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Admin

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Blog Entries posted by Admin

  1. Admin
    Now that you've had time to get acquainted with Leadwerks, it's time for the Summer 2016 Game Tournament.

     
    WHEN: The tournament will start Monday, July 25, and end Sunday, August 21th at 11:59 P.M. (Pacific Standard Time).
     
    HOW TO PARTICIPATE: Publish your summer-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for your game, we've got a summer model pack for you to use for free from Leadwerks Workshop.
     
    Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win) to be considered entries. It is expected that most entries will be simple, given the time constraints.
     
    PRIZES: Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!
     
    If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.
     

     
    If this is your second game tournament entry, you'll receive a collection of three limited-edition professionally printed postcards featuring beautiful Leadwerks screenshots. Send them to a friend or put them on the wall.
     

     
    If this is your third game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail. Wear it to show how cool you really are.
     

     
    If this is your fourth game tournament entry, you'll receive the new Leadwerks hoodie! This gorgeous garment makes you look like a Silicon Valley startup geek. This light jacket is perfect for air-conditioned spaces that are just slightly chilly.
     

     
    If this is your fifth game tournament entry, you will receive a Steam Controller. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind.


    Bonus Prize
    All participants will receive an 11" x 17" printed poster for the Summer Games 2016 Tournament! This limited-run item will be printed only once, only for this event. This is your only chance to get this poster, ever. 

     
    Make games and have fun!
  2. Admin
    Leadwerks Software today announced the release of version 4.4 of their topselling game engine on Steam.  This version adds a new GUI system, support for inverse kinematics, and enhanced visuals.  The free update goes out today to over 20,000 paid users on Steam.
    Leadwerks Game Engine 4.4 sees the introduction of Leadwerks GUI, a system for creating resolution-independent in-game menus.  Custom GUI elements can be created with Lua script, or an item can be selected from a number of pre-built GUI scripts including buttons, tabbed panels, slider controls, and more.  Leadwerks GUI is designed for the future, with support for 4K and 8K displays, as well as VR menus of any resolution.

    Inverse kinematics are now supported, with two new joints that provide fine control over the orientation of physics bodies.  These can be used to control the end effector in an IK setup, or for precise control of moving objects.  The Leadwerks physics system has been updated to the latest Newton Dynamics 3.14.

    Post-processing effects have been updated to enhance visual quality.  Bloom, HDR iris adjustment, SSAO, and fog have all been updated for improved graphics.  A new shader has been added to the vegetation system that scattering millions of rocks across a landscape to make terrain more detailed and realistic.

    The Leadwerks learning materials have been converted into an all-new documentation system.  This allows easier searching and browsing of tutorials, API documentation, and examples.  A new series of tutorials has been added to teach the basics of C++ programming, in addition to the existing lessons on Lua scripting.
    Leadwerks Game Engine can be purchased at a discount during the Steam summer sale.  All Leadwerks games have Steamworks support integrated out-of-the-box and are ready to publish through Steam Direct.
  3. Admin
    The first Leadwerks Winter Games tournament has begun!
     


    How to Enter
    Submit your playable game to the Leadwerks Games Catalog, before January 15th. You can use any Christmas or non-Christmas related ideas. You can work together in teams or on your own. On the day of January 15th, a review of submitted games will be posted.
    Prizes
    Rather than a competition, this tournament is a "co-opetition". The community is encouraged to help one another make fun playable games. Everyone who participates in the tournament will receive a prize. 
    If this is your first official game tournament entry, you will receive a Leadwerks sticker in the mail.

     
    If this is your second tournament entry, you will receive a Leadwerks T-shirt in the mail.

     
    If this is your third tournament entry, you will receive a rockin' Leadwerks beanie to keep your head warm. (Image not available yet.)

    Getting Started
    To help kick off the contest, we've released the Christmas Props Pack by Rich DiGiovanni for free in the Leadwerks Workshop. Feel free to use these models to get started with your game idea. You can participate by posting blogs about your game's development, or just post some work-in-progress screenshots. (Also, if you need more models, Rich is available and does great work at a reasonable price.) 

     
    If you've got a serious project in development, this is a great opportunity to take a break and make a simple fun game, or you can even make a simplified teaser of your game to drum up a fan base. Here are a few entries from past tournaments.
     
