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Admin

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Blog Entries posted by Admin

  1. Admin
    Leadwerks Game Engine 5 will be backwards-compatible with asset file formats used in version 4. In addition, we are adding support for glTF 2.0 (GL Transmission Format), a new open-spec model format from Khronos with support for skinned animation and PBR materials. glTF will be our main 3D model format, for both development and final published models.
    What's so great about the glTF file format?
    Documented and Human-Readable
    Unlike the "black box" FBX file format, which can only be read using Autodesk's proprietary SDK, glTF is an open specification based on JSON. This makes it easier for us to reliably support import and export of glTF files without worrying about future changes or different versions. Your data remains easily accessible and the files can even be edited in notepad! (For faster-loading files, vertex and indice data can be packed into a second binary file, while the main .gltf file is encoded in text).

    Widely Supported
    glTF aims to be "the JPEG of 3D" and most of your favorites programs already support it! Blender includes import and export capabilities by default, and there are plugins available for 3ds max suppot. Even Windows Explorer includes a glTF previewer so you can just click on a file to view it.

    PBR Materials
    glTF includes a well-defined specification for materials using physically-based rendering techniques, and includes options for transparency, emission, and alpha masking. That means when you load a model from glTF format, you never have to worry about creating new material files. It just works. (A Blinn-Phong material definition is still available for older models.)

    Vast Libraries of Game-Ready Content
    SketchFab, Turbosquid StemCell, and other 3D model stores are adopting glTF as the standard file format for 3D game content. This means you can choose from thousands of game-ready models that will load up in Leadwerks Game Engine 5 without any touch-up or adjustment.

    Making Game Development Easier
    For years, game developers have had to convert their editable source model formats into final proprietary game-ready formats. If the original files were ever lost, or if you forget which version you last saved, you were pretty much out of luck. glTF models, on the other hand, can be easily re-imported into a variety of 3D modeling programs, so saving a 3D model for games is now as simple as exporting a bitmap from Photoshop. This will make game development in Leadwerks Game Engine 5 easier than ever before.
    You can get ready for Leadwerks 5 now by learning the art pipeline for your modeling package. This video about the Blender glTF pipeline is a great start:
    Our glTF loader now supports the following:
    PBR materials.with transparency and alpha masking. ASCII and binary gltf / glb files. Skinning and animation. KHR_materials_pbrSpecularGlossiness extension. KHR_materials_unlit extension. MSFT_texture_dds extension. Additional engine features allow you to automatically load textures from Basis and other texture file formats when they are available.
    About Leadwerks 5
    Leadwerks Game Engine 5 is in development, with an initial release scheduled for the second half of 2020, with Vulkan graphics for fast performance, especially in VR, and 64-bit floating point support for huge worlds. Join our mailing list for updates and special offers.
  2. Admin
    Leadwerks has added new features that allow users to take advantage of Steam features.

    Steamworks Integration
    Leadwerks now has native support for the Steamworks SDK. You can make your game ready to publish on Steam by calling Steamworks:Initialize(). This also enables the in-game overlay so you can take screenshots, chat with friends, and access the entire Steam community in-game.

    Screenshot Publishing
    The new screenshot publishing window allows you to upload rendered images directly to your online screenshots library, where it will show up on your Steam profile and the Leadwerks community hub.

    Steam Controller
    We've added native support for the new SteamOS Controller. You can get input from the controller and even send haptic feedback back to the device.  

     
    You can learn more about these new features in the documentation here.
  3. Admin
    Leadwerks Engine 2.43 is now available. This version features improved raycast performance, a new DRAWEACH entity callback, and a few small bug fixes. Registered developers can download the update by running the Leadwerks Updater.
  4. Admin
    Leadwerks Engine 2.5 has been updated with a few small fixes and added commands.
    -Added GetModelLODEntity(), CountModelLODEntities().
    -Added vegetation index in pick structure.
    -Improved vegetation terrain coloring.
    -Fixed terrain color map.
     
    You can download the update by running the Leadwerks Engine sync tool.
  5. Admin
    The Leadwerks Engine 3 Forums are open to all Leadwerks developers so you can post your ideas and get information on the development of Leadwerks Engine 3. Additionally, forums are now divided up by product, with forums for Leadwerks Engine 2, Leadwerks Engine 3, and 3D World Studio. We think this organization will provide more room to grow in the future.
  6. Admin
    Leadwerks Software today announced the release Leadwerks Game Engine 3.2, the newest version of their game development software on Steam. This update brings integration with Workshop, Steam’s system for user-generated content. The Leadwerks Workshop gives developers a head start by launching with more than 50 free packages of content ready to be used to make games.
     
