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Naughty Alien

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Everything posted by Naughty Alien

  1. ..i have changed renderer, but last 3 shots are LE 2.x..engine command set is identical so im testing both, low end and high end hardware (LE2.x)..as i said..dev shots as its under testing now..
  2. ..some dev shots from Hoodwink 2..
  3. ..well...you should know that barbarians are not easy to digest, so poor goblin must be scared to death and running away ...sorryy..couldnt resist
  4. ..interesting, but so far, not my cup of tea..also, massive FPS drop, from 125 down to 23 if i leave thing and do nothing, for about 10-15 minutes..
  5. ..sorry to bump like this, but, i was unable to find any info about pricing, everybody talking about..can you guys, refresh me about price tag/scheme ??
  6. ..i have just received some data on Sony PS dev network, about PS4..all I can say...I like it..and i can say also that, in some real sense, LE2.x could work on it with few tweaks...very nice..will be back with more info..
  7. ...simple way is to set specific point light at such places, driven by triggers, so they will lit object passing by when trigger is activated..other way, i found very very good, is use of spherical harmonics..SH will give you best possible lighting at zero cost (performance wise), but you will have to capture coeficients offline, and load it during runtime, for specific level/zone..
  8. ..hi guys..what good library for serial, USB, LPT comunication for C++ you could recommend me, i could use with LE ? Free or commercial, doesnt matter..thank you in advance..
  9. ..game did just fine..trouble was related to design of the game itself, not tech. Slight issue with tech was people with intel cards and cards using shared memory where LE couldnt work. Having said that, it will be fixed in next episode where radical changes are made (gameplay design wise) and 1st episode will be redone and delivered for free for users who already purchased it..as for fail or not..numbers sold hitting 6 digit number(lower range of 6 digit numbers), so it prooves that LE is just fine..I have said many times here, LE2.x was very good to me..I said that with a serious reason behind such statement..
  10. ..use lightmap to capture very nice radiosity and AO on static geometry..dont capture shadows in lightmap..then just utilize one directional light for everything, with same setup(position/angle/color) as u have in lightmapper, and you will have some seriously good looking scene..
  11. ..pretty much nothing..ill purchase it for sake of developer support..his previous product was good to me..
  12. ..i was carefully watching this community project..only part where things were done properly, much as possible in given environment, were documents by Aggor..docs and initial maintenance was quite ok from my point of view..everything else, seems to be pretty much upside down, accodring to my analysis of graphs/tasks, etc, inside Aggor doc I was able to see, as i took that as a refference of whats really going on..and having said that, Im very much convinced that, LE3 project will fail again, if things are done on same way..I say that because almost everybody talking about it as a success, and in my humble opinion, I think it is not, by all means, except part i was able to clearly see nicely structured (Aggor docs)..
  13. ..why ? LE3 in initial form, will not be even up to knees of LE2.x, regarding graphics output, so if LE3 is a reason to stop, its look like wrong one..
  14. ..well..'problem' is that my accent is german like, hardcore one with plenty of....'yaaaa'..
  15. hehehe, after watching whole video, i like the way communication goes. I may join one of future sessions. I just have one 'problem' . Im afraid guys will run away after they hear my accent ....hehehehehehe
  16. .ahh..just saw it..very nice, hehehe..it does look much better to communicate in live/picture then dry text on forum threads .. i like it.. but, how many people can join at same time?? And this camera switching is edited video or ??
  17. 1. Not sure..i think its doable on other ways 2. What does it mean 'Very large landscape' exactly? 3. Im not sure about this either ? Are you refering on to poly count ? 4. Full engine customizing is what exactly ?? 5. I believe its tied back to proper description of question no. 2 6. Not sure..
  18. ..may i have it (some form of prerelase version), aimed to low end PC hardware, just for sake of experimenting, testing , in order to evaluate use of it for Hoodwink ep 2 ?
  19. i would be very happy to hear some good news about this..so far..zip.. sigh..
  20. @BES I believe Paul put it properly, regarding your initial question 'APEX' fracture-shatter like with LE.2.X Perfectly doable. If am about to do it, then Voronoi cell point distribution is way to go. Played with it some time back. It works. It is possible also to integrate 3D Grid, representing space of destructable objects, particularly those affecting others to collapse. Each voronoi cell should have minimum size of the 'building blocks' necessary to sustain structure stable (no collapsing). On that way physics itself shouldnt take place until critical structural integrity is compromised by simply checking 3D grid of certain objects. It worked very nice at initial version of Hidden Dawn, again, in short, perfectly doable.
  21. @Red ..hey ! .. thats some nice atmosphere I see i really like it..
  22. @Aggor Open source i was thinking is more related to building up things (same) from scratch using Bmax, with use of same media and documentation (design) provided. Fixing bugs in C++ doesnt impact Bmax code eventually and therefore, postponing it may be wrong idea ? Im just saying that, maybe wider audience, regarding community capacity should be included, in order to get better results, because there are capable guys on both side of the pool (C++/Bmax) so, why not utilize all ? Also, if this community project is about to be a 'tech demo' as i saw it exposed in few threads, then I believe it should to be much more than current presentation I have seen..just a constructive suggestion/opinion.. Side question..during media creation, is there freedom to ask animator/modeller for certain 'features/additions' in their respective fields (animation/level building) ?
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