    Most of all have fun, and watch out for reindeer!
  4. Admin
    Leadwerks 3.1 has entered the beta testing phase on schedule according to our development plan laid out in the Leadwerks for Linux Kickstarter campaign. Supporters who chose the SUPER BACKER reward have been granted access to try the early builds of Leadwerks for Linux.
     
    We chose to use the excellent Code::Blocks IDE for Linux development. Beta testers can access the full Leadwerks API to program graphics, physics, and gameplay, along with a few new functions like Camera::SetMultisampleMode(), which sets the render antialiasing level.
     

     
    Although the beta is not a complete finished product, we've already learned a lot about building high-end graphics for Linux. First of all, the Linux OpenGL drivers for ATI and Nvidia hardware are fine. We've encountered no graphics drivers bugs (so far). This may be due to the streamlined nature of OpenGL 4, as it removes a lot of legacy functionality. Whatever the cause, OpenGL drivers for Linux work great, much better than Windows drivers did a few years ago in the dark days between OpenGL 2 and 3.
     
    The biggest remaining challenge is to get the editor running in Linux. We anticipate two difficult parts to this. First, although we have a GUI abstraction layer that uses GTK on Linux, we expect some amount of fiddling to be necessary to make it work right. Second, the case-sensitive nature of the Linux file system will cause issues that need to be dealt with since there are many placed where our editor stores file names in lower-case format. This will require a lot of effort to resolve, but it's not any harder than some of the other issues we have dealt with so far in the development of Leadwerks for Linux. The benefits of having a Linux game editor with a native look and feel will make it worth the extra effort it takes.

    Steam Dev Days
    Leadwerks founder Josh has been invited and will be attending Steam Dev Days in Seattle, Washington. Steam Dev Days is a two-day game developer’s conference where professionals can meet in a relaxed, off the record environment. Developers will share their design and industry expertise, participate in roundtable discussions and attend lectures by industry veterans on topics ranging from game economies to VR, Linux/OpenGL, user-generated content and more. Developers will also have direct access to Valve’s Steam Team, and will be given a chance to test-drive and provide feedback on Steam OS, prototype Steam Machines and Steam Controllers. 

  5. Admin
    Summer is here, and you know what that means! Yes, it is time for another LEGENDARY game tournament. This year the theme is "Retro Gaming". Create a modern take on an arcade game hearkening back to the days of NES, Neo Geo, Sega, or just make anything you want. Either way, you get this totally radical poster as a prize!

    How does it work?  For one month, the Leadwerks community builds small playable games.  Some people work alone and some team up with others.  At the end of the month we release our projects to the public and play each other's games.  The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.
    WHEN: The tournament begins Thursday, June 21, and ends on July 31st at the stroke of midnight.
    HOW TO PARTICIPATE: Publish your retro-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.
    Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.
    This is the perfect time to try making a VR game or finish that idea you've been waiting to make!
    PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your account info.
    At the end of the tournament we will post a roundup blog featuring your entries. Let's go!
  6. Admin
    Leadwerks Software has released version 2.5 of their game development software Leadwerks Engine, featuring enhanced graphics and support for the Microsoft .NET application framework. Josh, CEO of Leadwerks said, “.NET support fits in with our goal of making game development simple and more approachable for programmers. We have an energetic community of coders who have been requesting .NET support for some time, and we’re happy to deliver that in Leadwerks Engine 2.5 along with enhancements to our renderer.”
    Leadwerks Engine lets developers write games in C++, C#, VB.NET, and Lua script. The company seeks to simplify the complicated process of game development by providing a streamlined production pipeline and an intuitive command set. “With traditional game development tools, you've got to choose between ease of use and the quality of your results,” continued Josh, “We don’t see things that way. We believe powerful tools should also be flexible and fun to use, and that’s been our driving philosophy since the first version of Leadwerks Engine was released back in 2006. We’re very excited about extending support to a new audience using the .NET framework. We also support C# programming with Mono, in preparation for our plans to bring great graphics to mobile devices.”
    Independent game developers are using Leadwerks Engine to deliver games with visuals that can go head-to-head with titles from major studios. Tricubic Studios is using Leadwerks to develop their helicopter flight simulator Combat-Helo. Richard Hawley, Director of Tricubic Studios, said that “Leadwerks gave us a shortcut to achieve the kind of special effects seen in major AAA titles including HDR, motion blur, infrared vision, and dozens of real-time lights for dramatic day or night scenes with no performance penalty. The vegetation system alone can compete with systems costing many times more. We needed an engine that could render hundreds of thousands of trees to convince the player they were flying a lethally efficient helicopter at low level. The performance of Leadwerks has just been amazing.”
    Leadwerks Engine continues to be priced affordably for independent game developers at $199.99, with a source code license available under a separately negotiated agreement. A fully provisioned 30-day trial version can be downloaded from the Leadwerks website.
    Founded in 2006, Leadwerks Software provides cutting-edge game development tools at an affordable price. By providing amazing technology that's easy to use, Leadwerks empowers game developers, digital artists, and architects to bring their 3D ideas to reality. With over 10,000 customers worldwide, Leadwerks has earned a loyal customer base and developed proprietary technologies that are now being leveraged to build new products and expand their market to include tablets and smart phones.
  7. Admin
    Leadwerks Game Engine 4.1 is now available on Steam. This release cranks up the already legendary Leadwerks visuals to new levels of awesome.
     


