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Naughty Alien

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Everything posted by Naughty Alien

  1. ..hi guys..i have decided to slowly switch to Linux..im looking for choice between Ubuntu and Mint..3D Development is Java based, and ill be using Open Office for my documentation and what not (Im not sure is it working on Linux?), so i would like to know, which one would you prefer and why (im looking for tech reasons)..
  2. @Olby ..it is not about having unbreakable encryption over your data or not..eventually, every protection scheme can be cracked...however, it is big difference when someone take that data and use for whatever purpose, with vs without your permission..what W10 does is basically making you to agree that everything you have/do, will be subject of their interest, regardless what you think about it..it is not about technology but personal decisions of yours, and only true freedom you really have is, to make up your mind over certain things, and if that doesn't matter anymore, so corporation with rather questionable background regarding backdoor activities, asking you to basically agree that, they can use your data, your device any way they see fit, then you are nothing more than a product, just like a computer/W10 you believe, you using..its not about technology people complaining about..its about how it is used...think about it..
  3. ..everybody can drive car new days, and you could say thats already over basic skills for such action, after few years of driving, yet, almost everybody failing miserably when you put them on to racing track...same techniques already learned, need to be utilized as they are, every day, just on a bit 'higher note'..same goes for programming, or any job out there in particular (have you ever try to do carpenter job for yourself?? I did, and its no joke..) .. so, i would not say that programming is not easy..no job is easy if you dont master it properly or dont understand how it suppose to be done...just spend some time, learn things where you notice that you struggling, and eventually, you will achieve what you need/want..
  4. @Josh Isnt that way too low ?? Its basically 1.6 cm..average step height is about 22 cm..
  5. ..speed ? Speed of what? From what I can see around, bloody thing doesnt even work with its own drivers..and even if mentioned speed is a factor, which i heavily disagree, what speed factor we talking about ? 100, 50, 2 ?? Speed over what? Opening files and folders? If it is dev cycle related to software used to make engines/games, Im already pumping nice 150-200 FPS average over most complex scenes i have in few of my projects..on oposite side, it seems that backward compatibility is rather compromised with W10, so 'speed' seems to be a weak reason to get on to W10.. Source: http://www.trustedreviews.com/opinions/windows-10-vs-windows-7
  6. ..if there is something that W10 does for me, what W7 doesnt, ill upgrade..if not, i dont see a slightest reason why would I bother with W10..
  7. Mine is FitPC 64bit Pro with Win7 on it ..quiet, small and really working well..
  8. ..this is my development machine, enclosed in to aluminium..bought few of these, fantastic stuff..every time i leave studio, simply bring it with me in my backpack..
  9. ..well..just put mentioned code in to some nice function you can call in one line any time you want and you are good to go..
  10. ..here is smoothing function you can use..it will calculate one variable of your choice, which can be either angle or position, etc.. float New_Value(float destination, float current, float numberOfSteps) { if(abs(destination-current)<0.01) { return destination; } else { return(current+((destination-current)/numberOfSteps)); } } ..so, in your main loop, you will just feed function with required data: -destination That is where you want your object to go. It can be X, Y or Z coordinate. For each coordinate use function with appropriate values. -current This value representing current value of your object position. I dont know how you capturing that with LE3, but this is value of current position your object is at. -numberOfSteps This value is number of steps your motion will take before reach its destination. So, if you wanna move your object to new position, for example X=10, Y=100, Z=-14, in 30 steps then your loop should look like this.. //Loop Start Here float current_X=GetXPositionWithLE3Command(MyObject); float current_Y=GetYPositionWithLE3Command(MyObject); float current_Z=GetZPositionWithLE3Command(MyObject); float new_X=New_Value(10.0, current_X, 30.0); float new_Y=New_Value(100.0, current_Y, 30.0); float new_Z=New_Value(-14.0, current_Z, 30.0); PositionEntityCommandInLE3(MyObject, new_X, new_Y, new_Z); ...... //Loop End Here ... ..this will give you nice, smooth motion (or rotation, depend what you want to update)..I hope this helps..
  11. ..you can have this very easy..render cube map for each place you want puddles to be and you will have it near zero processing cost..
  12. ..game im working on at this moment is online procedurally generated, somewhat similar to what you asking for...here is some of the possible approaches, you may find interesting for your idea.. http://gamedevelopment.tutsplus.com/tutorials/bake-your-own-3d-dungeons-with-procedural-recipes--gamedev-14360
  13. ..well..i was pointing on small area, which would be related to particular effect..some sort of sampling should be utilized as well, to scale down amount of volume data stored in case larger area is needed to be covered, so lighting result will not be 100% accurate but it will be good enough and fast enough...
  14. +1 what Josh said..blending would be best approach all around..eventually, you could extract from generated shadowmap, every point in the room and do a light visibility precomputed and stored in a volumetric data. This way you only need a simple texture lookup to determine the amount of light that hits the any dynamic geometry. On this way you get cheap and fast soft shadows for free over any form of dynamic geometry, including particle, of course, provided that you do not move or manipulate light, otherwise you have to recompute volume again..
  15. ..my apologize, but what BMax has to do with LE?? I know that version 2.x was written in BMax, but current version is done with C++??
  16. ..i like your prefabs..very nice ongoing work..
  17. ..i just noticed that tons of guys having those hats and sunglasses, and on the top of that, somehow, facial expressions on their avatars (which i knew from before), blended on to whole thing on such way that I cant stop laughing when i see any of them..now i noticed gamecreator and gamedeviancy got it as well and its hillarious ..hahaha .. you guys are sooo .
  18. ..hahahaahahah.. .. this is for sure one of the best forums i have been around..its just sooooo.... i dont know .. luv ya all.. LOL..
  19. ..you guys are hillarious..hahahah .. what is that 'fetish' with hats, mustaches and sunglasses ?? hahahaha..hard not to like this forum..always something going on
  20. ..that will not work well if you have tunnels or any form of layered geometry..creating instead, 3D volume grid in to which whole level will be 'sunk' and then simply dicard 'occupied cells' is way I did and its very fast and work over everything..size of search grid cell you could set simply by setting its parameter during creation..works easy, fast and over any kind of geometry..
  21. ..i never liked recast..very inefficient if map is dynamic and sometimes does produce results you are not expecting to see..what i have implemented is 3D weighted grid..fast efficient and it doesnt care much what sort of geometry you throw at it..
  22. ..actually he (YouGroove) seems to be rather interesting fella from art point of view, after exchanging few pm's..i think we will do some work together ..im wondering how many guys here actually, are same just maybe shy to do any exposure..
  23. ...online game im working on, is based on similar concepts (no human except main player)..interesting models you have..how fast you can model+texture??
  24. To me, it seems he will waste plenty of precious development time, if decide to walk consoles while current system still require some polishing and tuning up. Chances are, he will lose momentum he has with current system. I think, not yet.
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