    “Leadwerks was created to give people who love games the freedom to create something of their own”, said Leadwerks CEO Josh. ”With version 3, we basically nailed the workflow. There’s always more features you can add, but we basically have the technology problem solved. Once you get to that point, the next thing that comes up is content. Developers need lots of content to choose from. The Leadwerks Workshop on Steam leverages our community so we can all collaborate more effectively.”
     
    The Leadwerks Workshop has some features similar to existing stores like Turbosquid or the Unity Asset Store. You can browse and install various third-party model and texture packs. However, the Leadwerks Workshop takes collaboration a step further. Derivative works are supported, meaning items in the Workshop can be used to make new items that can be published. For example, it’s possible to take a gun from one author, mount it on a vehicle someone else made, and publish the assembly as a new item. “With traditional content stores, artists are always worried about people ripping off their work,” explains Josh. “This kind of flips the equation. Now you want people to reuse your work, because any derivative items they publish always link back to your original.”
     

     
    Game content isn’t the only thing that can be distributed through the Leadwerks Workshop. Games themselves can be published to Steam via the Workshop, with no waiting period and no approval process. This allows developers to get their game in front of an audience and build a following, without going through the Greenlight process.
     
    Leadwerks Game Engine 3.2 costs $99.99 on Steam, with a 25% discount during the 2014 Steam summer sale.

    About Leadwerks Software
    Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multi-platform product, in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.
  7. Admin
    Today, Leadwerks Software announces the release of Leadwerks Game Engine 3.4, introducing many new features that help make Leadwerks Game Engine the easiest way to build royalty-free 3D games. With today’s free update on Steam, developers will have access to an all-new vehicle command set for building interactive cars and trucks with a physically realistic transmission model. Built-in water settings have been added in the editor to provide life-like water with the click of a button. Leadwerks Workshop, a one-stop shop for browsing and installing free game assets, is now more easily accessible with a visual interface built right into the Leadwerks editor. In addition, over one hundred small fixes and improvements have made their way into the new update.
     
    The free trial of Leadwerks has been updated to version 3.4, and is now available for Linux for the first time, in addition to Windows. A 66% discount on the indie and standard editions of Leadwerks Game Engine is being offered during the week of the launch.

    About Leadwerks Game Engine
    Leadwerks Game Engine is the easiest way to make 3D games, helping players to become content creators. The software has been designed for ease-of-use and power, combining a simple intuitive visual interface with an advanced game engine under the hood. A royalty-free license and low cost of entry give beginners easy access to get started making their own games. For more information about Leadwerks Game Engine, please visit http://www.leadwerks.com.
    About Leadwerks Software
    Leadwerks Software was founded in 2006 to make game development fun and enjoyable. The company launched Leadwerks Game Engine 3.0 in April at the GDC 2013 expo. In July 2013, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first third-party 3D game engine distributed on Steam.
  8. Admin
    Leadwerks Game Engine 3.5 is now available on Steam. Along with version 3.5, we're rolling out a new tutorials to teach you everything you need to make games. A step-by-step series of lessons teaches how to use the editor, write Lua scripts, and create gameplay. No preexisting knowledge is required. Read the new material here.
     
    A new project templates system has been added. This provides different game types you can choose from to create a basic playable game in a few seconds. We're launching with a marble game and a first-person shooter, with additional game templates on the way.
     

     
    This version adds free self-publishing to Steam Workshop with Leadwerks Game Launcher. Now in beta, the game launcher allows you to distribute your game to anyone on Steam, without installers, zip files, or plugins. You can learn more about publishing to Steam Workshop here.
     

     
    Leadwerks Workshop has been upgraded to use the SteamUGC system. This allows unlimited storage space to upload your game assets for others to use, or download and use more than 140 game items from the community.
     
    This update adds CSG boolean operations carve and hollow. This makes it easier to build game levels. With these tools you can cut a window or doorway out of a wall or join two hallways. Learn more about the new features here.
     
    A new file "Main.lua" has been introduced as the entry point for your game's script program. The new approach simplifies the main program code, and existing projects will be unaffected.

    About Leadwerks Software
    Leadwerks Software was founded in 2006 to make game development fun and enjoyable. The company launched Leadwerks Game Engine 3.0 in April at the GDC 2013 expo. In July 2013, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first third-party 3D game engine distributed on Steam.
  9. Admin
    Leadwerks Game Engine 3.6 is now available on Steam. This free update brings an array of new features along with the release of Leadwerks Game Launcher.