    Environment Probes
    The new environment probe entities can be used to add global illumination and reflections to any scene. 


    Volumetric Lighting
    Each light in Leadwerks can now display an adjustable volumetric effect using a ray-marching technique to give your game dramatic visuals. 


    Enhanced Post-Processing Effects
    Leadwerks 4.1 includes new built-in post-process effects including volumetric light scattering and screen-space ambient occlusion. Older effects like bloom have been updated for improved visuals. 

     
    Leadwerks Game Engine is available for purchase on Steam and can be purchased at a discount during the Steam summer sale, for Windows and Linux.
  8. Admin
    At last, it is time for the 2016 Leadwerks Winter Games Tournament! This is going to be a big one, for a few reasons.
    We're very likely to reach 100 games in Leadwerks Game Launcher, which means it will be ready to move out of early access mode and be an official release on Steam.
    As an experiment, you're getting two extra weeks to polish your games, with an extended deadline lasting until January 15th.

     

     
    WHEN: The tournament begins Monday, December 5, and ends Sunday, January 15th at 11:59 P.M.
     
    HOW TO PARTICIPATE: Publish your wintery-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for your game, we've got a Christmas props model pack for you to use for free from Leadwerks Workshop.
     
    Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win) to be considered entries. It is expected that most entries will be simple, given the time constraints.
     
    PRIZES: Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!
     
    If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.
     

     
    If this is your second game tournament entry, you'll receive a collection of three limited-edition professionally printed postcards featuring beautiful Leadwerks screenshots. Send them to a friend or put them on the wall.
     

     
    If this is your third game tournament entry, you'll receive the new Leadwerks USB stick, which is perfect for storing projects, code and artwork! The items will be printed with the Leadwerks logo for a distinctive look.
     

     
    If this is your fourth game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail. Wear it to show how cool you really are.
     

     
    If this is your fifth game tournament entry, you'll receive the new Leadwerks hoodie! This gorgeous garment makes you look like a Silicon Valley startup geek. This light jacket is perfect for air-conditioned spaces that are just slightly chilly.
     

     
    If this is your sixth game tournament entry, you will receive a Steam Controller. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind.


    Bonus Prize
    Everyone who participates also gets this bonus prize: an 11x17" poster mailed to your door! These posters will be printed only once, only for this event. This is your only time ever to get one, so make it count!
  9. Admin
    An update for version 4.4 beta is now available. The Newton Dynamics library has been updated to the current version. Vehicles are temporarily unavailable, but everything else should work. The Newton DLLs have been moved into external DLLs, which allows the author of Newton to debug his own physics code in Leadwerks from Visual Studio.
     
    You can get the update by opting into the beta branch on Steam.
  10. Admin
    Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not know. But we do know it is time for another Leadwerks game tournament!
     

     
    WHEN: The tournament will start Monday, January 18, and end Sunday, February 21th at 11:59 P.M. (Pacific Standard Time).
     
    HOW TO PARTICIPATE: Publish your winter-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for your game, we've got a bunch of new content coming out in Leadwerks Workshop for you to use.
     
