Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

mdgunn

Members
  • Content Count

    607
  • Joined

  • Last visited

Community Reputation

223 Excellent

Profile Information

  • Gender
    Male
  • Location
    Manchester, UK

Recent Profile Visitors

7,202 profile views
  1. mdgunn

    U-ReV

    1 download

    Modification of the Marble Template game that comes with Leadwerks. Moveable camera (90 degree increments). Particles (whoooot!) Space setting with some more complicated geometry. Done for the Leadwerks 2015 Summer Game Contest. I only had the one day to get this done so it is more of a prototype than a complete game...only 1 level I'm afraid. Keys are WASD - Forward/Back/Left Right Q - Switch Camera 90 degree anti-clockwise E - Switch Camera 90 degree clockwise Space - Jump Instructions - Collect the 10 'Energy Spheres' - the
    Free
  2. 0 downloads

    This was meant to be more of a horror game but with limited time had to drastically cut things short and go for more of a shooting gallery on rails. I hope to return to the original intention later. Mouse = ROTATE LMB = FIRE R = RELOAD GOAL: Shoot the balloons for points Got a crash going on if you shoot too many things. A bit unfortunate for a shooting game. If you want to actually get to the end don't shoot. Hopefully I'll have this fixed up soon. Will probably upload a new file here or google drive but my slow upload speeds mean this takes quite some time.
    Free
  3. mdgunn

    Grimlight

    0 downloads

    Alpha version of a simple 'dark maze' game for Summer Games competition 2016. Very early and rough. Got a few AI issues and only got as far as a simple test level but I hope to update this in the near future.
    Free
  4. mdgunn

    Mass Micron

    0 downloads

    Entry for the Leadwerks Winter Game Challenge 2016. Had to cut development short from what I had planned due to time constraints. Hopefully you can see where this was heading and I plan to put in some more time very soon to get it closer to what I had hoped. The game is supposed to be a boss battle within a single room. The boss will be invulnerable to direct fire but elements in the room will allow you to take him down. E.g disable missiles, reduce boss reaction time etc. Note: You can't take the boss down yet (sorry!). Hopefully I will have more implemented soon. Also I h
    Free
  5. mdgunn

    Invade

    2 downloads

    Early version uploaded. Still got some bugs and rough edges so hope to have another version in the next day or 2. Space Invaders remake for Leadwerks Summer 2018 Games tournament. CONTROLS A = LEFT D = RIGHT <SPACE>=SHOOT
    Free
  6. I don't see it in my account. If you joined the KickStarter (as I did) should it be showing now? Steam key working.
  7. Hi, Unfortunately my daughter has had a severe long term illness since November which she is still suffering from and likely will for quite some time to come. Ultimately she should be OK but it will take a long time. Things deteriorated around Christmas. I haven't had the strength or time to do anything on the project or many other things in my life. Due to these issues I don't really feel I can really commit to anything. I find this a bit annoying as I'd love to have got this into a better state but to get something worth a look at still feels like it would be a good chunk of time. Mayb
  8. Small update: Haven't found too much time. My job and family issues have had to take priority. I have made a small amount of progress and I'll continue to pick away. Hopefully have something to show by the end of this week.
  9. I've begun to pick apart the problem cryo room in an attempt to rebuild it. I may do some additional checkins into the old repository while I pick it apart before moving it.
  10. I had a look at the current project. I will see if I can get together a new version of my stuff. Mostly it will probably be like the original cryo room but maybe with some aspects of what I did when I expanded the ship out. I will try to keep it relatively small as it was originally so we can get this thing done. Will still probably take me a while to find the time to get things done. I will say I will try to have something to show by the end of this weekend and try to have something solid by the end of the following week (8th Dec), if possible.
  11. Hi, This project is often on my mind. I have not really been doing any hobby programming or game engine stuff or 3D modelling for a bit. I will take a look at what is in new repo over the next few days and see if I can see a route to an end point.
  12. Just thought I should say I've not forgotten about the project. Unfortunately, I've struggled to find the time and have not had the energy - due to a really minor, but persistent, virus I can't seem to quite shake. I'll also be away for some time on holiday so it may be the best part of a month before I'll have a chance to jump-start things again. I'll be returning to trying to complete the ship and ship to temple entrance section, and also completing the post-title screen cutscenes. I'm still of the mind that if we can get to the end of integrating and polishing up what we have now (the s
×
×
  • Create New...