    New Features
    Deferred DecalsLeadwerks now supports decals using an advanced deferred rendering technique. Decals are useful both for bullet marks and character blood, and as a decoration tool for adding detail to maps. Leadwerks decals even work with animated characters, so you can show damage when enemies are hit.
     

     
    Terrain Vertical and Triplanar Texture Mapping
    Leadwerks terrain just got better with new texture mapping options. Use these to make terrain textures on steep cliffs align horizontally, giving a realistic striated look to your terrain.
     

     
    Camera Render Targets
    Camera render targets can be set in the editor, making it easier than ever to render to a texture. Set a camera render target then apply that texture to a material painted on an object. You can use render targets for security camera systems, rear-view mirrors, portals, or other visual effects.
     

     
    Particle Collisions
    Particles with a collision type set will now collide with the map, making bullet debris and other objects appear more realistically
     
    In-Game Steam Screenshots
    You can now press F12 while running your game from the editor, and a screenshot will be saved in your Steam screenshots library. This makes it easier than ever to show your game off in the Leadwerks Community Hub.

    Leadwerks Game Launcher
    Leadwerks 3.6 coincides with the release of Leadwerks Game Launcher, a new way to share games. Leadwerks Game Launcher allows free self-publishing to Steam Workshop so anyone with a Steam account can play your game for free. Use Leadwerks Game Launcher as an incubator for your latest ideas and build a fan base before going to Kickstarter or Greenlight. 

  10. Admin
    A preview build of Leadwerks Game Engine 4 is now available on the default branch on Steam, with a new vegetation management system and other features.
     
    We completely rethought how large-scale scene management should work to bring you a one-of-a-kind vegetation system for handling massive amounts of foliage. Instead of storing each instance in memory, our new system uses a distribution algorithm to dynamically calculate all relevant instances each frame for rendering and physics. This allows enormous densely packed scenes with minimal overhead. The results are blazingly fast, efficient, and easy to use. In fact, the new system is so advanced it's featured in the upcoming book Game Engine Gems 3. Other features include autocomplete in the built-in script editor and integration with Steam Leaderboards.
     

     
    To help you make the most of the new vegetation system, we're also introducing the Nature Model Pack DLC. This includes trees, plants, grass, and rocks, to make a variety of outdoors settings with.
     
    Leadwerks Game Engine 4 is a free update and allows publishing of games for the PC and Steam Machines.
     

     

     

  11. Admin
    Leadwerks Game Engine 4.1 is now available on Steam. This release cranks up the already legendary Leadwerks visuals to new levels of awesome.
     


    Environment Probes
    The new environment probe entities can be used to add global illumination and reflections to any scene. 


    Volumetric Lighting
    Each light in Leadwerks can now display an adjustable volumetric effect using a ray-marching technique to give your game dramatic visuals. 


    Enhanced Post-Processing Effects
    Leadwerks 4.1 includes new built-in post-process effects including volumetric light scattering and screen-space ambient occlusion. Older effects like bloom have been updated for improved visuals. 

     
    Leadwerks Game Engine is available for purchase on Steam and can be purchased at a discount during the Steam summer sale, for Windows and Linux.
  12. Admin
    Leadwerks Game Engine 4.2 is now available on Steam. This update adds new features to make game development easier than ever. The free update goes out today to over 10,000 paid users on Steam.
     
    Version 4.2 integrates analytics into Leadwerks games with a free gameanalytics.com account. This allows developers to view statistics on player behavior and identify any trouble spots their game might have as players progress through levels. By viewing a summary of all player behavior, developers can make data-driven decisions and get real-time information instead of relying solely on written feedback.
     

     
    New graphical features make Leadwerks games more beautiful, including fast ray-traced reflections with a new post-processing effect called screen-space reflection (SSR). Easy heat haze, glass refraction, and soft particles can now be added to games just by dragging a prefab into the scene. Textures can now be added to spotlights to project an image onto walls.
     

     
    New animation commands and a built-in animation management system make it easier to display game characters with fluid movements. Just set the sequence to play, add a transition time, and the engine will auto matically manage and play a queue of blended animations. A bug that sometimes caused animated characters to render incorrectly on Linux has also been fixed.
     
    It's now easier to purchase items in the Leadwerks Workshop Store. Clicking on the buy button in the editor will open the selected item in the Steam client, instead of requiring you to log into the Steam website through a web browser.
     