    Games must have a preview image, title, and contain some minimal amount of gameplay to be considered entries. It is expected that most entries will be simple, given the time constraints.
     
    PRIZES: Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!
     
    If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.
     

     
    If this is your second game tournament entry, you'll receive a collection of three limited-edition professionally printed postcards featuring beautiful Leadwerks screenshots. Send them to a friend or put them on the wall.
     

     
    If this is your third game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail. Wear it to show how cool you really are.
     

     
    If this is your fourth game tournament entry, you'll receive the new Leadwerks hoodie! This gorgeous garment makes you look like a Silicon Valley startup geek. This is the fashionable way to stay warm until summer!
     

     
    Go forth and make games, for the good of the kingdom!
  11. Admin
    Leadwerks Game Engine on Steam and standalone versions have received a major update that include enhancements to the workflow and new features.
     
    The FBX model importer will now auto-generate materials for imported models, and select the appropriate shader to use. This even works with animated models that use GPU skinning, so it's super easy to get new models into Leadwerks. Other enhancements include support for multi-track animations and animation sequence names.

     
    Lua script post effects are now supported in the editor. This allows a greater range of plug and play post-processing effects. Scripts and shaders can be modified in real-time and the results are instantly visible, allowing you to fine tune the look and feel of your game.

     
    Physics shapes can now be built into models for easy creation of physics. More advanced physics shapes can be created from constructive solid geometry brushes or auto-generated, but the new feature simplifies the task of defining physical geometry for most models.

     
    A sharpen filter has been added to the built-in texture editor. Unlike paint programs like Photoshop and Gimp, the filter operates at every level of the mipmap chain. This means that fine details aren't washed out as the image is downsampled, and makes far away objects still look crisp and clear. Blurry stock photos can be easily transformed into beautiful game-ready textures, and the effect is adjustable so you can view the results instantly to get just the right look.

     
    Controls for texture compression have been added, allowing you to select which DXT compression format to use, as well as support for the new DXTn compression format. This swizzles the blue and alpha channels in the texture to provide greater resolution for normal maps and eliminate the blocky artifacts compressed normal maps can experience.

     
    Finally, the Linux build has received a refresh to update it to the visual style of Ubuntu 14.04. A new icon set makes Leadwerks for Ubuntu look sleek and professional just in time for its release in the Ubuntu Software Center:

     
    All of these features help make Leadwerks the easiest way to make games that look amazing. Thousands of developers worldwide are using Leadwerks to create a diverse range of games, including first-person shooters, strategy games, and flight simulators.
     
    About Leadwerks
    Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multiplatform product, in April at the GDC 2013 expo. Last summer, the company conducted a successful Kickstarter campaign to being Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.
  12. Admin
    Leadwerks has been accepted into the Sacramento State University Center for Entrepreneurship. The mission of the Center for Entrepreneurship in the College of Business Administration (CBA) is to develop and nurture innovative business ideas and to capitalize potential entrepreneurial opportunities, both from CSUS and local entrepreneurship communities.
     
    The Center will provide entrepreneurs with the skills and resources needed to launch a venture and to identify and cultivate solutions to entrepreneurial problems, the network structure to bring the plan to fruition, and the technical training to grow the enterprises.
     
    This means Leadwerks now has a physical office right here in California and a vital link to the local technology and business communities as we complete the last leg of Leadwerks3D, our upcoming game development software for iPhone, iPad, Android, Windows, and Mac.



  13. Admin
    Leadwerks 3.3 is now available. This update adds usability improvements and a few new features.
     
    Two new entity classes that extend the model class are present. Sprites are a quad that can face the camera, a specific direction, or can rotate around one axis. These are useful for lighting effects and the axis rotation is great for making laser beams or tracer rounds.
     
    The Lensflare class extends the sprite class and adds a simple glow effect for lighting.
     
    The editor now support shift-drag to select in the main window viewports.
     
    On Windows, the main window now uses resizable splitters so you can adjust the size of the side panel and program log, or click the separator to show/hide them. You can also right-click on a file or folder in the Asset Browser and select the Properties menu item to bring up the Windows file properties dialog.
     
