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Blog Comments posted by aiaf
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i participated twice to ludum dare its quite nice, i would advise using some software/library you are familiar with , otherwise it will be hard to finish a game
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I can see this being useful, but i will only use this in a beta or play test version.
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Good step , i like the support for modern c++.
Can we get same treatment for gcc ? but guess there is also dependent on steam os support.
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im using bit bucket and tortoise git
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good work , heh this entry was fun to read , old code but still doing the needed stuff
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Congrats! reminds me of revolt game
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You pose valid question
I want to keep the economy management minimal, this will be a war game.
Have to finish the story but this base is actually some kind of creature, there will be factions of enemies.Universe will be inhabited by this creatures no humans around.
Challenge for the player will be to survive.You will start in a war zone and need to escape at all costs.You will simply not have the time to build up.
Some kind of warp/jump mechanics, there will be a timer until you can activate the jump drive that i hope will create some tension.So you'll have the chance to defend or attack weeker targets.
Also the fighting gameplay should be intreasting in itself i plan on having only missiles as weapons.So will be lots of missiles/explosions flying around.
When a jump is executed there will be a early warning from the sensors, so you can launch missiles attacks or just go out.
Also some kind of trap that will not let you jump away.
Hope this fighting tactics will be interesting enough.
So much work to do.
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great plan, good to see engine going in the right direction
You Won't Believe what Analytics in Leadwerks Reveal
in Development Blog
A blog by Josh in General
Posted
Haha the title makes me laugh
C++ users might use the editor diffrently, i only enter the editor when creating textures, materials and when creating new particle systems.