    The professional edition has been upgraded to Visual Studio 2015, and is now compatible with the latest version of GCC with C++11 support.
     
    The Leadwerks Winter Games Tournament is running until January 15th, and there’s still time to create a mini-game and publish to Steam Workshop. All participants receive a prize, including stickers, posters, shirts, hoodies, and even Steam controllers.
     
    Leadwerks Game Engine and the Professional Edition DLC are both on sale during the Steam Winter Sale with an 80% discount. Leadwerks Game Launcher can be downloaded for free on Steam.
     
    ABOUT LEADWERKS SOFTWARE
    Leadwerks Software was founded in 2006 to make game development easy and fun. The company launched Leadwerks Game Engine on Steam in January 2014 and has experienced steady growth with over 10,000 paid users. Leadwerks Game Launcher was released as an early access title in September 2015, allowing developers to publish games to Steam Workshop for free, with no waiting period and no approval process.
  13. Admin
    Leadwerks Game Engine 4.3 is now available.
     
    This release adds support for Ogg Vorbis audio files. Ogg Vorbis is a compressed audio format specially designed to shrink the size of large audio files. Using Ogg for large music files can significantly reduce your game's size.
     

     
    Leadwerks Game Engine 4.3 features numerous performance updates, with performance improvements up to twice as fast as Leadwerks 4.2.
     

     
    Finally, numerous small bugs have been squashed to make Leadwerks more reliable than ever.
     
    Version 4.3 is a free update and is available on Steam now. C++ projects made with Leadwerks 4.2 can be updated by adding the following header search paths:
    $(LeadwerksHeaderPath)\Libraries\libvorbis\include
    $(LeadwerksHeaderPath)\Libraries\libogg\include

  14. Admin
    Leadwerks Game Engine 4.4 beta is now available on the beta branch on Steam. This adds support for virtual reality with the OpenVR library. OpenVR supports both the HTC Vive and the Oculus Rift headsets.
     

     
    To enable VR mode in your Leadwerks game, simply call the command below. If a VR headset is detected and initialized, this function will return true:

    VR:Enable()
     
    Any cameras not attached to a rendering target will render directly to the headset views. Both eyes will be rendered to automatically. The camera's position and orientation will automatically be tracked, and will override any positioning you give it in your code. You can switch between room-scale and seated VR tracking with the following command:

    VR:SetTrackingSpace(mode)
     
    Where mode is one of the constants VR.Roomspace or VR.Seated. Use the command VR:CenterTracking() to re-center the camera, in seated VR mode only. The VR system will automatically shut down when your game exits. You also no longer need to call System::ShutDown in your C++ code, as this will be done automatically when the main() function returns.
     
    Controllers will automatically be detected and render in your view. You can use the VR::GetControllerButtonDown(devicenum, button) and GetControllerAxis(devicenum, button) commands to get button presses and movements. The devicenum parameter will typically be zero or one, and the button argument can be one of the following constants:
    VR.TouchpadButton
    VR.GripButton
    VR.MenuButton
    VR.TouchpadAxis
    VR.TriggerAxis
    VR.TriggerButton

     
    At this time, you cannot hide the default controllers. Button motion will not be rendered in the virtual world. Camera culling does not exactly match the VR render frustum, and some objects will pop out of view at the periphery of your vision. Post-processing effects should not be used in VR, as they don't always look right, and the VR renderer uses a half-float RGB buffer to store screen positions, since depth reconstruction cannot be used with sheared projection matrices. The current build is a beta and may change before the final release.
     
    You can read more about Leadwerks VR here.
  15. Admin
    Leadwerks Software today announced the release of version 4.4 of their topselling game engine on Steam.  This version adds a new GUI system, support for inverse kinematics, and enhanced visuals.  The free update goes out today to over 20,000 paid users on Steam.
    Leadwerks Game Engine 4.4 sees the introduction of Leadwerks GUI, a system for creating resolution-independent in-game menus.  Custom GUI elements can be created with Lua script, or an item can be selected from a number of pre-built GUI scripts including buttons, tabbed panels, slider controls, and more.  Leadwerks GUI is designed for the future, with support for 4K and 8K displays, as well as VR menus of any resolution.

    Inverse kinematics are now supported, with two new joints that provide fine control over the orientation of physics bodies.  These can be used to control the end effector in an IK setup, or for precise control of moving objects.  The Leadwerks physics system has been updated to the latest Newton Dynamics 3.14.