    The Leadwerks Workshop, our system for publishing user-made game assets, has been streamlined to make the process of installing and removing items easier.
     
    Encryption has been added for your published games to protect your game files from tampering. This works with both Lua and C++ games.
     
    You can pick up Leadwerks 3 at a discount during the Steam Exploration Sale.
  14. Admin
    With the Summer Games 2016 Tournament completed, it's time to review the entries. This tournament brought a new level of quality, with several small games that could be considered Greenlight-ready, made in just four weeks!
     


     
    Sound Game
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=732192584
     
    Test your spatial reasoning skills in this unique and challenging game. Navigate with your map and lit up clues to get to the end of the maze.
     

     
    Soundscape
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=732248859
     
    Solve the mystery in this atmospheric puzzle adventure.
     

     
    Astrotrack
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=733382938
     
    Race through this futuristic yet retro world with a rockin' 8-bit soundtrack.
     

     
    Log Riders
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=734499057
     
    Jump from log to log in this fun physics-driven game.
     

     
    Realm of the Lamb
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=735323135
     
    Explore the afterworld in this atmospheric adventure. A great example of storytelling and pacing.
     

     
    Little Dagon
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=735476592
     
    Run. Glide. Shoot fireballs. Any way you do it, you're going to have a blast in this polished and fun game.
     

     
    Leadblocks Jump n' Run
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=743969073
     
    Slafstraf is back, not with horror, but with a psychadelic first-person jumping experience. Test your skills with this challenging and (presumably) LSD-driven adventure.
     

     
    Anesthetic
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=747490351
     
    Blast through hordes of enemies in this frantic fast-paced action title. Steam Leaderboards let you see how well you're doing compared to other players.
     

     
    Spookemon Go!
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=747753330
     
    Race an RC car around your beach house and collect all the Spookemons. You've got to catch them all!
     

     
    Robo Platformer
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=747899296
     
    Jump your robot from platform to platform in this challenging third-person game.
     

     
    FPS Nightmare
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=748730998
     
    Fight for your very soul. We couldn't have said it any better.
     

     
    The Hankinator's House of Darkness
    http://www.leadwerks.com/werkspace/page/viewitem?fileid=749141006
     
    A blend of action and puzzle-solving with excellent game mechanics makes this a must-play!
     

     
    Dino Land
    http://www.leadwerks.com/werkspace/page/games/_/dino-land-r113
     
    Collect photos of dinosaurs in this unique adventure! Also features completely awesome water. Did we mention there's dinosaurs?
     

     
    TinyGom
    http://www.leadwerks.com/werkspace/page/games/_/tinygom-r110
     
    Race a tiny remote-control car through a fun and active setting.
     

     
    Pew Pew Bang Bang
    http://www.leadwerks.com/werkspace/page/games/_/pew-pew-bang-bang-r111
     
    Red vs. Blue team-based battles. What more do you need to know? Go play it!
     

     
    Run! Jump! Crawl!
    http://www.leadwerks.com/werkspace/page/games/_/run-jump-climb-r114
     
    A classic side-scroller with satisfying graphics and a fun vibe. Try it out!
     

     
    Crawler's Den
    http://www.leadwerks.com/werkspace/page/games/_/crawlers-den-r115
     
    Replay the Leadwerks AI and Events map with this reimagined implementation done in pure C++. There's also an interesting blog about the development experience.
     

     
    Grimlight
    http://www.leadwerks.com/werkspace/page/games/_/grimlight-r116
     
    Sneak through the corridor and avoid the enemies. Excellent map design makes this a great entry to check out.
     

     
    World Factions
    http://www.leadwerks.com/werkspace/page/games/_/world-factions-pre-alpha-r118
     
    An MMO RPG game where the online is similar to Minecraft in that players can host their own server.
     

  15. Admin
    After a wild week at GDC 2013, it's nice to be back doing what I do best...writing code!
     
    A new build of Leadwerks 3 is now available. We've added light vector maps so that lightmapped surfaces can display normal mapping effects. Lightmapped materials with normal maps should use the texture "Common/lightvectormap.tex" in slot 4. (If you create a new lightmapped material, this will be done automatically.)

