the only possible means of payment I have, is by steam. Is it possible to put a product, for example a Turbo card to be sold by steam?
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The translator doesn't help much, I'm blocked from steam, I can't log in, I try to recover the password and says it's not registered.
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
11 minutes ago, gamecreator said:Did you not buy Leadwerks on Steam?
No, I didn't buy it, I initially received it as a gift from Josh when the blitz3d website disappeared, later it was updated to the professional version, because on the Internet I found an intermediary in cash I buy it as a gift and sent it to me along with a pack of textures.
But I haven't made direct purchases with steam, as I don't have the electronic means to do so. ( credit card, paypal etc )- 1
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Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
steam://install/480/
SpaceWAr -
Leadwerks Game Engine 4.6 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The link sends me to the steam community, but I can't do anything, since I can't log in, and even if it was one of the limitations, this is really very bad. I tried to answer the mail, hopefully they would answer something, although I doubt it.
That game doesn't download normally, he put a code in the browser bar to install it, and started the download but it crashes and I can't enter anymore.
Leadwerks 4.7 Beta Available
in Development Blog
A blog by Josh in General
Posted
I can't carry a mesh in Leadwerks.
Bot.fbx