    Post-processing effects have been updated to enhance visual quality.  Bloom, HDR iris adjustment, SSAO, and fog have all been updated for improved graphics.  A new shader has been added to the vegetation system that scattering millions of rocks across a landscape to make terrain more detailed and realistic.

    The Leadwerks learning materials have been converted into an all-new documentation system.  This allows easier searching and browsing of tutorials, API documentation, and examples.  A new series of tutorials has been added to teach the basics of C++ programming, in addition to the existing lessons on Lua scripting.
    Leadwerks Game Engine can be purchased at a discount during the Steam summer sale.  All Leadwerks games have Steamworks support integrated out-of-the-box and are ready to publish through Steam Direct.
  16. Admin
    Today we are pleased to announce the release of Leadwerks Game Engine 4.5.
    Version 4.5 introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, allowing developers to create both room-scale and seated VR experiences. The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase.

    Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR.
    A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment.
     
    Visual Studio 2017
    We've also upgraded Leadwerks Professional Edition to build with Visual Studio 2017 so you can take advantage of the very latest Visual Studio features. Instructions for upgrading C++ projects from version 4.4 to 4.5 are available here.

    Other Improvements
    Added fog settings in editor and into map file format. New joint scripts and enhancements. Updated to Steamworks 1.41 You can pick up Leadwerks Game Engine with a discount during the Steam Winter Sale.
  17. Admin
    The beta branch on Steam is now updated. Version 4.6 introduces peer-to-peer multiplayer capabilities with a new multiplayer game template. Check out the new features in the documentation:
    P2P Lobby Voice The physics library is updated to the latest version of Newton.
    The editor has some enhancements as well:
    Model editor view range is calculated from model extents, so if you load a model that is huge it won't be invisible. Model editor displays number of limbs as well as vertices and triangles. Settings file is now saved any time changes are made in the project manager or the options editor. Menu added for Leadwerks Marketplace. Paid Workshop items are no longer accepted. Menu item added for Discord chat. Please test this out and report any errors in the bug reports forum, as this is pretty close to the final version 4.6.
  18. Admin
    Leadwerks Game Engine 4.6 is now available on Steam! This free update adds Steam peer-to-peer networking, lobbies, voice chat, and more. A new multiplayer game template makes it easy to get started with your own multiplayer games, adding new depth and interactivity to the fun.

    We've also added over 100 bug fixes, making this the most stable release ever to build your game on!
    New classes:
    Lobby P2P Voice Other changes:
    New parameters for better control over physics springs. World::Update() now has an optional parameter for number of sub-steps, can be used for improved physics precision. Model editor view range is calculated from model extents, so if you load a model that is huge it won't be invisible. Model editor displays number of limbs as well as vertices and triangles. Settings file is now saved any time changes are made in the options editor. Menu item added for Leadwerks Marketplace. Menu item added for Discord chat. Linux version of engine now built on Ubuntu 18.04.
  19. Admin
    After blasting through Greenlight in just 27 days, Leadwerks Software today announced the launch of Leadwerks Game Engine: Indie Edition, exclusively available on the Steam distribution platform. The arrival of Leadwerks adds 3D game development software to Valve’s lineup of creative and productivity tools.
     
    Leadwerks is designed to make game development easy for Steam’s 65 million users, with a royalty-free license for making commercial products. A new renderer built on OpenGL 4.0 provides high-end graphics comparable with modern AAA games at an affordable price. Built-in level design tools based on constructive solid geometry make map design easy for users who aren’t expert artists. Game code is written with Lua, an easy-to-learn script language that also happens to be used in hundreds of commercial games like Crysis, Call of Duty, and World of Warcraft. Extensive documentation is provided, with examples to demonstrate every aspect of building a 3D game.
     
    Leadwerks promises to provide an easy entry mode to overcome the console barrier that has traditionally kept indie game developers at a distance. Last summer the company raised over 200% of their funding goal on Kickstarter to add support for the Linux operating system. With Linux development nearly complete and the pending release of Valve’s Steam Machines, a disruptive alternative to traditional consoles, Leadwerks looks ready to provide an easy route to console publishing via Steam. The company is attending Steam Dev Days next week to learn more about SteamOS and Valve’s new hardware.
     
    Leadwerks Game Engine: Indie Edition can be purchased on Steam for $99.
  20. Admin
    A demo version of Leadwerks Game Engine has been released on Steam. If you've got a Steam account, you can now try the easiest way to make your own 3D games, free for fourteen days. Try out the sample maps that teach gameplay concepts, import some of your own artwork, or just play around with the editor and learning materials.
     