     
    This technique works by calculating the average light vector that influences each luxel in the lightmap. Each vector is weighted by the light's intensity and range to get an overall vector representing the direction most light is coming from. The light vectors are encoded in a secondary light map that looks like this:

     
    This effect will even work with specular reflection, as seen in this totally over-the-top screenshot:

     
    We also made about a dozen small fixes to the engine and editor. For more detail on recent issues resolved, visit the bug reports forum. Like any new software, we've had some teething problems, but it's pretty easy to resolve those issues as they arise. Bugs can be fixed as they are identified, but bad design is forever. Fortunately, I think we've got a great design and a good and stable development system.
  16. Admin
    Leadwerks Game Engine 3.6 is now available on Steam. This free update brings an array of new features along with the release of Leadwerks Game Launcher.

    New Features
    Deferred DecalsLeadwerks now supports decals using an advanced deferred rendering technique. Decals are useful both for bullet marks and character blood, and as a decoration tool for adding detail to maps. Leadwerks decals even work with animated characters, so you can show damage when enemies are hit.
     

     
    Terrain Vertical and Triplanar Texture Mapping
    Leadwerks terrain just got better with new texture mapping options. Use these to make terrain textures on steep cliffs align horizontally, giving a realistic striated look to your terrain.
     

     
    Camera Render Targets
    Camera render targets can be set in the editor, making it easier than ever to render to a texture. Set a camera render target then apply that texture to a material painted on an object. You can use render targets for security camera systems, rear-view mirrors, portals, or other visual effects.
     

     
    Particle Collisions
    Particles with a collision type set will now collide with the map, making bullet debris and other objects appear more realistically
     
    In-Game Steam Screenshots
    You can now press F12 while running your game from the editor, and a screenshot will be saved in your Steam screenshots library. This makes it easier than ever to show your game off in the Leadwerks Community Hub.

    Leadwerks Game Launcher
    Leadwerks 3.6 coincides with the release of Leadwerks Game Launcher, a new way to share games. Leadwerks Game Launcher allows free self-publishing to Steam Workshop so anyone with a Steam account can play your game for free. Use Leadwerks Game Launcher as an incubator for your latest ideas and build a fan base before going to Kickstarter or Greenlight. 

  17. Admin
    The results of the Leadwerks Winter Games Tournament are in! I think you will agree, this tournament produced some very fun playable games. You can download all of these games and more in the Leadwerks Games Listing. Each author will receive a Leadwerks sticker via mail (Gonan gets a Leadwerks T-Shirt since this is his second entry.)
     
    So without further ado, let's look at the games, in no particular order:
     
    Crime Closer
    By nick.ace
    Catch the crooks before they get away!
     

     
    Next Monday
    By MarkusR
    Shoot zombies and collect coins. The variety of scripted events make this game full of fun surprises.
     

     
    One More Day
    By xtom
    A survival horror game in the making, with an interesting inventory system and nice level design.
     

     
    The Hankinator's Fun House
    By thehankinator
    Get to the Christmas party on time! Each room is a different challenge, with a wide variety of puzzles to solve.
     

     
    Space Runner
    By darklord987
    Run through a space station without getting smashed in this fast-paced arcade thrill.
     

     
    Holiday Foot Race
    By smigergon
    Speed through a Christmas-themed track in a frantic low-friction race against the clock.
     

     
    LOSW: Last One Standing Wins
    By Gonan
    It's zombies vs. mutants in this no-holds-barred brawl to victory. Place your bets on the side you think will win!
     

     
    Crazy Present Auto Dash
    By mdgunn
    Santa has been dropping presents all over the place. Get in your car and collect all the presents before the time runs out.
     

     
    Slastraf Horror
    By Mr. Shawkly
    "Slastraf Horror" is a horror game inspired by slender and other "modern horror stories".
    This game is right now in pre-alpha and you can get it for free.
     

     
    Atomic Parkour
    By Atomic Hashtag
    This 3D jumping platformer is deceptively simple. You will die, repeatedly.
     

