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Blog Comments posted by aiaf
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Ubuntu 18.04 64bit
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Well , editor started, i can run a tutorial.
But when i press import it crashes.
Also when it starts cant open the previous project that actually exist on disk, so there is no projects in the window.Failed to load project "/home/alex/Documents/Leadwerks/Projects\fgfdgfgfdg.werk".
My game works ok.
I could even remove this build options:
-no-pie -D_GLIBCXX_USE_CXX11_ABI=1
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Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Awesome news! next level Leadwerks/Turbo in space for spaceship hud?
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Looks great!
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Introducing Leadwerks Marketplace
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Would like some modular space stations, ships, turrets and more skyboxes.
Hmm can this market be extended to have some artist do some custom unique work for us ? would be nice as option.
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Introducing Leadwerks Marketplace
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Nice , please add space/scifi assets: asteroids, comets , quality skyboxes, satellites, space stations etc
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This is great, cool graphics and great atmosphere
First I dont know how to draw weapon :) , r key doesnt work , i search around and didnt find any to pick up.
You can dodge the skeletons by just running around , maybe they should be more dangerous.
I would have expected to be able to close the door back , it just closes by itself when taking range from it.
This should receive the best free leadwerks game award :) Congrats!
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Maybe some fixes from turbo will arrive in le 4 or external libs upgrades.Anyway really like the new name, i will bash with that name any poor soul i know that are stuck with unity
Besides cars, c++, speed this name make me remember turbo cweing gum from the 90s that had cool cars stickers.
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Exploring new graphics options and more lights
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This community projects will be written in c++ or lua?
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Manged to build simple project for 4.5 with no problem with ubuntu 16.04.Have cmake file derived from codeblock file.
-D_GLIBCXX_USE_CXX11_ABI=1 i have this in CXXFLAGS, if this is 0 you get tons of error about abi.
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Seen this FlushKeys not working in linux, but decided to investigate this at later date thinking is something with my code, good is fixed.
Ill update to 4.5 linux today a bit later (have ubuntu 16.04 with 4.4), will put feedback here if i have problems.
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If you somehow pass by romania i can show you around, good places lots of beer
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Will this work from c++ ?
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Searching works pretty well.
But where are the c++ examples ?
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Cool idea
Maybe think about doing the game battleships later, to show simple multi-player.
I really liked r-type.Aside from that golden axe, double dragon, contra, punisher.
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Really nice, responsive design works reading from Android phone.
Tutorials and community pages feels a bit off, can see is the old site looks bit different.
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good luck with the project looks well
Have a look at this tool it catches all kind of programming errors related to memory and works on windows also:
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Hidden traps and different paths to go forward
Then some kind of time travel mechanic, time travel in future play the game by choosing a path for some seconds then go back in time where you started.
Now you know where some of the traps are, this probably needs some kind of limitation to not use all time.
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This templates could work, to attract people in and show off what the engine can do.
After people are in and start learning i think next problem is the graphics assets.Unless they have friends good at this it will be a problem.Here i think to have more procedural generation in the line of the vegetation system.Generic things like clouds or better water.
I think people should not be underestimated, i became a programmer because of a book i read in childhood about basic describing a simple adventure game with source code
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Well here the mining mechanic video, no ideea how to embbed videos on this site.
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A few times i verified the same reference got passed through a couple of classes in the place where was needed.
Once i verified how the reference counting works for Emitters.Had problems in certain edge cases i was deleting NULL pointers.Or creating multiple Emitters on MouseHit.
Also for something like this:
if (Object::GetAddress(console->ast->GetAsteroids()[i]) == Object::GetAddress(pickinfo.entity)) { currentIndex = i; break; }
I usually use Entity SetKeyValue for identifying things, for asteroids i was lazy doing like above.
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Cool setup, what software you use for recording video ?
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works ok so far, updated linux/windows projects
Leadwerks Game Engine 4.6 Beta Update
in Development Blog
A blog by Josh in General
Posted
The engine works great with 18.04, the editor is the problem.
I like to use latest lts ubuntu because of new applications and compiler.
The engine build will remain for 18.04 ? i would like to stay on 18.04 i dont use much the editor, but i like the compiler that supports c++17.