     
    The full version of Leadwerks enables access to the Leadwerks Workshop, where you can download more than 70 items, including models, sounds, texture packs, and even games made with Leadwerks. It also allows publishing of your own items to Steam.
     
    Try the Leadwerks Game Engine demo on Steam now.
  21. Admin
    Following completion of their successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks has announced the release of Leadwerks Game Engine for Linux on the Steam distribution platform. This provides Linux users with a powerful tool to easily create their own 3D games.
     
    Over the last year, Leadwerks has focused on desktop Linux as a platform for creating and playing games. For many users, Leadwerks provides the last missing application they need to move entirely over to Ubuntu or another Linux-based OS. With Leadwerks for Linux now available on Steam, developers can build and play games without ever leaving Linux.
     

     
    Bringing Leadwerks Game Engine for Linux to Steam means that existing games can be more easily deployed to Linux. The Leadwerks Game Player allows users to play games published through the Steam Workshop. In most cases, games developed for Windows can be played on Linux with no changes and no recompiling, due to Leadwerks’ platform-agnostic design.
     
    Linux support also opens the door for Leadwerks developers to publish games to the living room. Last year Valve Software announced the SteamOS, a Linux-based operating system for game consoles. Although SteamOS is still in development, Leadwerks for Linux and SteamOS promise to provide indie game developers with a way to deploy their games to the living room quickly and easily.
     
    Leadwerks Game Engine is a powerful and easy to use development tool for building 3D games. The software has recently grown in popularity due to its ease of use, royalty-free license, and strong support for C++ and Lua programming. Thanks to the quality of modern Linux graphics drivers, Leadwerks is able to deliver high-end 3D visuals on Linux with an advanced deferred renderer using OpenGL 4.0. The Indie Edition of the software can be purchased on Steam for $99.99.
     
    About Leadwerks Software
    Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3 in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam. In June of 2014, the Leadwerks Game Player on Steam opened the door for indie game developers to publish their games to the Steam Workshop, with no waiting period and no approval process. Although it’s been available on Steam for less then a year, Leadwerks users already have a dozen games and concepts on Steam Greenlight.
  22. Admin
    Following completion of a successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks and Canonical have joined forces to make Leadwerks Game Engine available in the Ubuntu Software Center. This provides Ubuntu users with a powerful tool for rapid game development.
     
    Bringing Leadwerks Game Engine to Ubuntu also means that existing games can be more easily deployed for Ubuntu. The lineup of featured games on the Leadwerks website covers a diverse range of genres including strategy, action, and simulations. Michael Juliano, developer of the space combat simulation game Rogue System, says that he is now planning on Ubuntu support in his upcoming title due to the ease of deployment Leadwerks provides. “One of the reasons we chose Leadwerks was due to its strong support for Linux”, said Michael. “We’re definitely interested in bringing Rogue System to Ubuntu.”
     

     
    Jono Bacon, community manager for Ubuntu, said that ”Canonical is delighted to be working with Josh at Leadwerks to help further Ubuntu and Linux and in general as a next generation platform not just for consuming games, but building a powerful community of games developers and content creators”. With 25 million users, Ubuntu is widely used by game developers and players alike who enjoy it’s open nature and long term vision of convergence.
     
    Leadwerks Game Engine is a powerful and easy to use development tool for building 3D games. The software has recently grown in popularity due to its rapid development capabilities, royalty-free license, and strong support for C++ and Lua programming. Thanks to the quality of modern Linux graphics drivers from ATI and Nvidia, Leadwerks is able to deliver high-end 3D visuals on Ubuntu. An advanced deferred renderer provides realistic light and shadows on any machine supporting OpenGL 4.
     
    About Leadwerks Software
    Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multi-platform product, in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.
     
    About Canonical
    Canonical is the company behind Ubuntu and the leading provider of services for Ubuntu deployments in the enterprise. With global teams of developers, support staff and engineering centres, Canonical is uniquely positioned to help partners and customers make the most of Ubuntu. Canonical is a privately held company.
     
    Ubuntu is a free, open-source platform for client, server and cloud computing. It is the most widely used Linux on the top 1000 websites by traffic, the reference platform for OpenStack deployments, the most popular guest OS on public clouds, and ships on PCs from Dell, Lenovo, HP and other brands. Since its launch in 2004, it has become the preferred choice for open desktop and scale-out computing, from Fortune 500 companies to hardware makers, content providers, software developers and consumers.
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