  18. Admin
    The beta branch on Steam is now updated. Version 4.6 introduces peer-to-peer multiplayer capabilities with a new multiplayer game template. Check out the new features in the documentation:
    P2P Lobby Voice The physics library is updated to the latest version of Newton.
    The editor has some enhancements as well:
    Model editor view range is calculated from model extents, so if you load a model that is huge it won't be invisible. Model editor displays number of limbs as well as vertices and triangles. Settings file is now saved any time changes are made in the project manager or the options editor. Menu added for Leadwerks Marketplace. Paid Workshop items are no longer accepted. Menu item added for Discord chat. Please test this out and report any errors in the bug reports forum, as this is pretty close to the final version 4.6.
  19. Admin
    In collaboration with Arteria3D, we are pleased to announce the release of the SciFi Interior Construction Kit for Leadwerks Game Engine on Steam. This DLC provides all the props and textures you need to create your own high-tech sci-fi game environments. All content is ready to use with Leadwerks Game Engine, with no tweaking or adjusting required. Objects are designed to be easily aligned so you can build your scene quickly and revise it as often as you like. The included objects can be reused in many different ways to create a variety of science-fiction themed environments.
     


     
    Distributed through our Workshop game content system, the DLC contents appear immediately ready-to-use in Leadwerks upon purchase.

    Package Contents
    25 environment models including panels, pipes, supports, machinery, with predefined physics shapes for each object.
    56 materials with 1024x1024 textures, including model skins, with diffuse, normal, and specular maps for each.
    Example scenes to demonstrate usage and provide ideas.

     
    Get the SciFi Interior Construction Kit now for just $9.99 on Steam, with a 10% launch discount during the first week of release.
     

     

  20. Admin
    Leadwerks Engine 2.5 has been updated with a few small fixes and added commands.
    -Added GetModelLODEntity(), CountModelLODEntities().
    -Added vegetation index in pick structure.
    -Improved vegetation terrain coloring.
    -Fixed terrain color map.
     
    You can download the update by running the Leadwerks Engine sync tool.
  21. Admin
    Leadwerks Game Engine on Steam has been updated with bug fixes and a host of new features that are now out of beta.

    Crowdsourcing Post-Processing Effects
    Although Leadwerks 2 featured an extensive set of post-processing effects, they were all hard-coded into the engine. This limited the ease with which new effects could be added, and caused all Leadwerks screenshots to look similar. In Leadwerks 3 we decided to implement a post-processing stack of shaders. You can attach post-processing effects to the scene root in the editor and move them around to get different appearances. 
    We're already seeing a greater diversity of looks and effects than what Leadwerks 2 could render. By effectively crowdsourcing post-effects, we're creating a stronger platform for innovation of new plug-in effects, from the realistic to the fantastic. The post-processing features are included in both the Indie and Standard editions of Leadwerks 3.1.
     

     

     


    Built-In Screenshot and Video Publishing
    You can now publish screenshots and videos straight to your Steam profile from the Leadwerks Editor. To render a screenshot, select the Render > Render Screenshot menu item. After your image renders, press the Publish button to send it to Steam, where it will appear in your Steam profile and in the Leadwerks Community Hub.
    Improved Project Management Tools
    To avoid confusion with outdated projects, the project's status will now be displayed in the project manager. If the project is older than the template folder, a warning icon will be displayed. In addition, the script editor will now warn once about an out-of-date project before running. 

     
    Leadwerks Game Engine is available on Steam for $99.
  22. Admin
    Leadwerks has added new features that allow users to take advantage of Steam features.

    Steamworks Integration
    Leadwerks now has native support for the Steamworks SDK. You can make your game ready to publish on Steam by calling Steamworks:Initialize(). This also enables the in-game overlay so you can take screenshots, chat with friends, and access the entire Steam community in-game.

    Screenshot Publishing
    The new screenshot publishing window allows you to upload rendered images directly to your online screenshots library, where it will show up on your Steam profile and the Leadwerks community hub.

    Steam Controller
    We've added native support for the new SteamOS Controller. You can get input from the controller and even send haptic feedback back to the device.  

     
    You can learn more about these new features in the documentation here.
  23. Admin
    Leadwerks Software today announced their top-selling game development system on Steam, Leadwerks Game Engine, has gained a user base of over 10,000 paid customers. Although the game development space has seen a dramatic drop in prices and the entry of many free competitors, Leadwerks Game Engine continues to gain popularity by teaching complete beginners how to make games with no previous knowledge required, and providing a pathway to publish directly to Steam Workshop.
     
    Leadwerks’ ease of use is made possible by a layered development system that gradually eases beginners into game development. At its simplest, Leadwerks Editor is a drag-and-drop system with a visual interface for creating game interactions. Users can drill down to the Lua script level to modify behavior and create new game mechanics. Experts can get even more advanced and access the Leadwerks API directly in C++ with the Standard Edition DLC. This layered development system means that Leadwerks provides a smooth learning curve that grows with the user as they learn more.
     
    Leadwerks Game Launcher is the company’s portal for user-made games, and is currently available for free on Steam as an early access title with over 40 free games. Developers can publish their games directly to Steam Workshop with the game launcher or as a standalone. This lets developers share their games with the entire Steam community, with no waiting period and no approval process. The Game Launcher features a variety of experimental titles, delivering fun bite-sized experiences similar to the iOS App Store, but playable on a PC or Steam Machine.
     

    “The Borrower” can be played on Windows or SteamOS for free with Leadwerks Game Launcher.
     
    With Leadwerks Game Launcher on SteamOS, games can now be built on the desktop and played in the living room. Console gaming has historically been a closed system, with expensive developer licenses and strict rules about who can publish for the living room. With support for SteamOS, Valve’s Linux-based operating system for PC-based game consoles, Leadwerks Game Launcher allows anyone to create their own games they can play in the living room with a controller. All Game Launcher titles work seamlessly on SteamOS, even if they were developed on a Windows PC. Leadwerks provides full support for the new Steam Controller and is compatible with all OpenGL 4.0 hardware for Linux.
     

    Leadwerks developers can build games on the desktop and play them instantly in the living room.
     
    Version 3.7
    The upcoming version 3.7 update is planned to add a new vegetation system and other features. Unlike traditional vegetation systems that store each tree instance in memory, the Leadwerks 3.7 vegetation system allocates objects procedurally. This allows the user to create infinitely dense forests that consume no extra memory. The Leadwerks 3.7 vegetation system is set to be featured in a chapter in the upcoming book Game Engine Gems 3, published by A K Peters / CRC Press. Leadwerks Game Engine 3.7 is a free update scheduled for release in December 2015.
     

    Leadwerks Game Engine 3.7 Vegetation System, as featured in Game Engine Gems 3.
     
    Leadwerks Game Engine: Indie Edition and the Standard Edition DLC can both be purchased for $99.99 on Steam. Leadwerks Game Launcher can be downloaded for free on Steam.
     
    About Leadwerks Software
    Leadwerks Software was founded in 2006 to make game development fun and enjoyable. The company launched Leadwerks 3, their first multiplatform product, in April at the GDC 2013 expo. In July 2013 the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam. Leadwerks Game Launcher was released as an early access title in September 2015, enabling anyone to publish their game directly to Steam Workshop.
  24. Admin
    Leadwerks Game Engine 3.5 is now available on Steam. Along with version 3.5, we're rolling out a new tutorials to teach you everything you need to make games. A step-by-step series of lessons teaches how to use the editor, write Lua scripts, and create gameplay. No preexisting knowledge is required. Read the new material here.
     
    A new project templates system has been added. This provides different game types you can choose from to create a basic playable game in a few seconds. We're launching with a marble game and a first-person shooter, with additional game templates on the way.
     

     
    This version adds free self-publishing to Steam Workshop with Leadwerks Game Launcher. Now in beta, the game launcher allows you to distribute your game to anyone on Steam, without installers, zip files, or plugins. You can learn more about publishing to Steam Workshop here.
     

     
    Leadwerks Workshop has been upgraded to use the SteamUGC system. This allows unlimited storage space to upload your game assets for others to use, or download and use more than 140 game items from the community.
     
    This update adds CSG boolean operations carve and hollow. This makes it easier to build game levels. With these tools you can cut a window or doorway out of a wall or join two hallways. Learn more about the new features here.
     
    A new file "Main.lua" has been introduced as the entry point for your game's script program. The new approach simplifies the main program code, and existing projects will be unaffected.

    About Leadwerks Software
    Leadwerks Software was founded in 2006 to make game development fun and enjoyable. The company launched Leadwerks Game Engine 3.0 in April at the GDC 2013 expo. In July 2013, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first third-party 3D game engine distributed on Steam.
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